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Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Ecrire une actualité
21 juin 2013, parPrésentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
Vous pouvez personnaliser le formulaire de création d’une actualité.
Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir
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How to create a widget – Introducing the Piwik Platform
4 septembre 2014, par Thomas Steur — DevelopmentThis is the next post of our blog series where we introduce the capabilities of the Piwik platform (our previous post was How to create a scheduled task in Piwik). This time you’ll learn how to create a new widget. For this tutorial you will need to have basic knowledge of PHP.
What is a widget in Piwik ?
Widgets can be added to your dashboards or exported via a URL to embed it on any page. Most widgets in Piwik represent a report but a widget can display anything. For instance a RSS feed of your corporate news. If you prefer to have most of your business relevant data in one dashboard why not display the number of offline sales, the latest stock price, or other key metrics together with your analytics data ?
Getting started
In this series of posts, we assume that you have already set up your development environment. If not, visit the Piwik Developer Zone where you’ll find the tutorial Setting up Piwik.
To summarize the things you have to do to get setup :
- Install Piwik (for instance via git).
- Activate the developer mode :
./console development:enable --full
. - Generate a plugin :
./console generate:plugin --name="MyWidgetPlugin"
. There should now be a folderplugins/MyWidgetPlugin
. - And activate the created plugin under Settings => Plugins.
Let’s start creating a widget
We start by using the Piwik Console to create a widget template :
./console generate:widget
The command will ask you to enter the name of the plugin the widget should belong to. I will simply use the above chosen plugin name “MyWidgetPlugin”. It will ask you for a widget category as well. You can select any existing category, for instance “Visitors”, “Live !” or “Actions”, or you can define a new category, for instance your company name. There should now be a file
plugins/MyWidgetPlugin/Widgets.php
which contains already some examples to get you started easily :- class Widgets extends \Piwik\Plugin\Widgets
- {
- /**
- * Here you can define the category the widget belongs to. You can reuse any existing widget category or define your own category.
- * @var string
- */
- protected $category = 'ExampleCompany';
- /**
- * Here you can add one or multiple widgets. You can add a widget by calling the method "addWidget()" and pass the name of the widget as well as a method name that should be called to render the widget. The method can be defined either directly here in this widget class or in the controller in case you want to reuse the same action for instance in the menu etc.
- */
- protected function init()
- {
- $this->addWidget('Example Widget Name', $method = 'myExampleWidget');
- $this->addWidget('Example Widget 2', $method = 'myExampleWidget', $params = array('myparam' => 'myvalue'));
- }
- /**
- * This method renders a widget as defined in "init()". It's on you how to generate the content of the widget. As long as you return a string everything is fine. You can use for instance a "Piwik\View" to render a twig template. In such a case don't forget to create a twig template (eg. myViewTemplate.twig) in the "templates" directory of your plugin.
- *
- * @return string
- */
- public function myExampleWidget()
- {
- $view = new View('@MyWidgetPlugin/myViewTemplate');
- return $view->render();
- }
- }
As you might have noticed in the generated template we put emphasis on adding comments to explain you directly how to continue and where to get more information. Ideally this saves you some time and you don’t even have to search for more information on our developer pages. The category is defined in the property
$category
and can be changed at any time. Starting from Piwik 2.6.0 the generator will directly create a translation key if necessary to make it easy to translate the category into any language. Translations will be a topic in one of our future posts until then you can explore this feature on our Internationalization guide.A simple example
We can define one or multiple widgets in the
init
method by callingaddWidget($widgetName, $methodName)
. To do so we define the name of a widget which will be seen by your users as well as the name of the method that shall render the widget.protected $category = 'Example Company';
public function init()
{
// Registers a widget named 'News' under the category 'Example Company'.
// The method 'myCorporateNews' will be used to render the widget.
$this->addWidget('News', $method = 'myCorporateNews');
}
public function myCorporateNews()
{
return file_get_contents('http://example.com/news');
}This example would display the content of the specified URL within the widget as defined in the method
myCorporateNews
. It’s on you how to generate the content of the widget. Any string returned by this method will be displayed within the widget. You can use for example a View to render a Twig template. For simplification we are fetching the content from another site. A more complex version would cache this content for faster performance. Caching and views will be covered in one of our future posts as well.Did you know ? To make your life as a developer as stress-free as possible the platform checks whether the registered method actually exists and whether the method is public. If not, Piwik will display a notification in the UI and advice you with the next step.
