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Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Soumettre améliorations et plugins supplémentaires
10 avril 2011Si vous avez développé une nouvelle extension permettant d’ajouter une ou plusieurs fonctionnalités utiles à MediaSPIP, faites le nous savoir et son intégration dans la distribution officielle sera envisagée.
Vous pouvez utiliser la liste de discussion de développement afin de le faire savoir ou demander de l’aide quant à la réalisation de ce plugin. MediaSPIP étant basé sur SPIP, il est également possible d’utiliser le liste de discussion SPIP-zone de SPIP pour (...)
Sur d’autres sites (7244)
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using ffmpeg for development, libavutil/error environment not OK
26 février 2018, par luoyangheroI want to build a latest ffmpeg development library. I refered the docker script
’https://github.com/jrottenberg/ffmpeg/blob/master/docker-images/3.4/Dockerfile’,
and I changed the docker file to a shell file. Download all source files,
compile all dependency source and ffmpeg 3.4.1 source.
The following is my changed shell script.#!/bin/sh
export PKG_CONFIG_PATH=/opt/ffmpeg/lib/pkgconfig
LD_LIBRARY_PATH=/opt/ffmpeg/lib
PREFIX=/opt/ffmpeg
MAKEFLAGS="-j4"
export FFMPEG_VERSION=3.4.1
export FDKAAC_VERSION=0.1.5
export LAME_VERSION=3.99.5
export LIBASS_VERSION=0.13.7
export OGG_VERSION=1.3.2
export OPENCOREAMR_VERSION=0.1.4
export OPUS_VERSION=1.2
export OPENJPEG_VERSION=2.1.2
export THEORA_VERSION=1.1.1
export VORBIS_VERSION=1.3.5
export VPX_VERSION=1.6.1
export X264_VERSION=20170226-2245-stable
export X265_VERSION=2.3
export XVID_VERSION=1.3.4
export FREETYPE_VERSION=2.5.5
export FRIBIDI_VERSION=0.19.7
export FONTCONFIG_VERSION=2.12.4
export LIBVIDSTAB_VERSION=1.1.0
SRC=/usr/local
OGG_SHA256SUM="e19ee34711d7af328cb26287f4137e70630e7261b17cbe3cd41011d73a654692 libogg-1.3.2.tar.gz"
OPUS_SHA256SUM="77db45a87b51578fbc49555ef1b10926179861d854eb2613207dc79d9ec0a9a9 opus-1.2.tar.gz"
VORBIS_SHA256SUM="6efbcecdd3e5dfbf090341b485da9d176eb250d893e3eb378c428a2db38301ce libvorbis-1.3.5.tar.gz"
THEORA_SHA256SUM="40952956c47811928d1e7922cda3bc1f427eb75680c3c37249c91e949054916b libtheora-1.1.1.tar.gz"
XVID_SHA256SUM="4e9fd62728885855bc5007fe1be58df42e5e274497591fec37249e1052ae316f xvidcore-1.3.4.tar.gz"
FREETYPE_SHA256SUM="5d03dd76c2171a7601e9ce10551d52d4471cf92cd205948e60289251daddffa8 freetype-2.5.5.tar.gz"
LIBVIDSTAB_SHA256SUM="14d2a053e56edad4f397be0cb3ef8eb1ec3150404ce99a426c4eb641861dc0bb v1.1.0.tar.gz"
LIBASS_SHA256SUM="8fadf294bf701300d4605e6f1d92929304187fca4b8d8a47889315526adbafd7 0.13.7.tar.gz"
FRIBIDI_SHA256SUM="3fc96fa9473bd31dcb5500bdf1aa78b337ba13eb8c301e7c28923fea982453a8 0.19.7.tar.gz"
apt-get -y update
apt-get install -y --no-install-recommends ca-certificates expat libgomp1
apt-get autoremove -y
apt-get clean -y
apt-get install -y --no-install-recommends autoconf
apt-get install -y --no-install-recommends automake
apt-get install -y --no-install-recommends cmake
apt-get install -y --no-install-recommends curl
apt-get install -y --no-install-recommends bzip2
apt-get install -y --no-install-recommends libexpat1-dev
apt-get install -y --no-install-recommends g++
apt-get install -y --no-install-recommends gcc
apt-get install -y --no-install-recommends git
apt-get install -y --no-install-recommends gperf
apt-get install -y --no-install-recommends libtool
apt-get install -y --no-install-recommends make
apt-get install -y --no-install-recommends nasm
apt-get install -y --no-install-recommends perl
apt-get install -y --no-install-recommends pkg-config
apt-get install -y --no-install-recommends python
apt-get install -y --no-install-recommends libssl-dev
apt-get install -y --no-install-recommends yasm
apt-get install -y --no-install-recommends zlib1g-dev
############LIB env
## opencore-amr https://sourceforge.net/projects/opencore-amr/
####OnLine
# DIR=/tmp/opencore-amr && \
# rm -rf ${DIR} && \
# mkdir -p ${DIR} && \
# cd ${DIR} && \
# curl -sL https://downloads.sf.net/project/opencore-amr/opencore-amr/opencore-amr-${OPENCOREAMR_VERSION}.tar.gz | \
# tar -zx --strip-components=1 && \
# ./configure --prefix="${PREFIX}" --enable-shared && \
# make && \
# make install && \
# rm -rf ${DIR}
##curl -sL https://downloads.sf.net/project/opencore-amr/opencore-amr/opencore-amr-0.1.4.tar.gz | tar -zx --strip-components=1
####OffLine
DIR=opencore-amr-${OPENCOREAMR_VERSION} && \
rm -rf ./${DIR}
tar -xvf ./${DIR}.tar.gz && \
cd ./${DIR} && \
./configure --prefix="${PREFIX}" --enable-shared && \
make && \
make install && \
cd ..
