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  • L’espace de configuration de MediaSPIP

    29 novembre 2010, par

    L’espace de configuration de MediaSPIP est réservé aux administrateurs. Un lien de menu "administrer" est généralement affiché en haut de la page [1].
    Il permet de configurer finement votre site.
    La navigation de cet espace de configuration est divisé en trois parties : la configuration générale du site qui permet notamment de modifier : les informations principales concernant le site (...)

  • MediaSPIP Init et Diogène : types de publications de MediaSPIP

    11 novembre 2010, par

    À l’installation d’un site MediaSPIP, le plugin MediaSPIP Init réalise certaines opérations dont la principale consiste à créer quatre rubriques principales dans le site et de créer cinq templates de formulaire pour Diogène.
    Ces quatre rubriques principales (aussi appelées secteurs) sont : Medias ; Sites ; Editos ; Actualités ;
    Pour chacune de ces rubriques est créé un template de formulaire spécifique éponyme. Pour la rubrique "Medias" un second template "catégorie" est créé permettant d’ajouter (...)

  • (Dés)Activation de fonctionnalités (plugins)

    18 février 2011, par

    Pour gérer l’ajout et la suppression de fonctionnalités supplémentaires (ou plugins), MediaSPIP utilise à partir de la version 0.2 SVP.
    SVP permet l’activation facile de plugins depuis l’espace de configuration de MediaSPIP.
    Pour y accéder, il suffit de se rendre dans l’espace de configuration puis de se rendre sur la page "Gestion des plugins".
    MediaSPIP est fourni par défaut avec l’ensemble des plugins dits "compatibles", ils ont été testés et intégrés afin de fonctionner parfaitement avec chaque (...)

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  • Optical Drive Value Proposition

    28 août 2010, par Multimedia Mike — General

    I have the absolute worst luck in the optical drive department. Ever since I started building my own computers in 1995 — close to the beginning of the CD-ROM epoch — I have burned through a staggering number of optical drives. Seriously, especially in the time period between about 1995-1998, I was going through a new drive every 4-6 months or so. This was also during that CD-ROM speed race where the the drive packages kept advertising loftier ‘X’ speed ratings. I didn’t play a lot of CD-ROM games during that timeframe, though I did listen to quite a few audio CDs through the computer.



    I use “optical drive” as a general term to describe CD-ROM drives, CD-R/RW drives, DVD-ROM drives, DVD-R/RW drives, and drives capable of doing any combination of reading and writing CDs and DVDs. In my observation, optical media seems to be falling out of favor somewhat, giving way to online digital distribution for things like games and software, as well as flash drives and external hard drives vs. recordable or rewritable media for backup and sneakernet duty. Somewhere along the line, I started to buy computers that didn’t even have optical drives. That’s why I have purchased at least 2 external USB drives (seen in the picture above). I don’t have much confidence that either works correctly. My main desktop until recently, a Mac Mini, has an internal optical drive that grew flaky and unreliable a few months after the unit was purchased.

    I just have really rotten luck with optical drives. The most reliable drive in my house is the one on the headless machine that, until recently, was the main workhorse on the FATE farm. The eject switch didn’t work correctly so I have to log in remotely, 'sudo eject', walk to the other room, pop in the disc, walk back to the other room, and work with the disc.

    Maybe optical media is on its way out, but I still have many hundreds of CD-ROMs. Perhaps I should move forward on this brainstorm to archive all of my optical discs on hard drives (and then think of some data mining experiments, just for the academic appeal), before it’s too late ; optical discs don’t last forever.

    So if I needed a good optical drive, what should I consider ? I’ve always been the type to go cheap, I admit. Many of my optical drives were on the lower end of the cost spectrum, which might have played some role in their rapid replacement. However, I’m not sold on the idea that I’m getting quality just because I’m paying a higher price. That LG unit at the top of the pile up there was relatively pricey and still didn’t fare well in the long (or even medium) term.

    Come to think of it, I used to have a ridiculous stockpile of castoff (but somehow still functional) optical drives. So many, in fact, that in 2004 I had a full size PC tower that I filled with 4 working drives, just because I could. Okay, I admit that there was a period where I had some reliable drives.

    That might be an idea, actually– throw together such a computer for heavy duty archival purposes. I visited Weird Stuff Warehouse today (needed some PC100 RAM for an old machine and they came through) and I think I could put together such a box rather cheaply.

    It’s a dirty job, but… well, you know the rest.

  • concatenate mp4 videos with ffmpeg concat demuxer in android

    6 mai 2016, par Ara Badalyan

    I want to concatenate mp4 videos with ffmpeg, the problem is when I want to merge videos taken with Iphone and Android it throws problem

    " Non-monotonous DTS in output stream 0:1 ; previous : 150528, current : 139268 ; changing to 150529. This may result in incorrect timestamps in the output file."

    This is my code

    merge.txt

    file 'iphone.mp4'
    file 'android.mp4'

    ffmpeg command

    ffmpeg -f concat -i marge.txt -c copy -y merge.mp4

    If I can’t merge this videos how can i make them with same parameters (frame rate, bitrate...) and merge them ?

    P.S I use ffmpeg version 2.4.2 , because I can’t find android ffmpeg library higher then 2.4.2.

  • TV audio extracted using ffmeg does not work in iOS (but it works in the simulator)

    26 janvier 2014, par Genar

    I can process a TV signal (well I have a .ts video which comes from a TV channel), using ffmpeg but the audio cannot be understood in an iPhone/iPad. The most strange is that the audio (and video) works properly in the simulator (and also in an Android real device, but this is another point), but in a real iPhone/iPad device the video is OK but the audio sounds like a metallic box and nothing can be understood.

    I have created the ffmpeg libraries for iOS (I have tried the version 2.0.2 and also the version 2.1.3) using the information provided in the following link :

    Installing ffmpeg ios libraries armv7, armv7s, i386 and universal on Mac with 10.8

    The aforementioned link explains how to create the ffmpeg include folders and the universal libraries which I have included into my project (the libraries created are : libavcodec.a, libavdevice.a, libavfilter.a, libavformat.a, libavresample.a, libavutil.a, libswresample.a and libswscale.a).

    The sampling frequency used is 48000.

    The audio got from ffmpeg is then stored into a buffer and then "inserted" using OpenAL ; but, from the same TV content (the same .ts video file) the audio data which is generated from ffmpeg in an iPhone/iPad is totally different from the audio data generated from ffmpeg in the simulator (which can reproduce both the audio and video perfectly).

    Thanks in advance,