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SPIP - plugins - embed code - Exemple
2 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
Type : Image
Autres articles (63)
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Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page. -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (5609)
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Revision 60438 : - La page de config plutôt dans le menu Squelette du bandeau - On rétablit ...
17 avril 2012, par yffic@… — LogLa page de config plutôt dans le menu Squelette du bandeau
On rétablit le squelette de config pour Spip3
Suppression du filtre sinon_interdire_acces dans prive/exec/configurer_socialtags.html, qui n’existe pas en SPIP 2
Fonction d’autorisation sans "s" final pour spip3
Log du commit précédent :Rangement des images dans prive/themes
Ajout d’une entrée dans le menu de configuration du bandeau et autorisations associées
Utilise CFG Ã la place de necessite pour Spip2
Génération du paquet.xml
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so Confused, why my build of libffmpeg.so > 17M ?
24 février 2012, par ghostI did build ffmpeg for Android in winxp and scientific linux , ffmpeg is in dolphin player — an open source video player (http://code.google.com/p/dolphin-player/), and i just build the ffmpeg, its seems like the same as in rockplayer 1.7.0, they all use build_andriod.sh below, it worked in both winxp and linux,
and all successfully got bin/ffmpeg (less than 5MB), but libffmpeg.so ( > 17MB), when put libffmpeg.so in dolphin-player libs , player can't work, the size 17MB is too large, the original libffmpeg.so in olphin-player libs is less than 5MB, please give some advice.#!/bin/bash
######################################################
# FFmpeg builds script for Android+ARM platform
#
# This script is released under term of
# CDDL (http://www.opensource.org/licenses/cddl1)
# Wrote by pinxue (~@gmail.com) from RockPlayer.com
# 2010-8 ~ 2011-4
######################################################
######################################################
# Usage:
# put this script in top of FFmpeg source tree
# ./build_android
#
# It generates binary for following architectures:
# ARMv6
# ARMv6+VFP
# ARMv7+VFM-ïd16 (Tegra2)
# ARMv7+Neon (Cortex-A8)
#
# Customizing:
# 1. Feel free to change ./configure parameters for more features
# 2. To adapt other ARM variants
# set $CPU and $OPTIMIZE_CFLAGS
# call build_one
######################################################
export TMPDIR=D:/tmp/android
export NDK=D:/android-ndk-r4
#PLATFORM=$NDK/build/platforms/android-8/arch-arm/
PLATFORM=$NDK/build/platforms/android-8/arch-arm
#PREBUILT=$NDK/build/prebuilt/darwin-x86/arm-eabi-4.4.0
PREBUILT=$NDK/build/prebuilt/windows/arm-eabi-4.4.0
function build_one
{
# -fasm : required. Android header file uses asm keyword instead of __asm__ , but most of c dialect (like ansi,c99,gnu99) implies -fno-asm.
# ~/android/android-ndk-r4/build/platforms/android-5/arch-arm//usr/include/asm/byteorder.h: In function '___arch__swab32':
# ~/android/android-ndk-r4/build/platforms/android-5/arch-arm//usr/include/asm/byteorder.h:25: error: expected ')' before ':' token
# -fno-short-enums : optimized. Else FFmpeg obj will generate a huge number of warning for variable-size enums,
# though we may suppress them by --no-enum-size-warning, it would be better to avoid it.
# .../ld: warning: cmdutils.o uses variable-size enums yet the output is to use 32-bit enums; use of enum values across objects may fail
# --extra-libs="-lgcc" : required. Else cannot solve some runtime function symbols
# ... undefined reference to `__aeabi_f2uiz'
# --enable-protocols : required. Without this option, the file open always fails mysteriously.
# FFmpeg's av_open_input_file will invoke file format probing functions, but because most of useful demuxers has flag of zero
# which cause them are ignored during file format probling and fall to url stream parsing,
# if protocols are disabled, the file:// url cannot be opened as well.
# $PREBUILT/bin/arm-eabi-ar d libavcodec/libavcodec.a inverse.o : required.
# FFmpeg includes two copies of inverse.c both in libavutil and libavcodec for performance consideration (not sure the benifit yet)
# Without this step, final ld of generating libffmpeg.so will fail silently, if invoke ld through gcc, gcc will collect more reasonable error message.
# -llog: debug only, FFmpeg itself doesn't require it at all.
# With this option, we may simply includes "utils/Log.h" and use LOGx() to observe FFmpeg's behavior
# PS, it seems the toolchain implies -DNDEBUG somewhere, it would be safer to use following syntax
# #ifdef NDEBUG
# #undef NDEBUG
# #define HAVE_NDEBUG
# #endif
# #include "utils/Log.h"
# #ifdef HAVE_NDEBUG
# #define NDEBUG
# #undef HAVE_NDEBUG
# #endif
# --whole-archive : required. Else ld generate a small .so file (about 15k)
# --no-stdlib : required. Android doesn't use standard c runtime but invited its own wheal (bionic libc) because of license consideration.
# space before \ of configure lines: required for some options. Else next line will be merged into previous lines's content and cause problem.
# Especially the --extra-cflags, the next line will pass to gcc in this case and configure will say gcc cannot create executable.
# many options mentioned by articles over internet are implied by -O2 or -O3 already, need not repeat at all.
# two or three common optimization cflags are omitted because not sure about the trade off yet. invoke NDK build system with V=1 to find them.
# -Wl,-T,$PREBUILT/arm-eabi/lib/ldscripts/armelf.x mentioned by almost every articles over internet, but it is not required to specify at all.