### x264 http://www.videolan.org/developers/x264.html
#
# DIR=/tmp/x264 && \
# rm -rf ${DIR} && \
# mkdir -p ${DIR} && \
# cd ${DIR} && \
# curl -sL https://download.videolan.org/pub/videolan/x264/snapshots/x264-snapshot-${X264_VERSION}.tar.bz2 | \
# tar -jx --strip-components=1 && \
# ./configure --prefix="${PREFIX}" --enable-shared --enable-pic --disable-cli && \
# make && \
# make install && \
# rm -rf ${DIR}
####OffLine
DIR=x264-snapshot-${X264_VERSION}
rm -rf ./${DIR}
tar -xvf ./${DIR}.tar.bz2 && \
cd ./${DIR} && \
./configure --prefix="${PREFIX}" --enable-shared --enable-pic --disable-cli && \
make && \
make install && \
cd ..
#### x265 http://x265.org/
#
# DIR=/tmp/x265 && \
# rm -rf ${DIR} && \
# mkdir -p ${DIR} && \
# cd ${DIR} && \
# curl -sL https://download.videolan.org/pub/videolan/x265/x265_${X265_VERSION}.tar.gz | \
# tar -zx && \
# cd x265_${X265_VERSION}/build/linux && \
# sed -i "/-DEXTRA_LIB/ s/$/ -DCMAKE_INSTALL_PREFIX=\/opt\/ffmpeg/" multilib.sh && \
# sed -i "/^cmake/ s/$/ -DENABLE_CLI=OFF/" multilib.sh && \
# ./multilib.sh && \
# make -C 8bit install
### rm -rf ${DIR}
####OffLine
DIR=x265_${X265_VERSION}
rm -rf ./${DIR}
tar -xvf ./${DIR}.tar.gz && \
cd ./${DIR}/build/linux && \
sed -i "/-DEXTRA_LIB/ s/$/ -DCMAKE_INSTALL_PREFIX=\/opt\/ffmpeg/" multilib.sh && \
sed -i "/^cmake/ s/$/ -DENABLE_CLI=OFF/" multilib.sh && \
./multilib.sh && \
make -C 8bit install
cd ../../../
#### libogg https://www.xiph.org/ogg/
#
# DIR=/tmp/ogg && \
# rm -rf ${DIR} && \
# mkdir -p ${DIR} && \
# cd ${DIR} && \
# curl -sLO http://downloads.xiph.org/releases/ogg/libogg-${OGG_VERSION}.tar.gz && \
# echo ${OGG_SHA256SUM} | sha256sum --check && \
# tar -zx --strip-components=1 -f libogg-${OGG_VERSION}.tar.gz && \
# ./configure --prefix="${PREFIX}" --enable-shared && \
# make && \
# make install
## rm -rf ${DIR}
####OffLine
DIR=libogg-${OGG_VERSION}
rm -rf ./${DIR}
tar -xvf ./${DIR}.tar.gz && \
cd ./${DIR} && \
./configure --prefix="${PREFIX}" --enable-shared && \
make && \
make install && \
cd ..
#### libopus https://www.opus-codec.org/
#
# DIR=/tmp/opus && \
# rm -rf ${DIR} && \
# mkdir -p ${DIR} && \
# cd ${DIR} && \
# curl -sLO https://archive.mozilla.org/pub/opus/opus-${OPUS_VERSION}.tar.gz && \
# echo ${OPUS_SHA256SUM} | sha256sum --check && \
# tar -zx --strip-components=1 -f opus-${OPUS_VERSION}.tar.gz && \
# autoreconf -fiv && \
# ./configure --prefix="${PREFIX}" --enable-shared && \
# make && \
# make install
## rm -rf ${DIR}
####OffLine
DIR=opus-${OPUS_VERSION}
rm -rf ./${DIR}
tar -xvf ./${DIR}.tar.gz && \
cd ./${DIR} && \
autoreconf -fiv && \
./configure --prefix="${PREFIX}" --enable-shared && \
make && \
make install && \
cd ..
