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Autres articles (96)

  • Participer à sa traduction

    10 avril 2011

    Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
    Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
    Actuellement MediaSPIP n’est disponible qu’en français et (...)

  • Gestion des droits de création et d’édition des objets

    8 février 2011, par

    Par défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;

  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

Sur d’autres sites (10149)

  • FFMPEG re-broadcast/proxy MJPEG stream

    10 septembre 2022, par Ollie Pugh

    I have an MJPEG stream coming from an RPI on my home network and have an NGINX acting as a proxy on an EC2.

    


    For the camera access the flow of stream to the user is the following

    


    RPi -> mjpeg-proxy (running on EC2) -> NGINX (running on same EC2) -> user

    


    the point of mjpeg-proxy is to reduce the load on the RPi and only have one stream to the Pi and allow the EC2 to distribute that one stream.

    


    Now this work fine-ish from my PC (on same network as Pi) the streams work perfectly. But when it comes to my phone on roaming data, the stream is super choppy and the latency grows massively (this project needs minimal latency, like sub 300ms).

    


    I can't understand why this would happen ? Because even when running of my local PC its going through the Proxy hosted in the cloud, so its not as if its an advantage to it being local ?

    


    the stream is fine on another device, e.g. my laptop, but thats on the same network as the RPi. But like I said, it shouldn't makea difference as its going through a proxy !

    


    I was wondering if using FFMPEG to re-stream the mjpeg stream would be beneficial as node is notoriously slow. But I don't really want to be writing my own mjpeg-proxy in C++ to speed this all up.

    


    I have looked online for answers to FFMPEG MJPEG proxy and have been very unsuccesful

    


  • How to Dynamically Control FFmpeg Encoding Bitrate Based on Current Network Bandwidth ? [closed]

    26 novembre 2024, par Stove Fire

    I’ve implemented a program using FFmpeg where the server encodes OpenGL render results and sends them to the client. The client then decodes the video and renders the result onto a texture using OpenGL. What I’m trying to achieve is to adjust the encoding bitrate dynamically based on the current network bandwidth — higher bandwidth results in higher bitrate encoding, and lower bandwidth results in lower bitrate encoding.

    


    I use libx264 encoder and rtsp.

    


    I found the iperf tool online, which is useful for measuring network bandwidth, but it is a command-line tool and does not have a readily available API for programmatic use.

    


    My questions are :

    


    How can I monitor the current network bandwidth programmatically in my application (preferably in C++) ?

    


    Is there a way to integrate bandwidth monitoring into my FFmpeg encoding process so I can adjust the bitrate dynamically based on the current network conditions ?

    


  • Why is my discord.py bot not having voice while being hosted on Heroku ?

    24 juillet 2020, par Flying Thunder

    My bot is all set up and running, everything works, EXCEPT for voice : He joins the channel, but doesnt play audio. I have heard many different claims for what the reason is (no permission to use ffmpeg.exe, missing buildpack, missing dependency, Heroku blocking UDP on free users...) - but i hope that someone here ACTUALLY knows what the problem is, because i couldnt find any definitive reason online.

    


    This is the code of the bot : https://github.com/FlyingThunder/DiscordBot/blob/master/main.py
Everything is working fine on my machine.
This is the only error that Heroku logs gave me :
2020-07-24T06:28:30.329937+00:00 app[worker.1]: PermissionError: [Errno 13] Permission denied: 'res/ffmpeg.exe'

    


    I already tried adding https://github.com/jonathanong/heroku-buildpack-ffmpeg-latest.git to my buildpacks, and i added cffi==1.14.0 to my requirements.txt - both solutions that are supposed to fix this exact issue.