Checking permissions
Often you do not want to have the content of a widget visible to everyone. You can check for permissions by using one of our many convenient methods which all start with
\Piwik\Piwik::checkUser*
. Just to introduce some of them :// Make sure the current user has super user access
\Piwik\Piwik::checkUserHasSuperUserAccess();
// Make sure the current user is logged in and not anonymous
\Piwik\Piwik::checkUserIsNotAnonymous();And here is an example how you can use it within your widget :
public function myCorporateNews()
{
// Make sure there is an idSite URL parameter
$idSite = Common::getRequestVar('idSite', null, 'int');
// Make sure the user has at least view access for the specified site. This is useful if you want to display data that is related to the specified site.
Piwik::checkUserHasViewAccess($idSite);
$siteUrl = \Piwik\Site::getMainUrlFor($idSite);
return file_get_contents($siteUrl . '/news');
}In case any condition is not met an exception will be thrown and an error message will be presented to the user explaining that he does not have enough permissions. You’ll find the documentation for those methods in the Piwik class reference.
How to test a widget
After you have created your widgets you are surely wondering how to test it. First, you should write a unit or integration test which we will cover in one of our future blog posts. Just one hint : You can use the command
./console generate:test
to create a test. To manually test a widget you can add a widget to a dashboard or export it.Publishing your Plugin on the Marketplace
In case you want to share your widgets with other Piwik users you can do this by pushing your plugin to a public GitHub repository and creating a tag. Easy as that. Read more about how to distribute a plugin.
Advanced features
Isn’t it easy to create a widget ? We never even created a file ! Of course, based on our API design principle “The complexity of our API should never exceed the complexity of your use case.” you can accomplish more if you want : You can clarify parameters that will be passed to your widget, you can create a method in the Controller instead of the Widget class to make the same method also reusable for adding it to the menu, you can assign different categories to different widgets, you can remove any widgets that were added by the Piwik core or other plugins and more.
Would you like to know more about widgets ? Go to our Widgets class reference in the Piwik Developer Zone.
If you have any feedback regarding our APIs or our guides in the Developer Zone feel free to send it to us.
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My SBC Collection
31 décembre 2023, par Multimedia Mike — GeneralLike many computer nerds in the last decade, I have accumulated more than a few single-board computers, or “SBCs”, which are small computers based around a system-on-a-chip (SoC) that nearly always features an ARM CPU at its core. Surprisingly few of these units are Raspberry Pi units, though that brand has come to exemplify and dominate the product category.
Also, as is the case for many computer nerds, most of these SBCs lay fallow for years at a time. Equipped with an inexpensive lightbox that I procured in the last year, I decided I could at least create glamour shots of various units and catalog them in a blog post.
While Raspberry Pi still enjoys the most mindshare far and away, and while I do have a few Raspberry Pi units in my inventory, I have always been a bigger fan of the ODROID brand, which works with convenient importers around the world (in the USA, I can vouch for Ameridroid, to whom I’ve forked over a fair amount of cash for these computing toys).
As mentioned, Raspberry Pi undisputedly has the most mindshare of all these SBC brands and I often wonder why… and then I immediately remind myself that it has the biggest ecosystem, and has a variety of turnkey projects and applications (such as Pi-hole and PiVPN) that promise a lower barrier to entry — as well as a slightly lower price point — than some of these other options. ODROID had a decent ecosystem for awhile, especially considering the monthly ODROID Magazine, though that ceased publication in July 2020. The Raspberry Pi and its variants were famously difficult to come by due to the global chip shortage from 2021-2023. Meanwhile, I had no trouble procuring these boards during the same timeframe.
So let’s delve into the collection…
Cubieboard
The Raspberry Pi came out in 2012 and by 2013 I was somewhat coveting one to hack on. Finally ! An accessible ARM platform to play with. I had heard of the BeagleBoard for years but never tried to get my hands on one. I was thinking about taking the plunge on a new Raspberry Pi, but a colleague told me I should skip that and go with this new hotness called the Cubieboard, based on an Allwinner SoC. The big value-add that this board had vs. a Raspberry Pi was that it had a SATA adapter. Although now that it has been a decade, it only now occurs to me to quander whether it was true SATA or a USB-to-SATA bridge. Looking it up now, I’m led to believe that the SoC supported the functionality natively.Anyway, I did get it up and running but never did much with it, thus setting the tone for future SBC endeavors. No photos because I gave it to another tech enthusiast years ago, whose SBC collection dwarfs my own.