#### libvorbis https://xiph.org/vorbis/
#
# DIR=/tmp/vorbis && \
# rm -rf ${DIR} && \
# mkdir -p ${DIR} && \
# cd ${DIR} && \
# curl -sLO http://downloads.xiph.org/releases/vorbis/libvorbis-${VORBIS_VERSION}.tar.gz && \
# echo ${VORBIS_SHA256SUM} | sha256sum --check && \
# tar -zx --strip-components=1 -f libvorbis-${VORBIS_VERSION}.tar.gz && \
# ./configure --prefix="${PREFIX}" --with-ogg="${PREFIX}" --enable-shared && \
# make && \
# make install
## rm -rf ${DIR}
####OffLine
DIR=libvorbis-${VORBIS_VERSION}
rm -rf ./${DIR}
tar -xvf ./${DIR}.tar.gz && \
cd ./${DIR} && \
./configure --prefix="${PREFIX}" --with-ogg="${PREFIX}" --enable-shared && \
make && \
make install && \
cd ..
#### libtheora http://www.theora.org/
#
# DIR=/tmp/theora && \
# rm -rf ${DIR} && \
# mkdir -p ${DIR} && \
# cd ${DIR} && \
# curl -sLO http://downloads.xiph.org/releases/theora/libtheora-${THEORA_VERSION}.tar.gz && \
# echo ${THEORA_SHA256SUM} | sha256sum --check && \
# tar -zx --strip-components=1 -f libtheora-${THEORA_VERSION}.tar.gz && \
# ./configure --prefix="${PREFIX}" --with-ogg="${PREFIX}" --enable-shared && \
# make && \
# make install
## rm -rf ${DIR}
####OffLine
DIR=libtheora-${THEORA_VERSION}
rm -rf ./${DIR}
tar -xvf ./${DIR}.tar.gz && \
cd ./${DIR} && \
./configure --prefix="${PREFIX}" --with-ogg="${PREFIX}" --enable-shared && \
make && \
make install && \
cd ..
#### libvpx https://www.webmproject.org/code/
#
# DIR=/tmp/vpx && \
# rm -rf ${DIR} && \
# mkdir -p ${DIR} && \
# cd ${DIR} && \
# curl -sL https://codeload.github.com/webmproject/libvpx/tar.gz/v${VPX_VERSION} | \
# tar -zx --strip-components=1 && \
# ./configure --prefix="${PREFIX}" --enable-vp8 --enable-vp9 --enable-pic --enable-shared \
# --disable-debug --disable-examples --disable-docs --disable-install-bins && \
# make && \
# make install
## rm -rf ${DIR}
#####OffLine
DIR=libvpx-1.6.1
rm -rf ./${DIR}
tar -xvf ./${DIR}.tar.gz && \
cd ./${DIR} && \
./configure --prefix="${PREFIX}" --enable-vp8 --enable-vp9 --enable-pic --enable-shared \
--disable-debug --disable-examples --disable-docs --disable-install-bins && \
make && \
make install && \
cd ..
#### libmp3lame http://lame.sourceforge.net/
#
# DIR=/tmp/lame && \
# rm -rf ${DIR} && \
# mkdir -p ${DIR} && \
# cd ${DIR} && \
# curl -sL https://downloads.sf.net/project/lame/lame/${LAME_VERSION%.*}/lame-${LAME_VERSION}.tar.gz | \
# tar -zx --strip-components=1 && \
# ./configure --prefix="${PREFIX}" --bindir="${PREFIX}/bin" --enable-shared --enable-nasm --enable-pic --disable-frontend && \
# make && \
# make install
## rm -rf ${DIR}
####OffLine
DIR=lame-3.99.5
rm -rf ./${DIR}
tar -xvf ./${DIR}.tar.gz && \
cd ./${DIR} && \
./configure --prefix="${PREFIX}" --bindir="${PREFIX}/bin" --enable-shared --enable-nasm --enable-pic --disable-frontend && \
make && \
make install && \
cd ..
#### xvid https://www.xvid.com/
#
# DIR=/tmp/xvid && \
# rm -rf ${DIR} && \
# mkdir -p ${DIR} && \
# cd ${DIR} && \
# curl -sLO http://downloads.xvid.org/downloads/xvidcore-${XVID_VERSION}.tar.gz && \
# echo ${XVID_SHA256SUM} | sha256sum --check && \
# tar -zx -f xvidcore-${XVID_VERSION}.tar.gz && \
# cd xvidcore/build/generic && \
# ./configure --prefix="${PREFIX}" --bindir="${PREFIX}/bin" --datadir="${DIR}" --enable-shared --enable-shared && \
# make && \
# make install
## rm -rf ${DIR}
####OffLine
DIR=xvidcore
BASE_DIR=`pwd`
rm -rf ./${DIR}-1.3.4
tar -xvf ./${DIR}-1.3.4.tar.gz && \
cd ./${DIR} && \
cd ./build/generic && \
./configure --prefix="${PREFIX}" --bindir="${PREFIX}/bin" --datadir="${BASE_DIR}/${DIR}" --enable-shared --enable-shared && \
make && \
make install && \
cd ../../../
#### fdk-aac https://github.com/mstorsjo/fdk-aac
#
# DIR=/tmp/fdk-aac && \
# rm -rf ${DIR} && \
# mkdir -p ${DIR} && \
# cd ${DIR} && \
# curl -sL https://github.com/mstorsjo/fdk-aac/archive/v${FDKAAC_VERSION}.tar.gz | \
# tar -zx --strip-components=1 && \
# autoreconf -fiv && \
# ./configure --prefix="${PREFIX}" --enable-shared --datadir="${DIR}" && \
# make && \
# make install
## rm -rf ${DIR}
####OffLine
BASE_DIR=`pwd`
DIR=fdk-aac-0.1.5
rm -rf ./${DIR}
tar -xvf ./${DIR}.tar.gz && \
cd ./${DIR} && \
autoreconf -fiv && \
./configure --prefix="${PREFIX}" --enable-shared --datadir="${BASE_DIR}/${DIR}" && \
make && \
make install && \
cd ..
