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Sur d’autres sites (12501)

  • FFmpeg insufficient thread locking only when deploying application using homebrew

    20 décembre 2012, par Kikohs

    I have the strangest bug of my life.
    I have installed ffmpeg using homebrew. I use it from a dll.
    I have set a lock manager because I use ffmpeg from multiple threads.

    In Engine.h :

    class EXPORT_LIB Engine
    {
    public:
       static int initEngine();    
       static int closeEngine();
    };

    In Engine.cpp :

    static int ff_lockmgr(void **mutex, enum AVLockOp op)
    {
    if (NULL == mutex)
       return -1;

    switch(op)
    {
    case AV_LOCK_CREATE:
    {
       *mutex = NULL;
       boost::mutex * m = new boost::mutex();
       *mutex = static_cast(m);
       break;
    }
    case AV_LOCK_OBTAIN:
    {
       boost::mutex * m =  static_cast(*mutex);
       m->lock();
       break;
    }
    case AV_LOCK_RELEASE:
    {
       boost::mutex * m = static_cast(*mutex);
       m->unlock();
       break;
    }
    case AV_LOCK_DESTROY:
    {
       boost::mutex * m = static_cast(*mutex);
       delete m;
       break;
    }
    default:
       break;
    }
    return 0;
    }


    int Engine::initEngine()
    {
       int res = -1;
       res = av_lockmgr_register(&ff_lockmgr);
       av_register_all();
       av_log_set_level(AV_LOG_QUIET); // ERROR, PANIC
       // Av lock manager success
       if( res == 0 ) {
           res = MULTITHREAD;
       }
       else {
           res = SINGLETHREAD;
       }
       return res;
    }

    int Engine::closeEngine()
    {
       int res = 0;
       res = av_lockmgr_register(NULL);
       return res;
    }

    So far so good, everything works as expected.

    When I deploy my app using CMake fix_bundle. I have an error message

    insufficient thread locking around avcodec_open/close()

    If I compile ffmpeg by hand in a custom location, when I deploy the app everything works as expected. What is wrong with homebrew ?

  • Inotifywait giving wrong file path after running ffmpeg

    23 mars 2019, par Morpheus

    So im running a little inotifywait script to monitor a folder for new files and transcode them if they are mxf and contain a video stream. But for some weird reason if the script does call ffmpeg the next fileevent by inotify is giving me a wrong path seemingly random cutting the filepath at any position.

    So far i tried moving the call to an external script, resetting the file variable which shouldnt matter anyway and adding a sleep to the script. I also tried using normal filepaths without whitespaces or - which shouldnt matter but that also didnt help.

    inotifywait -m -r -e close_write -e moved_to --format "%w%f"  "$dir" | while read f

    do
               if ffprobe "$file" 2>&1 | egrep 'Stream #0:0: Video' && ffprobe "$file" 2>&1 | egrep 'MXF' ; then
                   mkdir -vp "$movepath" && mkdir -vp "$trans$path3"  && mkdir -vp "$trans2$path3" && mv -fu "$f" "$trans2$path" && \
                   ffmpeg -y -i "$file" -map_metadata 0 -c:v h264_nvenc -b:v 2m -bufsize 2m -profile:v baseline -level:v 3.0 -pix_fmt yuv420p -vf yadif,scale="iw/4:ih/4" -an "$transpath" 2>> copy_ffmpeg_log.txt
    done

    expected :

    /media/raid/TMO_Media/INGEST-HP.1/WacinS1_19V01.5C935C93A3B4V.mxf

    example for an result after transcode :

    cinS1_19A06.5C935C93A088A.mxf

    do while normal mv commands work and inotify does work as expected when stopped for transcoding a file the next path given by inotify is getting messed up

    link to the entire script : https://pastebin.com/aRNG4rqz

  • avformat/dashenc : addition of segment index correction logic

    11 avril 2018, par Vishwanath Dixit
    avformat/dashenc : addition of segment index correction logic
    

    The logic is applicable only when use_template is enabled and use_timeline
    is disabled. The logic monitors the flow of segment indexes. If a streams's
    segment index value is not at the expected real time position, then
    the logic corrects that index value.

    Typically this logic is needed in live streaming use cases. The network
    bandwidth fluctuations are common during long run streaming. Each
    fluctuation can cause the segment indexes fall behind the expected real
    time position. Without this logic, players will not be able to consume
    the content, even after encoder's network condition comes back to
    normal state.

    • [DH] doc/muxers.texi
    • [DH] libavformat/dashenc.c