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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Multilang : améliorer l’interface pour les blocs multilingues

    18 février 2011, par

    Multilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
    Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.

  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

Sur d’autres sites (12808)

  • FFmpeg concat in android

    13 avril 2018, par fvn

    I have trying to concat multiple videos (mp4 or mov)on Android Studio using FFMPEG. I have managed to get vidoes in an arrayList and their path like this :

    private List<string> getSelectedVideos(Intent data) {

           List<string> result = new ArrayList&lt;>();

           ClipData clipData = data.getClipData();
           if(clipData != null) {
               for(int i=0;icode></string></string>

    I have looked online on how to concat vidoes using FFMPEG https://trac.ffmpeg.org/wiki/Concatenate

    However I’m not sure how to do it using Android studio. Any help would be much appreciated.

  • ffmpeg on windows mobile with C#

    19 septembre 2017, par Riv

    I need to work with FFmpeg for windows mobile with C#, in fact I want build player for .m4b,.m4a files. I know that the TCPMP is exist, but I want to make my own.
    So I want to use .Net, and I have some questions :

    1. If I use some C# FFmpeg wrappers, for example TaoFramework, will it work on windows mobile(in case if I use FFmpeg lib compiled for windows mobile) ?

    2. In FFmpeg wiki I found this

    Once you have compiled, or downloaded,
    the Windows DLLs for FFmpeg, you can
    use .Net Platform Invoke (PI) to
    access the functions in the libraries
    libavformat and libavcodec.
    Link to source...

    But I don’t know how can I use it ? I tried to make it with dll that I had downloaded from http://ffmpeg.arrozcru.org/autobuilds/. Maybe I need to compile ffmpeg by myself for this option ?

    And last question is - what is libavcodec ? When I downloaded shared build, I got avcodec-52.dll, avfilter-1.dll, ffmpeg.exe, but I coudn’t find libavcodec.dll, or it’s just alias ?

  • Is there a way to integrate FFmpeg into own C#-Solution using Visual Studio ?

    17 avril 2023, par stupidbutseeking

    I can't figure out how to use FFmpeg in my own C#-Project.&#xA;I downloaded the win64 gpl shared release with the libs from https://github.com/BtbN/FFmpeg-Builds/releases but I can't find a way to integrate it into my existing Visual Studio Solution.

    &#xA;

    I also tried to compile the libs following this guide : https://trac.ffmpeg.org/wiki/CompilationGuide/WinRT for win x64&#xA;and also this https://github.com/microsoft/FFmpegInterop&#xA;but none worked.

    &#xA;

    When I reference the dlls (using the Dependency-Manager from VS) it will complain that the references are invalid or not supported.

    &#xA;

    I also created a new VS Project but the same problem occured. I read in some forum that the target framework has to be netstandard2.0.

    &#xA;

    I think I missed something but I cant find out what it is.

    &#xA;