## openjpeg https://github.com/uclouvain/openjpeg
# DIR=/tmp/openjpeg && \
# rm -rf ${DIR} && \
# mkdir -p ${DIR} && \
# cd ${DIR} && \
# curl -sL https://github.com/uclouvain/openjpeg/archive/v${OPENJPEG_VERSION}.tar.gz | \
# tar -zx --strip-components=1 && \
# cmake -DBUILD_THIRDPARTY:BOOL=ON -DCMAKE_INSTALL_PREFIX="${PREFIX}" . && \
# make && \
# make install
## rm -rf ${DIR}
####OffLine
DIR=openjpeg-2.1.2
rm -rf ./${DIR}
tar -xvf ./${DIR}.tar.gz && \
cd ./${DIR} && \
cmake -DBUILD_THIRDPARTY:BOOL=ON -DCMAKE_INSTALL_PREFIX="${PREFIX}" . && \
make && \
make install && \
cd ..
### freetype https://www.freetype.org/
##RUN \
## DIR=/tmp/freetype && \
## mkdir -p ${DIR} && \
## cd ${DIR} && \
## curl -sLO http://download.savannah.gnu.org/releases/freetype/freetype-${FREETYPE_VERSION}.tar.gz && \
## echo ${FREETYPE_SHA256SUM} | sha256sum --check && \
## tar -zx --strip-components=1 -f freetype-${FREETYPE_VERSION}.tar.gz && \
## ./configure --prefix="${PREFIX}" --disable-static --enable-shared && \
## make && \
## make install && \
## rm -rf ${DIR}
###OffLine
DIR=freetype-${FREETYPE_VERSION}
rm -rf ./${DIR}
tar -xvf ./${DIR}.tar.gz && \
cd ./${DIR} && \
./configure --prefix="${PREFIX}" --disable-static --enable-shared && \
make && \
make install && \
cd ..
### libvstab https://github.com/georgmartius/vid.stab
#
# DIR=/tmp/vid.stab && \
# rm -rf ${DIR} && \
# mkdir -p ${DIR} && \
# cd ${DIR} && \
# curl -sLO https://github.com/georgmartius/vid.stab/archive/v${LIBVIDSTAB_VERSION}.tar.gz &&\
# echo ${LIBVIDSTAB_SHA256SUM} | sha256sum --check && \
# tar -zx --strip-components=1 -f v${LIBVIDSTAB_VERSION}.tar.gz && \
# cmake -DCMAKE_INSTALL_PREFIX="${PREFIX}" . && \
# make && \
# make install
## rm -rf ${DIR}
####OffLine
DIR=vid.stab
rm -rf ./${DIR}-1.1.0
tar -xvf ./${DIR}_v1.1.0.tar.gz && \
cd ./${DIR}-1.1.0 && \
cmake -DCMAKE_INSTALL_PREFIX="${PREFIX}" . && \
make && \
make install && \
cd ..
### fridibi https://www.fribidi.org/
# + https://github.com/fribidi/fribidi/issues/8
#
# DIR=/tmp/fribidi && \
# rm -rf ${DIR} && \
# mkdir -p ${DIR} && \
# cd ${DIR} && \
# curl -sLO https://github.com/fribidi/fribidi/archive/${FRIBIDI_VERSION}.tar.gz && \
# echo ${FRIBIDI_SHA256SUM} | sha256sum --check && \
# tar -zx --strip-components=1 -f ${FRIBIDI_VERSION}.tar.gz && \
# sed -i 's/^SUBDIRS =.*/SUBDIRS=gen.tab charset lib/' Makefile.am && \
# ./bootstrap --no-config && \
# ./configure -prefix="${PREFIX}" --disable-static --enable-shared && \
# make && \
# make install
# rm -rf ${DIR}
####OffLine
DIR=fribidi-0.19.7 && \
rm -rf ./${DIR}
tar -xvf ./${DIR}.tar.gz && \
cd ./${DIR} && \
sed -i 's/^SUBDIRS =.*/SUBDIRS=gen.tab charset lib/' Makefile.am && \
./bootstrap --no-config && \
./configure -prefix="${PREFIX}" --disable-static --enable-shared && \
make && \
make install && \
cd ..
