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Autres articles (38)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Contribute to translation

    13 avril 2011

    You can help us to improve the language used in the software interface to make MediaSPIP more accessible and user-friendly. You can also translate the interface into any language that allows it to spread to new linguistic communities.
    To do this, we use the translation interface of SPIP where the all the language modules of MediaSPIP are available. Just subscribe to the mailing list and request further informantion on translation.
    MediaSPIP is currently available in French and English (...)

  • Contribute to a better visual interface

    13 avril 2011

    MediaSPIP is based on a system of themes and templates. Templates define the placement of information on the page, and can be adapted to a wide range of uses. Themes define the overall graphic appearance of the site.
    Anyone can submit a new graphic theme or template and make it available to the MediaSPIP community.

Sur d’autres sites (5832)

  • Thumbnail from Video VLC VS FFMPEG

    28 août 2013, par Flood Gravemind

    I am uploading videos to SQL SERVER SQL database using MVC. So far I can programmatically download unprocessed videos to my Computer process them eg convert to desired format/generate thumbnails/ etc etc and reupload the videos. I am using VLC Command Line [I know this might get me thumbs down but hey it works.] and a custom program. I read a lot about FFMPEG but most examples are in PHP and I am yet to come across any MVC example. I am thinking of transitioning to FFMPEG but want to ask people if the right place for FFMPEG is on the SERVER or on a PC ? And can you point me to any examples/tutorials of FFMPEG in MVC/ASP.

  • Does anyone find this useful ? - Compiling FFMPEG on Windows with Cywin and NDK r5 [closed]

    5 avril 2017, par protectedmember

    Does anyone find this information useful in anyway ?

    I’ve been trying to compile this thing for a while now and I know of the numerous posts floating around the internet offering help. I have read and tried most of the suggestions and wanted to colate my success into this single post for others to benefit from.

    Since I don’t have a blog, I thought it wouldn’t hurt to post on here instead.

    I have managed to compile FFMPEG 0.10.3 (Freedom) on Windows 7 (32 bit) using NDK r5 and Cygwin. The steps :

    1 - Download/install Cygwin in the root of your C drive. I’m not going to give instructions on this, it’s simple enough and there are plenty of tutorials on this.

    2 - Download NDK r5 from here and extract to the root of your C drive.

    3 - Download FFMPEG 0.10.3 from here and extract to the root of your C drive.

    4 - Open the file ’configure’ in the root of the FFMPEG directory in a text editor.

    5 - Comment out lines 2073, 2074 and 2075.

    6 - Below 2075, add the following line :

    TMPDIR=c :/cygwin/tmp

    7 - Download this script (thankyou roman10) and place it inside your FFMPEG root directory. Rename the file to

    build_android.sh

    8 - Open the script in a text editor and edit line 17 to read

    c :/android-ndk-r5

    9 - Click start > run and type "bash" (without the speech marks) and press enter.

    10 - Type the following and press enter :

    cd /cygdrive/c/ffmpeg-0.10.3

    11 - Type the following and press enter :

    dos2unix build_andoird.sh

    12 - Type the following and press enter :

    ./build_android.sh

    13 - Sit back and wait... libffmpeg.so will soon appear in your "c :\ffmpeg-0.10.3\android\" directory (where is defined in the bottom of the script from roman10’s blog). The default architecture is armv7-a.

    The script from roman10’s blog will actually compile quite a large shared object (.so) file. The compiler flags can be adjusted to suit your needs in the script from roman10’s blog.

  • SOLVED - Compiling FFMPEG on Windows with Cywin and NDK r5

    19 mai 2012, par protectedmember

    This isn't a question - it's an answer for alll of you who have been facing the same problems as I have. I've been trying to compile this thing for a while now and I know of the numerous posts floating around the internet offering help. I have read and tried most of the suggestions and wanted to colate my success into this single post for others to benefit from.

    Since I don't have a blog, I thought it wouldn't hurt to post on here instead.

    I have managed to compile FFMPEG 0.10.3 (Freedom) on Windows 7 (32 bit) using NDK r5 and Cygwin. The steps :

    1 - Download/install Cygwin in the root of your C drive. I'm not going to give instructions on this, it's simple enough and there are plenty of tutorials on this.

    2 - Download NDK r5 from here and extract to the root of your C drive.

    3 - Download FFMPEG 0.10.3 from here and extract to the root of your C drive.

    4 - Open the file 'configure' in the root of the FFMPEG directory in a text editor.

    5 - Comment out lines 2073, 2074 and 2075.

    6 - Below 2075, add the following line :

    TMPDIR=c :/cygwin/tmp

    7 - Download this script (thankyou roman10) and place it inside your FFMPEG root directory. Rename the file to

    build_android.sh

    8 - Open the script in a text editor and edit line 17 to read

    c :/android-ndk-r5

    9 - Click start > run and type "bash" (without the speech marks) and press enter.

    10 - Type the following and press enter :

    cd /cygdrive/c/ffmpeg-0.10.3

    11 - Type the following and press enter :

    ./build_android.sh

    12 - Sit back and wait... libffmpeg.so will soon appear in your "c :\ffmpeg-0.10.3\android\" directory (where is defined in the bottom of the script from roman10's blog). The default architecture is armv7-a.

    The script from roman10's blog will actually compile quite a large shared object (.so) file. The compiler flags can be adjusted to suit your needs in the script from roman10's blog.

    I hope this helps,

    P.