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Autres articles (56)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

Sur d’autres sites (10191)

  • PJSIP with SDL and FFMPEG for iPhone [closed]

    14 décembre 2012, par John Qualis

    Has anyone been able to compile PJSIP with SDL and FFMPEG support for iOS ?

  • Merge two or more video files of any format using FFmpeg in iPhone

    20 juillet 2012, par Subhash

    Is there any direct command in FFmpeg to merge videos in iPhone. I need to do this programmatically by setting the command line argument to the FFmpeg containing the input movie files to merge and the output file name.


    I just wanted to merge two .mov movie files using FFmpeg. I was trying to do this in iPhone where I was creating a command line argument containing two video fies to merge as an input parameter and the destination video file as output parameter and then calling main method of FFmpeg. But for merging videos using FFmpeg first we need to convert it to mpg format and then pass the movie files in mpg format in the command line format. This is the only way found to merge the video using FFmpeg as far as I know. Is there anybody out there done this in a different way ?

  • YUV to RGB by Shader on iPhone

    27 octobre 2012, par user1333656

    Currently I am developing a video player using FFMPEG.
    I'm trying to convert YUV420P to RGB by Shader to reduce performance hit and I could see it works fine. The problem is caused when I try to change image size.

    Case 1. YUV to RGB is perfect. but the image is not exactly fit to Texture Bounds.
    For example, if i play 640x360 video, right (640-512) part is cropped and bottom (512-360) is filled with green colored rectangle.

    FRAME_X=512; //This is texture size
    FRAME_Y=512;

       avpicture_fill((AVPicture *) f, [currentVideoBuffer.data mutableBytes],
                  enc->pix_fmt,
                  FRAME_X, FRAME_Y);

       av_picture_copy((AVPicture *) f, (AVPicture *) avFrame,
                   enc->pix_fmt,
                   enc->width, enc->height);

    ....

    int yuvWidth= FRAME_X ;
    int  yuvHeight= FRAME_Y;
    glBindTexture ( GL_TEXTURE_2D, textureIdY );
    glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
    yuvWidth, yuvHeight, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, y_channel);


    glBindTexture ( GL_TEXTURE_2D, textureIdU );
    glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
    yuvWidth/2, yuvHeight/2, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, u_channel);

    glBindTexture ( GL_TEXTURE_2D, textureIdV );
    glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
    yuvWidth/2, yuvHeight/2, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, v_channel);

    Case 2. If i set actual image size to texture size, then image is exactly fit to texture but the color of image is a little bit strange. It has too much green color.

    Does anybody give me some clues for this ??
    Thanks in advance.