### fontconfig https://www.freedesktop.org/wiki/Software/fontconfig/
# DIR=/tmp/fontconfig && \
# rm -rf ${DIR} && \
# mkdir -p ${DIR} && \
# cd ${DIR} && \
# curl -sLO https://www.freedesktop.org/software/fontconfig/release/fontconfig-${FONTCONFIG_VERSION}.tar.bz2 &&\
# tar -jx --strip-components=1 -f fontconfig-${FONTCONFIG_VERSION}.tar.bz2 && \
# ./configure -prefix="${PREFIX}" --disable-static --enable-shared && \
# make && \
# make install
## rm -rf ${DIR}
####OffLine
DIR=fontconfig-2.12.4 && \
rm -rf ./${DIR}
tar -xvf ./${DIR}.tar.bz2 && \
cd ./${DIR} && \
./configure -prefix="${PREFIX}" --disable-static --enable-shared && \
make && \
make install && \
cd ..
## libass https://github.com/libass/libass
#need add PKG_CONFIG_PATH
#
# DIR=/tmp/libass && \
# rm -rf ${DIR} && \
# mkdir -p ${DIR} && \
# cd ${DIR} && \
# curl -sLO https://github.com/libass/libass/archive/${LIBASS_VERSION}.tar.gz &&\
# echo ${LIBASS_SHA256SUM} | sha256sum --check && \
# tar -zx --strip-components=1 -f ${LIBASS_VERSION}.tar.gz && \
# ./autogen.sh && \
# ./configure --prefix="${PREFIX}" --disable-static --enable-shared && \
# make && \
# make install
## rm -rf ${DIR}
####OffLine
DIR=libass && \
rm -rf ./${DIR}-0.13.7
tar -xvf ./${DIR}_0.13.7.tar.gz && \
cd ./${DIR}-0.13.7 && \
./autogen.sh && \
./configure --prefix="${PREFIX}" --disable-static --enable-shared && \
make && \
make install && \
cd ..
### ffmpeg https://ffmpeg.org/
#####OffLine
DIR=ffmpeg341 && \
mkdir -p ${DIR} && cd ${DIR} && \
rm -rf ffmpeg-${FFMPEG_VERSION} && \
tar -xvf ffmpeg-${FFMPEG_VERSION}.tar.gz && \
cd ffmpeg-${FFMPEG_VERSION} && \
./configure \
--enable-debug \
--enable-doc \
--disable-ffplay \
--enable-shared \
--enable-avresample \
--enable-libopencore-amrnb \
--enable-libopencore-amrwb \
--enable-gpl \
--enable-libass \
--enable-libfreetype \
--enable-libvidstab \
--enable-libmp3lame \
--enable-libopenjpeg \
--enable-libopus \
--enable-libtheora \
--enable-libvorbis \
--enable-libvpx \
--enable-libx265 \
--enable-libxvid \
--enable-libx264 \
--enable-nonfree \
--enable-openssl \
--enable-libfdk_aac \
--enable-postproc \
--enable-small \
--enable-version3 \
--extra-cflags="-I${PREFIX}/include" \
--extra-ldflags="-L${PREFIX}/lib" \
--extra-libs=-ldl \
--prefix="${PREFIX}" && \
make && \
make install && \
make distclean && \
hash -r && \
cd tools && \
make qt-faststart && \
cp qt-faststart ${PREFIX}/bin
cd ../../I try to run my compiled ffmpeg, it is OK.
#
export LD_LIBRARY_PATH=/opt/ffmpeg/lib/
/opt/ffmpeg/bin/ffmpeg -i "/home/luoy/Videos/芳华.2017.TC720P独家高清中字.mp4" -ss 00:00:00 -t 00:00:01 -f image2 -y "./2_%04d.bmp"
ffmpeg version 3.4.1 Copyright (c) 2000-2017 the FFmpeg developers
built with gcc 5.4.0 (Ubuntu 5.4.0-6ubuntu1~16.04.6) 20160609
configuration: --enable-debug --enable-doc --disable-ffplay --enable-shared --enable-avresample --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-gpl --enable-libass --enable-libfreetype --enable-libvidstab --enable-libmp3lame --enable-libopenjpeg --enable-libopus --enable-libtheora --enable-libvorbis --enable-libvpx --enable-libx265 --enable-libxvid --enable-libx264 --enable-nonfree --enable-openssl --enable-libfdk_aac --enable-postproc --enable-small --enable-version3 --extra-cflags=-I/opt/ffmpeg/include --extra-ldflags=-L/opt/ffmpeg/lib --extra-libs=-ldl --prefix=/opt/ffmpeg
libavutil 55. 78.100 / 55. 78.100
libavcodec 57.107.100 / 57.107.100
libavformat 57. 83.100 / 57. 83.100
libavdevice 57. 10.100 / 57. 10.100
libavfilter 6.107.100 / 6.107.100
libavresample 3. 7. 0 / 3. 7. 0
libswscale 4. 8.100 / 4. 8.100
libswresample 2. 9.100 / 2. 9.100
libpostproc 54. 7.100 / 54. 7.100
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '/home/luoy/Videos/芳华.2017.TC720P独家高清中字.mp4':
Metadata:
major_brand : isom
minor_version : 1
compatible_brands: isomavc1
creation_time : 2017-12-15T16:28:00.000000Z
encoder : Lite MP4 Tool v2.3
Duration: 02:09:09.24, start: 0.000000, bitrate: 1587 kb/s
Stream #0:0(und): Video: h264 (avc1 / 0x31637661), yuv420p, 1280x720, 1456 kb/s, 23.98 fps, 23.98 tbr, 24k tbn, 47.95 tbc (default)
Metadata:
creation_time : 2017-12-15T16:28:00.000000Z
handler_name : Imported with GPAC 0.4.6-DEV (internal rev. 5)
Stream #0:1(und): Audio: aac (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 127 kb/s (default)
Metadata:
creation_time : 2017-12-15T16:28:45.000000Z
handler_name : GPAC ISO Audio Handler
Stream mapping:
Stream #0:0 -> #0:0 (h264 (native) -> bmp (native))
Press [q] to stop, [?] for help
Output #0, image2, to './2_%04d.bmp':
Metadata:
major_brand : isom
minor_version : 1
compatible_brands: isomavc1
encoder : Lavf57.83.100
Stream #0:0(und): Video: bmp, bgr24, 1280x720, q=2-31, 200 kb/s, 23.98 fps, 23.98 tbn, 23.98 tbc (default)
Metadata:
creation_time : 2017-12-15T16:28:00.000000Z
handler_name : Imported with GPAC 0.4.6-DEV (internal rev. 5)
encoder : Lavc57.107.100 bmp
frame= 24 fps=0.0 q=-0.0 Lsize=N/A time=00:00:01.00 bitrate=N/A dup=1 drop=0 speed= 5.6x
video:64801kB audio:0kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: unknown#
Now I write a simple code, save as a 0_hello_world.c file.
