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  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • Librairies et binaires spécifiques au traitement vidéo et sonore

    31 janvier 2010, par

    Les logiciels et librairies suivantes sont utilisées par SPIPmotion d’une manière ou d’une autre.
    Binaires obligatoires FFMpeg : encodeur principal, permet de transcoder presque tous les types de fichiers vidéo et sonores dans les formats lisibles sur Internet. CF ce tutoriel pour son installation ; Oggz-tools : outils d’inspection de fichiers ogg ; Mediainfo : récupération d’informations depuis la plupart des formats vidéos et sonores ;
    Binaires complémentaires et facultatifs flvtool2 : (...)

  • Changer son thème graphique

    22 février 2011, par

    Le thème graphique ne touche pas à la disposition à proprement dite des éléments dans la page. Il ne fait que modifier l’apparence des éléments.
    Le placement peut être modifié effectivement, mais cette modification n’est que visuelle et non pas au niveau de la représentation sémantique de la page.
    Modifier le thème graphique utilisé
    Pour modifier le thème graphique utilisé, il est nécessaire que le plugin zen-garden soit activé sur le site.
    Il suffit ensuite de se rendre dans l’espace de configuration du (...)

Sur d’autres sites (6560)

  • Performance of ffmpeg decoding on android without neon support

    20 juillet 2012, par Android007

    I've compiled ffmpeg code on android and able to play the video without neon support and for armv5te. Decoding is good, the video plays,but the problem is the frame rate is really really bad. I getting a max of 5fps, which is horrible.

    Is there anybody who has got success in playing the video without support with ffmpeg on android. Or is there anything that I am really missing ?

    EDIT : configuration I got it by running

    ./configure --enable-gpl --enable-libgsm --enable-libxvid \
    --enable-libamr_nb --enable-libamr_wb --enable-libmp3lame --enable-libogg \
    --enable-libvorbis --enable-libfaac --enable-libfaad --enable-shared
  • flv reencode to mp4 for iphone/ipod via ffmpeg and x264 (quality issue)

    3 octobre 2011, par zeroasterisk

    There are a lot of questions on this topic, and I've read most of them and most of the google search results I could come up with.

    When I use FFMPEG to convert a FLV to a iphone3 compatble MP4 file, it just doesn't preserver enough of the quality. Yes, I've worked the hell out of -sameq and -b and -bt settings, text just isn't readable.

    Next I tried to split the video out and process it directly, using these instructions :
    https://sites.google.com/site/linuxencoding/x264-encoding-guide

    The problem is myplayer (via ffmpeg) was not able to determine the duration of the FLV (even though the metadata was set).

    (I assume) Because of that unknown duration, when I create the MP4 file, the resulting x264 file plays through super-fast while the audio plays at the normal rate.

    user@server:/tmp# mplayer -nosound -benchmark -sws 9 -vf dsize=640:480:0,scale=0:0,expand=640:480 -vo yuv4mpeg:file=>(x264 --demuxer y4m --crf 0 --preset slow --threads auto --output output.264 - 2>x264.log) 'input.flv'
    MPlayer 1.0rc4-4.4.5 (C) 2000-2010 MPlayer Team
    mplayer: could not connect to socket
    mplayer: No such file or directory
    Failed to open LIRC support. You will not be able to use your remote control.

    Playing input.flv.
    libavformat file format detected.
    [flv @ 0x1202460]Estimating duration from bitrate, this may be inaccurate
    [lavf] stream 0: video (vp6f), -vid 0
    [lavf] stream 1: audio (nellymoser), -aid 0
    VIDEO:  [VP6F]  1680x992  0bpp  1000.000 fps   33.4 kbps ( 4.1 kbyte/s)
    Clip info:
    audiocodecid: 6
    audiodatarate: 86
    audiosamplerate: 44100
    audiosamplesize: 16
    audiosize: 6097005
    canSeekToEnd: true
    datasize: 8609138
    duration: 567
    framerate: 2
    hasAudio: true
    hasCuePoints: false
    hasKeyframes: true
    hasMetadata: true
    hasVideo: true
    height: 992
    lasttimestamp: 567
    metadatacreator: flvtool++ (Facebook, Motion project, dweatherford)
    stereo: false
    totalframes: 1043
    videocodecid: 4
    videodatarate: 33
    videosize: 2316256
    width: 1680
    Using (default) progressive frame mode.Opening video filter: [expand w=640 h=480]
    Expand: 640 x 480, -1 ; -1, osd: 0, aspect: 0.000000, round: 1
    Opening video filter: [scale w=0 h=0]
    Opening video filter: [dsize=640:480:0]
    ==========================================================================
    Opening video decoder: [ffmpeg] FFmpeg's libavcodec codec family
    Selected video codec: [ffvp6f] vfm: ffmpeg (FFmpeg VP6 Flash)
    ==========================================================================
    Audio: no sound
    Starting playback...
    Movie-Aspect is undefined - no prescaling applied.
    [swscaler @ 0x7f0c738b9620]Lanczos scaler, from yuv420p to yuv420p using MMX2
    VO: [yuv4mpeg] 640x480 => 641x480 Planar YV12

    I have also tried specifying FPS, but no change in results

    user@server:/tmp# mplayer -nosound -fps 25-benchmark -sws 9 -vf dsize=640:480:0,scale=0:0,expand=640:480 -vo yuv4mpeg:file=>(x264 --demuxer y4m --fps 25 --crf 0 --preset slow --threads auto --output output.264 - 2>x264.log) 'input.flv'

    Can someone tell me how to either :

    1. fix my split A/V processing/timing/duration issues ?
    2. improve the
      quality of the FFMPEG conversion of FLV to iphone3 compatible
      format ?
  • Decode h264 video with csharp

    28 août 2011, par john bowring

    I am looking for a way to decode h264 (or indeed any video format) using c#. The ultimate goal is to be able to decode the images and very strictly control the playback in real time. The project I am working on is a non-linear video art piece where the HD footage is required to loop and edit itself on the fly, playing back certain frame ranges and then jumping to the next randomly selected frame range seamlessly.

    I have created an app which reads image files (jpegs) in from the disk and plays them on screen in order, I have total control over which frame is laoded and when it is displayed but at full HD res it takes slightly longer than I want to load the images from hard drive (which are about 500k each), I am thinking that using a compressed video format would be smaller and therefore faster to read and decode into a particular frame however I cannot find any readily avaiable way to do this.

    Are there any libraries which can do this ? i.e. extract an arbitrary frame from a video file and serve it to my app in less time than it takes to show the frame (running at 25fps), I have looked into the vlc libraries and wrappers for ffmpeg but I don't know which would be better or if there would be another even better option. Also I dont know which codec would be the best choice as some are keyframe based making arbitrary frame extraction probably very difficult.

    Any advice welcome, thanks