# -Dipv6mr_interface=ipv6mr_ifindex : required. Android inet header doesn't use ipv6mr_interface which is required by rfc, seems it generate this user space header file directly from kernel header file, but Linux kernel has decided to keep its own name for ever and ask user space header to use rfc name.
# HAVE_SYS_UIO_H : required. Else:
# In file included from ~/android/android-ndk-r4/build/platforms/android-5/arch-arm//usr/include/linux/socket.h:29,
# from ~/android/android-ndk-r4/build/platforms/android-5/arch-arm//usr/include/sys/socket.h:33,
# from libavformat/network.h:35,
# from libavformat/utils.c:46:
#~/android/android-ndk-r4/build/platforms/android-5/arch-arm//usr/include/linux/uio.h:19: error: redefinition of 'struct iovec'
#
# --disable-doc : required because of strange bug of toolchain.
#
#
#--extra-ldflags=-Wl,-T,$PREBUILT/arm-eabi/lib/ldscripts/armelf.x -Wl,-rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -nostdlib $PREBUILT/lib/gcc/arm-eabi/4.4.0/crtbegin.o $PREBUILT/lib/gcc/arm-eabi/4.4.0/crtend.o -lc -lm -ldl"
#
./configure --target-os=linux \
--prefix=$PREFIX \
--enable-cross-compile \
--extra-libs="-lgcc" \
--arch=arm \
--cc=$PREBUILT/bin/arm-eabi-gcc \
--cross-prefix=$PREBUILT/bin/arm-eabi- \
--nm=$PREBUILT/bin/arm-eabi-nm \
--sysroot=$PLATFORM \
--extra-cflags=" -O3 -fpic -DANDROID -DHAVE_SYS_UIO_H=1 -Dipv6mr_interface=ipv6mr_ifindex -fasm -Wno-psabi -fno-short-enums -fno-strict-aliasing -finline-limit=300 $OPTIMIZE_CFLAGS " \
--disable-shared \
--enable-static \
--extra-ldflags="-Wl,-rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -nostdlib -lc -lm -ldl -llog" \
--enable-parsers \
--disable-encoders \
--enable-decoders \
--disable-muxers \
--enable-demuxers \
--enable-swscale \
--disable-ffplay \
--disable-ffprobe \
--disable-ffserver \
--enable-network \
--enable-indevs \
--disable-bsfs \
--disable-filters \
--enable-protocols \
--enable-asm \
--disable-doc \
$ADDITIONAL_CONFIGURE_FLAG
##make clean
make -j4 install
$PREBUILT/bin/arm-eabi-ar d libavcodec/libavcodec.a inverse.o
$PREBUILT/bin/arm-eabi-ld -rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -soname libffmpeg.so -shared -nostdlib -z,noexecstack -Bsymbolic --whole-archive --no-undefined -o $PREFIX/libffmpeg.so libavcodec/libavcodec.a libavformat/libavformat.a libavutil/libavutil.a -lc -lm -lz -ldl -llog --warn-once --dynamic-linker=/system/bin/linker $PREBUILT/lib/gcc/arm-eabi/4.4.0/libgcc.a
}
#arm v6
CPU=armv6
OPTIMIZE_CFLAGS="-marm -march=$CPU"
PREFIX=./android/$CPU
ADDITIONAL_CONFIGURE_FLAG=
build_one
#arm v7vfpv3
CPU=armv7-a
OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=vfpv3-d16 -marm -march=$CPU "
PREFIX=./android/$CPU
ADDITIONAL_CONFIGURE_FLAG=
build_one
#arm v7vfp
CPU=armv7-a
OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=vfp -marm -march=$CPU "
PREFIX=./android/$CPU-vfp
ADDITIONAL_CONFIGURE_FLAG=
build_one
#arm v7n
CPU=armv7-a
OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=neon -marm -march=$CPU -mtune=cortex-a8"
PREFIX=./android/$CPU-neon
ADDITIONAL_CONFIGURE_FLAG=--enable-neon
build_one
#arm v6+vfp
CPU=armv6
OPTIMIZE_CFLAGS="-DCMP_HAVE_VFP -mfloat-abi=softfp -mfpu=vfp -marm -march=$CPU"
PREFIX=./android/${CPU}_vfp
ADDITIONAL_CONFIGURE_FLAG=
build_one -
Why doesn't -vcodec copy work with my H.264 files ?
5 novembre 2011, par arlomediaI'm converting user-uploaded videos to H.264/MP4 files with ffmpeg 0.6.1 :
ffmpeg -i input.mov -f mp4 -vcodec libx264 -vpre medium -acodec libfaac -r 15 -b 360k -ab 48k -ar 22050 -s 480x320 fullclip.mp4
Then I want to extract sample clips from those videos. This should give me the first 30 seconds :
ffmpeg -i fullclip.mp4 -vcodec copy -acodec copy -ss 0 -t 30 sampleclip.mp4
But when I do that, the sampleclip.mp4 file has no video track. I don't see an error message from ffmpeg ; it just shows a final video size of 0kb in its output.
If I apply the second command to the sample H.264/MP4 clip that came with JWPlayer, I have no problems. So it looks like I either need to tweak the first command to make a more compatible fullclip.mp4, or tweak the second command to make it process my fullclip.mp4. Can someone see what I'm missing ?
By the way, replacing the second command with the following command creates a video track, but takes more time and degrades the picture quality because it encodes the video again :
ffmpeg -i fullclip.mp4 -vcodec libx264 -vpre medium -acodec copy -ss 0 -t 30 sampleclip.mp4