#
#include "libavcodec/avcodec.h"
#include "libavformat/avformat.h"
#include
#include
#include
#include
#include
#include
#include
#include "libavutil/error.h"
int main(int argc, const char *argv[])
{
av_register_all();
int response = 0;
char *pchar;
// pchar = av_err2str(response);
return 0;
}#
Use the follow command for make, it’s OK.
#
gcc -g -Wall -o build/hello_world -lz 0_hello_world.c
-lavformat -lavcodec -lswscale
-I/opt/ffmpeg/include -L/opt/ffmpeg/lib#
But when I use the "av_err2str" function(uncomment this line) :
’pchar = av_err2str(response) ;’
compile show the following error :#
gcc -g -Wall -o build/hello_world -lz 0_hello_world.c
-lavformat -lavcodec -lswscale
-I/opt/ffmpeg/include -L/opt/ffmpeg/lib
0_hello_world.c: In function ‘main’:
0_hello_world.c:16:9: warning: variable ‘pchar’ set but not used [-Wunused-but-set-variable]
char *pchar;
^
/usr/bin/ld: /tmp/ccgJJ9CV.o: undefined reference to symbol 'av_strerror@@LIBAVUTIL_55'
/opt/ffmpeg/lib/libavutil.so.55: error adding symbols: DSO missing from command line
collect2: error: ld returned 1 exit status
Makefile:10: recipe for target 'hello_world' failed
make: *** [hello_world] Error 1#
As I know "av_register_all" use the "libavformat/avformat.h" header ; "av_err2str" use the "libavutil/error.h" header.
Both the two headers I have included, why "av_err2str" is not OK ?
I guess this is my environment not OK. How can I find the error ?
I have checked my LD_LIBRARY_PATH, it is OK.#
$ echo $LD_LIBRARY_PATH
/opt/ffmpeg/lib: -
Translating Return To Ringworld
17 août 2016, par Multimedia Mike — Game HackingAs indicated in my previous post, the Translator has expressed interest in applying his hobby towards another DOS adventure game from the mid 1990s : Return to Ringworld (henceforth R2RW) by Tsunami Media. This represents significantly more work than the previous outing, Phantasmagoria.
Return to Ringworld Title Screen
I have been largely successful thus far in crafting translation tools. I have pushed the fruits of these labors to a Github repository named improved-spoon (named using Github’s random name generator because I wanted something more interesting than ‘game-hacking-tools’).
Further, I have recorded everything I have learned about the game’s resource format (named RLB) at the XentaxWiki.
New Challenges
The previous project mostly involved scribbling subtitle text on an endless series of video files by leveraging a separate software library which took care of rendering fonts. In contrast, R2RW has at least 30k words of English text contained in various blocks which require translation. Further, the game encodes its own fonts (9 of them) which stubbornly refuse to be useful for rendering text in nearly any other language.Thus, the immediate 2 challenges are :
- Translating volumes of text to Spanish
- Expanding the fonts to represent Spanish characters
Normally, “figuring out the file format data structures involved” is on the list as well. Thankfully, understanding the formats is not a huge challenge since the folks at the ScummVM project already did all the heavy lifting of reverse engineering the file formats.
The Pitch
Here was the plan :- Create a tool that can dump out the interesting data from the game’s master resource file.
- Create a tool that can perform the elaborate file copy described in the previous post. The new file should be bit for bit compatible with the original file.
- Modify the rewriting tool to repack some modified strings into the new resource file.
- Unpack the fonts and figure out a way to add new characters.
- Repack the new fonts into the resource file.
- Repack message strings with Spanish characters.