ODROID-XU4
I can’t recall exactly when or how I first encountered the ODROID brand. I probably read about it on some enthusiast page or another circa 2014 and decided to try one out. I eventually acquired a total of 3 of these ODROID-XU4 units, each with a different case, 1 with a fan and 2 passively-cooled :This is based on the Samsung Exynos 5422 SoC, the same series as was used in their Note 3 phone released in 2013. It has been a fun chip to play with. The XU4 was also my first introduction to the eMMC storage solution that is commonly supported on the ODROID SBCs (alongside micro-SD). eMMC offers many benefits over SD in terms of read/write speed as well as well as longevity/write cycles. That’s getting less relevant these days, however, as more and more SBCs are being released with direct NVMe SSD support.
I had initially wanted to make a retro-gaming device built on this platform (see the handheld section later for more meditations on that). In support of this common hobbyist goal, there is this nifty case XU4 case which apes the aesthetic of the Nintendo N64 :
It even has a cool programmable LCD screen. Maybe one day I’ll find a use for it.
For awhile, one of these XU4 units (likely the noisy, fan-cooled one) was contributing results to the FFmpeg FATE system.
While it features gigabit ethernet and a USB3 port, I once tried to see if I could get 2 Gbps throughput with the unit using a USB3-gigabit dongle. I had curious results in that the total amount of traffic throughput could never exceed 1 Gbps across both interfaces. I.e., if 1 interface was dealing with 1 Gbps and the other interface tried to run at 1 Gbps, they would both only run at 500 Mbps. That remains a mystery to me since I don’t see that limitation with Intel chips.
Still, the XU4 has been useful for a variety of projects and prototyping over the years.
ODROID-HC2 NAS
I find that a lot of my fellow nerds massively overengineer their homelab NAS setups. I’ll explore this in a future post. For my part, people tend to find my homelab NAS solution slightly underengineered. This is the ODROID-HC2 (the “HC” stands for “Home Cloud”) :It has the same guts as the ODROID-XU4 except no video output and the USB3 function is leveraged for a SATA bridge. This allows you to plug a SATA hard drive directly into the unit :
Believe it or not, this has been my home NAS solution for something like 6 or 7 years now– I don’t clearly remember when I purchased it and put it into service.
But isn’t this sort of irresponsible ? What about a failure of the main drive ? That’s why I have an external drive connected for backing up the most important data via rsync :
The power consumption can’t be beat– Profiling for a few weeks of average usage worked out to 4.5 kWh for the ODROID-HC2… per month.
ODROID-C2
I was on a kick of ordering more SBCs at one point. This is the ODROID-C2, equipped with a 64-bit Amlogic SoC :I had this on the FATE farm for awhile, performing 64-bit ARM builds (vs. the XU4’s 32-bit builds). As memory serves, it was unreliable and would occasionally freeze up.
Here is a view of the eMMC storage through the bottom of the translucent case :
ODROID-N2+
Out of all my ODROID SBCs, this is the unit that I long to “get back to” the most– the ODROID-N2+ :Very capable unit that makes a great little desktop. I have some projects I want to develop using it so that it will force me to have a focused development environment.
Raspberry Pi
Eventually, I did break down and get a Raspberry Pi. I had a specific purpose in mind and, much to my surprise, I have stuck to it :I was using one of the ODROID-XU4 units as a VPN gateway. Eventually, I wanted to convert the XU4 to something else and I decided to run the VPN gateway as an appliance on the simplest device I could. So I procured this complete hand-me-down unit from eBay and went to work. This was also the first time I discovered the DietPi distribution and this box has been in service running Wireguard via PiVPN for many years.
I also have a Raspberry Pi 3B+ kicking around somewhere. I used it as a Steam Link device for awhile.
SOPINE + Baseboard
Also procured when I was on this “let’s buy random SBCs” kick. The Pine64 SOPINE is actually a compute module that comes in the form factor of a memory module.Back to using Allwinner SoCs. In order to make this thing useful, you need to place it in something. It’s possible to get a mini-ITX form factor board that can accommodate 7 of these modules. Before going to that extreme, there is this much simpler baseboard which can also use eMMC for storage.
