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Médias (91)
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Spoon - Revenge !
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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My Morning Jacket - One Big Holiday
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Zap Mama - Wadidyusay ?
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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David Byrne - My Fair Lady
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Beastie Boys - Now Get Busy
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Granite de l’Aber Ildut
9 septembre 2011, par
Mis à jour : Septembre 2011
Langue : français
Type : Texte
Autres articles (107)
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25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
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Support de tous types de médias
10 avril 2011Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)
Sur d’autres sites (5940)
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Adding C64 SID Music
1er novembre 2012, par Multimedia Mike — GeneralI have been working on adding support for SID files — the music format for the Commodore 64 — to the game music website for awhile. I feel a bit out of my element since I’m not that familiar with the C64. But why should I let that slow me down ? Allow me to go through the steps I have previously outlined in order to make this happen.
I need to know what picture should represent the system in the search results page. The foregoing picture should be fine, but I’m getting way ahead of myself.
Phase 1 is finding adequate player software. The most venerable contender in this arena is libsidplay, or so I first thought. It turns out that there’s libsidplay (originally hosted at Geocities, apparently, and no longer on the net) and also libsidplay2. Both are kind of old (libsidplay2 was last updated in 2004). I tried to compile libsidplay2 and the C++ didn’t agree with current version of g++.
However, a recent effort named libsidplayfp is carrying on the SID emulation tradition. It works rather well, notwithstanding the fact that compiling the entire library has a habit of apparently hanging the Linux VM where I develop this stuff.
Phase 2 is to develop a testbench app around the playback library. With the help of the libsidplayfp library maintainers, I accomplished this. The testbench app consistently requires about 15% of a single core of a fairly powerful Core i7. So I look forward to recommendations that I port that playback library to pure JavaScript.
Phase 3 is plug into the web player. I haven’t worked on this yet. I’m confident that this will work since phase 2 worked (plus, I have a plan to combine phases 2 and 3).
One interesting issue that has arisen is that proper operation of libsidplayfp requires that 3 C64 ROM files be present (the, ahem, KERNAL, BASIC interpreter, and character generator). While these are copyrighted ROMs, they are easily obtainable on the internet. The goal of my project is to eliminate as much friction as possible for enjoying these old tunes. To that end, I will just bake the ROM files directly into the player.
Phase 4 is collecting a SID song corpus. This is the simplest part of the whole process thanks to the remarkable curation efforts of the High Voltage SID Collection (HVSC). Anyone can download a giant archive of every known SID file. So that’s a done deal.
Or is it ? One small issue is that I was hoping that the first iteration of my game music website would focus on, well, game music. There is a lot of music in the HVSC that are original compositions or come from demos. The way that the archive is organized makes it difficult to automatically discern whether a particular SID file comes from a game or not.
Phase 5 is munging the metadata. The good news here is that the files have the metadata built in. The not-so-great news is that there isn’t quite as much as I might like. Each file is tagged with title, author, and publisher/copyright. If there is more than one song in a file, they all have the same metadata. Fortunately, if I can import them all into my game music database, there is an opportunity to add a lot more metadata.
Further, there is no play length metadata for these files. This means I will need to set each to a default length like 2 minutes and do something like I did before in order to automatically determine if any songs terminate sooner.
Oddly, the issue I’m most concerned about is character encoding. This is the first project for which I’m making certain that I understand character encoding since I can’t reasonably get away with assuming that everything is ASCII. So far, based on the random sampling of SID files I have checked, there is a good chance of encountering metadata strings with characters that are not in the lower ASCII set. From what I have observed, these characters map to Unicode code points. So I finally get to learn about manipulating strings in such a way that it preserves the character encoding. At the very least, I need Python to rip the strings out of the binary SID files and make sure the Unicode remains intact while being inserted into an SQLite3 database.
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Building a console based, music player. What can I use to actually play the media files ?
1er avril 2014, par avkhatriAs the title says, I want to create a console based music player. (Something like MOC or CMUS).
I plan on using ncurses to create the interface, but I'm unsure about what I can use to play the media files. Would the ffmpeg/ffplay API work ?
Any suggestions would be greatly appreciated.
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FFMPEG : Invalid Pixel Format String -1 when converting MP3 to SWF
22 janvier 2013, par James RileyI'm having an issue with FFMPEG - receiving an error when trying to convert an MP3 into an SWF. The full output contains :
$ ffmpeg -i track1.mp3 -y -ar '44100' -ab '96k' 'sample.swf'
FFmpeg version SVN-r26402, Copyright (c) 2000-2011 the FFmpeg developers
configuration: --enable-libmp3lame --enable-libvorbis --enable-shared --disable-mmx
libavutil 50.36. 0 / 50.36. 0
libavcore 0.16. 1 / 0.16. 1
libavcodec 52.108. 0 / 52.108. 0
libavformat 52.93. 0 / 52.93. 0
libavdevice 52. 2. 3 / 52. 2. 3
libavfilter 1.74. 0 / 1.74. 0
libswscale 0.12. 0 / 0.12. 0
Input #0, nsv, from 'track1.mp3':
Metadata:
encoder : Lavf52.93.0
artist : Test
title : Track02
album : Mixtape
disc : 1/1
genre : Acoustic
date : 2013
track : 2/2
album_artist : Test
Duration: 00:00:00.00, start: 0.000000, bitrate: -2147483 kb/s
Stream #0.0: Video: [216][195]2[138] / 0x8A32C3D8, 44318x50468, 24 fps, 24 tbr, 24 tbn, 24 tbc
Stream #0.1: Audio: h[228][146][142] / 0x8E92E468, 0 channels
[buffer @ 0x175cd00] Invalid pixel format string '-1'
Error opening filters!I'm aware the FFmpeg version here is old, but the issue is only occuring for one of the MP3s I am testing here. I have many others that are working just fine.
What can be causing this issue and what steps can I take to resolve this ?
From what I understand, the pixel format relates to the video output, yet in this case, the SWF is only to be used for audio. I've tested this on a newer version of FFmpeg and the issue isn't occuring - I certainly plan to upgrade FFmpeg on the test server I'm using, but would like to get to the bottom of why this is happening and try to get this particular MP3 converting, where its currently failing despite many others not having the same issue.
Thanks for any help !