Showing The Work : Modifying Strings
First, I created the tool to unpack blocks of message string resources. I elected to dump the strings to disk as JSON data since it’s easy to write and read JSON using Python, and it’s quick to check if any mistakes have crept in.The next step is to find a string to focus on. So I started the game and looked for the first string I could trigger :
This shows up in the JSON string dump as :
"Spanish" : " !0205Your quarters on the Lance of Truth are spartan, in accord with your mercenary lifestyle.", "English" : " !0205Your quarters on the Lance of Truth are spartan, in accord with your mercenary lifestyle." ,
As you can see, many of the strings are encoded with an ID key as part of the string which should probably be left unmodified. I changed the Spanish string :
"Spanish" : " !0205Hey, is this thing on ?", "English" : " !0205Your quarters on the Lance of Truth are spartan, in accord with your mercenary lifestyle." ,
And then I wrote the repacking tool to substitute this message block for the original one. Look ! The engine liked it !
Little steps, little steps.
Showing The Work : Modifying Fonts
The next little step is to find a place to put the new characters. First, a problem definition : The immediate goal is to translate the game into Spanish. The current fonts encoded in the game resource only support 128 characters, corresponding to 7-bit ASCII. In order to properly express Spanish, 16 new characters are required : á, é, í, ó, ú, ü, ñ (each in upper and lower case for a total of 14 characters) as well as the inverted punctuation symbols : ¿, ¡.Again, ScummVM already documents (via code) the font coding format. So I quickly determined that each of the 9 fonts is comprised of 128 individual bitmaps with either 1 or 2 bits per pixel. I wrote a tool to unpack each character into an individual portable grey map (PGM) image. These can be edited with graphics editors or with text editors since they are just text files.
Where to put the 16 new Spanish characters ? ASCII characters 1-31 are non-printable, so my first theory was that these characters would be empty and could be repurposed. However, after dumping and inspecting, I learned that they represent the same set of characters as seen in DOS Code Page 437. So that’s a no-go (so I assumed ; I didn’t check if any existing strings leveraged those characters).
My next plan was hope that I could extend the font beyond index 127 and use positions 128-143. This worked superbly. This is the new example string :
"Spanish" : " !0205¿Ves esto ? ¡La puntuacion se hace girar !", "English" : " !0205Your quarters on the Lance of Truth are spartan, in accord with your mercenary lifestyle." ,
Fortunately, JSON understands UTF-8 and after mapping the 16 necessary characters down to the numeric range of 128-143, I repacked the new fonts and the new string :
Translation : “See this ? The punctuation is rotated !”
Another victory. Notice that there are no diacritics in this string. None are required for this translation (according to Google Translate). But adding the diacritics to the 14 characters isn’t my department. My tool does help by prepopulating [aeiounAEIOUN] into the right positions to make editing easier for the Translator. But the tool does make the effort to rotate the punctuation since that is easy to automate.
Next Steps and Residual Weirdness
There is another method for storing ASCII text inside the R2RW resource called strip resources. These store conversation scripts. There are plenty of fields in the data structures that I don’t fully understand. So, following the lessons I learned from my previous translation outing, I was determined to modify as little as possible. This means copying over most of the original data structures intact, but changing the field representing the relative offset that points to the corresponding string. This works well since the strings are invariably stored NULL-terminated in a concatenated manner.I wanted to document for the record that the format that R2RW uses has some weirdness in they way it handles residual bytes in a resource. The variant of the resource format that R2RW uses requires every block to be aligned on a 16-byte boundary. If there is space between the logical end of the resource and the start of the next resource, there are random bytes in that space. This leads me to believe that these bytes were originally recorded from stale/uninitialized memory. This frustrates me because when I write the initial file copy tool which unpacks and repacks each block, I want the new file to be identical to the original. However, these apparent nonsense bytes at the end thwart that effort.
But leaving those bytes as 0 produces an acceptable resource file.
Text On Static Images
There is one last resource type we are working on translating. There are various bits of text that are rendered as images. For example, from the intro :
It’s possible to locate and extract the exact image that is overlaid on this scene, though without the colors :
The palettes are stored in a separate resource type. So it seems the challenge is to figure out the palette in use for these frames and render a transparent image that uses the same palette, then repack the new text-image into the new resource file.
The post Translating Return To Ringworld first appeared on Breaking Eggs And Making Omelettes.
-
Translating Return To Ringworld
17 août 2016, par Multimedia Mike — Game HackingAs indicated in my previous post, the Translator has expressed interest in applying his hobby towards another DOS adventure game from the mid 1990s : Return to Ringworld (henceforth R2RW) by Tsunami Media. This represents significantly more work than the previous outing, Phantasmagoria.
Return to Ringworld Title Screen
I have been largely successful thus far in crafting translation tools. I have pushed the fruits of these labors to a Github repository named improved-spoon (named using Github’s random name generator because I wanted something more interesting than ‘game-hacking-tools’).
Further, I have recorded everything I have learned about the game’s resource format (named RLB) at the XentaxWiki.
