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Sur d’autres sites (6348)

  • Why after rendering with ffmpeg, file size did not decrease ?

    15 avril 2021, par ptrra

    PROBLEM : After rendering a certain video with ffmpeg file size increased from 4GB to 6GB.
    
ORIGINAL VIDEO : EE1.mkv
    
FFMPEG COMMAND : ffmpeg -i EE1.mkv -c:a copy -c:v libx264 -crf 23 -preset medium -profile:v high out.mp4
    
QUESTIONS : Why did the file size increase ? What am I doing wrong ?

    


     !DETAILS !
    
After a few years I made about 30 gaming videos (130GB) and with the current covid-19 situation I started recording my online classes (about 40 videos or 150GB). Now because I'm lacking space on my 1TB external HDD I started getting into ffmpeg. Before I was only using obs-studio and not good parameters for recording.

    


    I was using CBR mode for recording, either 5000KB or 15000KB bit rate with varying x264 presets and profiles because I was also experimenting with them. Usually superfast preset with high profile. So I wanted to convert all those videos with ffmpeg using CRF 23, medium preset and high profile. A note that when I'm recording with obs-studio it's set to record in matroska format (.mkv).

    


    When I was rendering my online classes videos with these settings I managed to achieve 10x better compression with the same quality. And when rendering my gaming videos I managed to achieve up to 3x better compression with the same quality. However there is this one video that when rendered with the same parameters the file size increases.

    


    The EE1.mkv should be recorded with CBR 15000KB bit rate, with superfast preset and high profile. Also the game that is recorded in this video is Empire Earth which needs around 8000KB for it to look good. Everything more than 8000KB is not needed.

    


    Thank you all for your help.

    


  • Trying to capture display output for real-time analysis with OpenCV ; I need help with interfacing with the OS for input

    26 juillet 2024, par mirari

    I want to apply operations from the OpenCV computer vision library, in real time, to video captured from my computer display.
The idea in this particular case is to detect interesting features during gameplay in a popular game and provide the user with an enhanced experience ; but I could think of several other scenarios where one would want to have live access to this data as well. 
At any rate, for the development phase it might be acceptable using canned video, but for the final application performance and responsiveness are obviously critical.

    



    I am trying to do this on Ubuntu 10.10 as of now, and would prefer to use a UNIX-like system, but any options are of interest.
My C skills are very limited, so whenever talking to OpenCV through Python is possible, I try to use that instead.
Please note that I am trying to capture NOT from a camera device, but from a live stream of display output ; and I'm at a loss as to how to take the input. As far as I can tell, CaptureFromCAM works only for camera devices, and it seems to me that the requirement for real-time performance in the end result makes storage in file and reading back through CaptureFromFile a bad option.

    



    The most promising route I have found so far seems to be using ffmpeg with the x11grab option to capture from an X11 display ;
(e.g. the command
ffmpeg -f x11grab -sameq -r 25 -s wxga -i :0.0 out.mpg
captures 1366x768 of display 0 to 'out.mpg').
I imagine it should be possible to treat the output stream from ffmpeg as a file to be read by OpenCV (presumably by using the CaptureFromFile function) maybe by using pipes ; but this is all on a much higher level than I have ever dealt with before and I could really use some directions. 
Do you think this approach is feasible ? And more importantly can you think of a better one ? How would you do it ?

    


  • Removing lagspikes in videos using mpdecimate in FFmpeg

    4 novembre 2020, par Stratos2 - no videos here

    I frequently deal with .mp4 footage files which are game recordings from my computer. Because I'm dealing with a laggy game I end up with footage that has both duplicate frames and a variable frame rate. I want to cut out lagspikes from my video, lagspikes that can have the form of variable frame rates and/or duplicate frames. The end goal is to have video with a constant frame rate and no more lagspikes.
I'm well aware that this will destroy or at least damage the audio, but keeping the audio intact is not necessary for my application.

    


    I have come across the mpdecimate filter for FFmpeg. As far as I have seen this is able to remove duplicate frames, however it does this in a way that does not make the output file a shorter video, but it introduces more variable frame rate.

    


    Is it possible to reach my goal with FFmpeg ? And if so, how ?

    


    Thanks in advance for help !