I really need to find an appropriate case for this one as it currently performs its duty while sitting on an anti-static bag.
NanoPi NEO3
I enjoy running the DietPi distribution on many of these SBCs (as it’s developed not just for Raspberry Pi). I have also found their website to be a useful resource for discovering new SBCs. That’s how I found the NanoPi series and zeroed in on this NEO3 unit, sporting a Rockchip SoC, and photographed here with some American currency in order to illustrate its relative size :I often forget about this computer because it’s off in another room, just quietly performing its assigned duty.
MangoPi MQ-Pro
So far, I’ve heard of these fruits prepending the Greek letter pi for naming small computing products :- Raspberry – the O.G.
- Banana – seems to be popular for hobbyist router/switches
- Orange
- Atomic
- Nano
- Mango
Okay, so the AtomicPi and NanoPi names don’t really make sense considering the fruit convention.
Anyway, the newest entry is the MangoPi. These showed up on Ameridroid a few months ago. There are 2 variants : the MQ-Pro and the MQ-Quad. I picked one and rolled with it.
When it arrived, I unpacked it, assembled the pieces, downloaded a distro, tossed that on a micro-SD card, connected a monitor and keyboard to it via its USB-C port, got the distro up and running, configured the wireless networking with a static IP address and installed sshd, and it was ready to go as a headless server for an edge application.
The unit came with no instructions that I can recall. After I got it set up, I remember thinking, “What is wrong with me ? Why is it that I just know how to do all of this without any documentation ?”
Only after I got it up and running and poked around a bit did I realize that this SBC doesn’t have an ARM SoC– it’s a RISC-V SoC. It uses the Allwinner D1, so it looks like I came full circle back to Allwinner.
So I now have my first piece of RISC-V hobbyist kit, although I learned recently from Kostya that it’s not that great for multimedia.
Handheld Gaming Units
The folks at Hardkernel have also produced a series of handheld retro-gaming devices called ODROID-GO. The first one resembled the original Nintendo Game Boy, came as a kit to be assembled, and emulated 5 classic consoles. It also had some hackability to it. Quite a cool little device, and inexpensive too. I have since passed it along to another gaming enthusiast.Later came the ODROID-GO Advance, also a kit, but emulating more devices. I was extremely eager to get my hands on this since it could emulate SNES in addition to NES. It also features a headphone jack, unlike the earlier model. True to form, after I received mine, it took me about 13 months before I got around to assembling it. After that, the biggest challenge I had was trying to find an appropriate case for it.
Even though it may try to copy the general aesthetic and form factor of the Game Boy Advance, cases for the GBA don’t fit this correctly.
Further, Hardkernel have also released the ODROID-GO Super and Ultra models that do more and more. The Advance, Super, and Ultra models have powerful SoCs and feature much more hackability than the first ODROID-GO model.
I know that the guts of the Advance have been used in other products as well. The same is likely true for the Super and Ultra.
Ultimately, the ODROID-GO Advance was just another project I assembled and then set aside since I like the idea of playing old games much more than actually doing it. Plus, the fact has finally crystalized in my mind over the past few years that I have never enjoyed handheld gaming and likely will never enjoy handheld gaming, even after I started wearing glasses. Not that I’m averse to old Game Boy / Color / Advance games, but if I’m going to play them, I’d rather emulate them on a large display.
The Future
In some of my weaker moments, I consider ordering up certain Banana Pi products (like the Banana Pi BPI-R2) with a case and doing my own router tricks using some open source router/firewall solution. And then I remind myself that my existing prosumer-type home router is doing just fine. But maybe one day…The post My SBC Collection first appeared on Breaking Eggs And Making Omelettes.
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2011 In Open Source Multimedia
5 janvier 2012, par Multimedia Mike — Open Source MultimediaSometimes I think that the pace of multimedia technology is slowing down. Obviously, I’m not paying close enough attention. I thought I would do a little 2011 year-end review of what happened in the world of open source multimedia, mainly for my own benefit. Let me know in the comments what I missed.
The Split
The biggest deal in open source multimedia was the matter of the project split. Where once stood one project (FFmpeg) there now stands two (also Libav). Where do things stand with the projects now ? Still very separate but similar. Both projects obsessively monitor each other’s git commits and prodigiously poach each other’s work, both projects being LGPL and all. Most features that land in one code base end up in the other. Thus, I refer to FFmpeg and Libav collectively as “the projects”.Some philosophical reasons for the split included project stagnation and development process friction. Curiously, these problems are fond memories now and the spirit of competition has pushed development forward at a blinding pace.