New Challenges
The previous project mostly involved scribbling subtitle text on an endless series of video files by leveraging a separate software library which took care of rendering fonts. In contrast, R2RW has at least 30k words of English text contained in various blocks which require translation. Further, the game encodes its own fonts (9 of them) which stubbornly refuse to be useful for rendering text in nearly any other language.Thus, the immediate 2 challenges are :
- Translating volumes of text to Spanish
- Expanding the fonts to represent Spanish characters
Normally, “figuring out the file format data structures involved” is on the list as well. Thankfully, understanding the formats is not a huge challenge since the folks at the ScummVM project already did all the heavy lifting of reverse engineering the file formats.
The Pitch
Here was the plan :- Create a tool that can dump out the interesting data from the game’s master resource file.
- Create a tool that can perform the elaborate file copy described in the previous post. The new file should be bit for bit compatible with the original file.
- Modify the rewriting tool to repack some modified strings into the new resource file.
- Unpack the fonts and figure out a way to add new characters.
- Repack the new fonts into the resource file.
- Repack message strings with Spanish characters.
Showing The Work : Modifying Strings
First, I created the tool to unpack blocks of message string resources. I elected to dump the strings to disk as JSON data since it’s easy to write and read JSON using Python, and it’s quick to check if any mistakes have crept in.The next step is to find a string to focus on. So I started the game and looked for the first string I could trigger :
This shows up in the JSON string dump as :
"Spanish" : " !0205Your quarters on the Lance of Truth are spartan, in accord with your mercenary lifestyle.", "English" : " !0205Your quarters on the Lance of Truth are spartan, in accord with your mercenary lifestyle." ,
As you can see, many of the strings are encoded with an ID key as part of the string which should probably be left unmodified. I changed the Spanish string :
"Spanish" : " !0205Hey, is this thing on ?", "English" : " !0205Your quarters on the Lance of Truth are spartan, in accord with your mercenary lifestyle." ,
And then I wrote the repacking tool to substitute this message block for the original one. Look ! The engine liked it !
Little steps, little steps.
Showing The Work : Modifying Fonts
The next little step is to find a place to put the new characters. First, a problem definition : The immediate goal is to translate the game into Spanish. The current fonts encoded in the game resource only support 128 characters, corresponding to 7-bit ASCII. In order to properly express Spanish, 16 new characters are required : á, é, Ã, ó, ú, ü, ñ (each in upper and lower case for a total of 14 characters) as well as the inverted punctuation symbols : ¿, ¡.Again, ScummVM already documents (via code) the font coding format. So I quickly determined that each of the 9 fonts is comprised of 128 individual bitmaps with either 1 or 2 bits per pixel. I wrote a tool to unpack each character into an individual portable grey map (PGM) image. These can be edited with graphics editors or with text editors since they are just text files.
Where to put the 16 new Spanish characters ? ASCII characters 1-31 are non-printable, so my first theory was that these characters would be empty and could be repurposed. However, after dumping and inspecting, I learned that they represent the same set of characters as seen in DOS Code Page 437. So that’s a no-go (so I assumed ; I didn’t check if any existing strings leveraged those characters).
My next plan was hope that I could extend the font beyond index 127 and use positions 128-143. This worked superbly. This is the new example string :
"Spanish" : " !0205¿Ves esto ? ¡La puntuacion se hace girar !", "English" : " !0205Your quarters on the Lance of Truth are spartan, in accord with your mercenary lifestyle." ,
Fortunately, JSON understands UTF-8 and after mapping the 16 necessary characters down to the numeric range of 128-143, I repacked the new fonts and the new string :
Translation : “See this ? The punctuation is rotated !”
Another victory. Notice that there are no diacritics in this string. None are required for this translation (according to Google Translate). But adding the diacritics to the 14 characters isn’t my department. My tool does help by prepopulating [aeiounAEIOUN] into the right positions to make editing easier for the Translator. But the tool does make the effort to rotate the punctuation since that is easy to automate.
Next Steps and Residual Weirdness
There is another method for storing ASCII text inside the R2RW resource called strip resources. These store conversation scripts. There are plenty of fields in the data structures that I don’t fully understand. So, following the lessons I learned from my previous translation outing, I was determined to modify as little as possible. This means copying over most of the original data structures intact, but changing the field representing the relative offset that points to the corresponding string. This works well since the strings are invariably stored NULL-terminated in a concatenated manner.I wanted to document for the record that the format that R2RW uses has some weirdness in they way it handles residual bytes in a resource. The variant of the resource format that R2RW uses requires every block to be aligned on a 16-byte boundary. If there is space between the logical end of the resource and the start of the next resource, there are random bytes in that space. This leads me to believe that these bytes were originally recorded from stale/uninitialized memory. This frustrates me because when I write the initial file copy tool which unpacks and repacks each block, I want the new file to be identical to the original. However, these apparent nonsense bytes at the end thwart that effort.
But leaving those bytes as 0 produces an acceptable resource file.
Text On Static Images
There is one last resource type we are working on translating. There are various bits of text that are rendered as images. For example, from the intro :
It’s possible to locate and extract the exact image that is overlaid on this scene, though without the colors :
The palettes are stored in a separate resource type. So it seems the challenge is to figure out the palette in use for these frames and render a transparent image that uses the same palette, then repack the new text-image into the new resource file.