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The Slip - Artworks
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
Autres articles (95)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
ANNEXE : Les plugins utilisés spécifiquement pour la ferme
5 mars 2010, parLe site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)
Sur d’autres sites (8481)
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Anomalie #4272 : Vignettes considérée comme orphelins lors de la suppression des documents inutilisés
11 février 2019, par Fabrice VéronneauDiscussions sur le forum à ce sujet
https://forum.spip.net/fr_271022.html
https://forum.spip.net/fr_270796.html?debut_forums=%40270837#forum270837 -
ffmpeg QSV hardware encoder with x11grab screen capture
11 janvier 2020, par Toby EggittI believe I have built ffmpeg with support for my motherboard’s Intel graphics processor chip, but I have not succeeded in showing this working in any way. My goal is to use it for screen capture (the ffmpeg I built does capture screen successfully using the software encoding, but this is far too slow to be useful—it manages about 12fps at a very modest quality).
My main problem—I think—is that I don’t know how to use these encoders, the examples I found all fail, which makes me suspect that what I’ve built is broken in some way. However, I also have no idea how I can verify that I built this correctly, but the following are true :
- The five components that I built to get to this all compiled without
errors (they were libva, gmmlib, intel-media-driver, libmfx, and
ffmpeg - The output of ffmpeg -encoders includes four encoders with _qsv in
their names including h264_qsv - Most of the commands I have tried result in output of this form :
[h264_qsv @ 0x55ef1dc72040] Low power mode is unsupported
[h264_qsv @ 0x55ef1dc72040] Current frame rate is unsupported
[h264_qsv @ 0x55ef1dc72040] Current picture structure is unsupported
[h264_qsv @ 0x55ef1dc72040] Current resolution is unsupported
[h264_qsv @ 0x55ef1dc72040] Current pixel format is unsupported
[h264_qsv @ 0x55ef1dc72040] some encoding parameters are not supported by the QSV runtime. Please double check the input parameters.
Error initializing output stream 0:0 -- Error while opening encoder for output stream #0:0 - maybe incorrect parameters such as bit_rate, rate, width or heightI have the impression this thing might be fussy about many parameters of this sort but have no idea where to find out what it would like. Any suggestions at all, how to verify it, or better yet, how to issue a command that captures screen and encodes with the hardware, would be most welcome.
- The five components that I built to get to this all compiled without
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How to handle differing .mp4 file types from different sources ?
10 octobre 2017, par Dave502619If I take a .mp4 recorded on my mobile (Samsung S5) and pass it through FFmpeg with the below command, the output file (
fileX.avi
) is a greyscale bitmap uncompressed video file.-
The offset values in
fileX.avi
(output from FFmpeg) to allow me to locate the video frame data are always 5680 bytes for the file header. -
And 62 bytes for the inter frame header.
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The data is uncompressed RGB24 so i can easily calculate the size of a video frame from height x width x 3.
So my C# application can access the video frames in
fileX.avi
always at these above offsets.
(This works great).My FFmpeg Command is :
ffmpeg.exe -i source.mp4 -b 1150 -r 20.97 -g 120 -an -vf format=gray -f rawvideo -pixfmt gray -s 384x216 -vcodec rawvideo -y fileX.avi
However... I recently took an .mp4 file from a different source (produced by Power Director 14 instead of direct from my mobile phone) and used this as the input
source.mp4
. But now the structure offileX.avi
differs as the offset values of 5680 + 62 bytes from the start infileX.avi
do not land me at the start of the video data frames.There seems to be different file formats for .mp4 - and obviously if there are my crude offset approach will not work for them all. I suspected at the time I wrote the code my method was all too easy a solution !
So can anyone advise on the approach I should take now ? Should I check the original .mp4 or the output file (
fileX.avi
) to determine a "file type" to which I can determine the different offsets ?At the very least I need to be able to identify the "type" of .mp4 file that works so I can declare the type that will work with my software.
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