People inside the project have strong opinions about the split ; that’s understandable. People outside the project have strong opinions about the split ; that’s somewhat less understandable, but whatever. After 5 years of working for Adobe on the Flash Player (a.k.a. the most hated software in all existence if internet nerds are to be believed on the matter), I’m so over internet nerd drama.
For my part, I just try to maintain some appearance of neutrality since I manage some shared resources for the open source multimedia community (like the wiki and samples repo) and am trying to keep them from fracturing as well.
Apple and Open Source
It was big news that Apple magnanimously open sourced their lossless audio codec. That sets a great example and precedent.New Features
I mined the'git log'
of the projects in order to pick out some features that were added during 2011.First off, Apple’s ProRes video codec was reverse engineered and incorporated into the multimedia libraries. And for some weird reason, this is an item that made the rounds in the geek press. I’m not entirely sure why, but it may have something to do with inter-project conflict. Anyway, here is the decoder in action, playing a video of some wild swine, one of the few samples we have :
Other new video codecs included a reverse engineered Indeo 4 decoder. Gotta catch ‘em all ! That completes our collection of Indeo codecs. But that wasn’t enough– this year, we got a completely revised Indeo 3 decoder (the previous one, while functional, exhibited a lot of code artifacts betraying a direct ASM ->C translation). Oh, and many thanks to Kostya for this gem :
That’s the new Origin Xan decoder (best known for Wing Commander IV cinematics) in action, something I first started reverse engineering back in 2002. Thanks to Kostya for picking up my slack yet again.
Continuing with the codec section, there is a decoder for Adobe Flash Screen Video 2 — big congrats on this ! One of my jobs at Adobe was documenting this format to the outside world and I was afraid I could never quite make it clear enough to build a complete re-implementation. But the team came through.
Let’s see, there are decoders for VBLE video, Ut Video, Windows Media Image (WMVP/WMP2), Bink audio version ‘b’, H.264 4:2:2 intra frames, and MxPEG video. There is a DPX image encoder, a Cirrus Logic AccuPak video encoder, and a v410 codec.
How about some more game stuff ? The projects saw — at long last — an SMJPEG demuxer. This will finally allow usage and testing of the SMJPEG IMA ADPCM audio decoder I added about a decade ago. Funny story behind that– I was porting all of my decoders from xine which included the SMJPEG ADPCM. I just never quite got around to writing a corresponding demuxer. Thanks to Paul Mahol for taking care of that.
Here’s a DFA playback system for a 1995 DOS CD-ROM title called Chronomaster. No format is too obscure, nor its encoded contents too cheesy :
There’s now a demuxer for a format called XMV that was (is ?) prevalent on Xbox titles. Now the projects can handle FMV files from many Xbox games, such as Thrillville.
The projects also gained the ability to play BMV files. I think this surfing wizard comes from Discworld II. It’s non-computer-generated animation at a strange resolution.
More demuxers : xWMA, PlayStation Portable PMP format, and CRI ADX format ; muxer for OpenMG audio and LATM muxer/demuxer.
One more thing : an AVX-optimized fast Fourier transform (FFT). If you have a machine that supports AVX, there’s no way you’ll even notice the speed increase of a few measly FFT calls for audio coding/decoding, but that’s hardly the point. The projects always use everything on offer for any CPU.
Please make me aware of features that I missed in the list !
Continuous Testing
As a result of the split, each project has its own FATE server, one for FFmpeg and one for Libav. As of the new year, FFmpeg has just over 1000 tests while Libav had 965. This is one area where I’m obviously ecstatic to see competition. Some ad-hoc measurements on my part indicate that the total code coverage via the FATEs has not appreciably increased. But that’s a total percentage. Both the test count and the code count have been steadily rising.Google Summer of Code and Google Code-In
Once again, the projects were allowed to participate in the Google Summer of Code as well as Google Code-In. I confess that I didn’t keep up with these too carefully (and Code-In is still in progress as of this writing). I do know that the project split occurred after FFmpeg had already been accepted for GSoC season 2011 and the admins were gracious enough to allow FFmpeg and Libav to allow both projects to participate in the same slot as long as they could both be mature about it.Happy New Year
Let’s see what we can accomplish in 2012.