
Recherche avancée
Médias (91)
-
MediaSPIP Simple : futur thème graphique par défaut ?
26 septembre 2013, par
Mis à jour : Octobre 2013
Langue : français
Type : Video
-
avec chosen
13 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
Type : Image
-
sans chosen
13 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
Type : Image
-
config chosen
13 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
Type : Image
-
SPIP - plugins - embed code - Exemple
2 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
Type : Image
-
GetID3 - Bloc informations de fichiers
9 avril 2013, par
Mis à jour : Mai 2013
Langue : français
Type : Image
Autres articles (42)
-
Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
-
Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...) -
Personnaliser les catégories
21 juin 2013, parFormulaire de création d’une catégorie
Pour ceux qui connaissent bien SPIP, une catégorie peut être assimilée à une rubrique.
Dans le cas d’un document de type catégorie, les champs proposés par défaut sont : Texte
On peut modifier ce formulaire dans la partie :
Administration > Configuration des masques de formulaire.
Dans le cas d’un document de type média, les champs non affichés par défaut sont : Descriptif rapide
Par ailleurs, c’est dans cette partie configuration qu’on peut indiquer le (...)
Sur d’autres sites (9916)
-
Back on the Salty Track
12 juin 2011, par Multimedia Mike — GeneralAfter I posted about my initial encounter and frustration with Google’s Native Client (NaCl) SDK and took a deep breath, I realized that I achieved an important proof of concept— I successfully played music using the NaCl SDK audio output interface. Then I started taking a closer read through the (C-based set of) header files and realized I might be able to make a go of it after all. I had much better luck this time and managed to create a proper Native Client interface that allows for controlling playback, presenting metadata, and toggling individual voices (a fascinating tool for studying classic game music).
I haven’t bothered to post the actual plugin because, really, what’s the point ? I started with NaCl SDK 0.3 which requires Chrome 12, which means terribly limited reach, even among Chrome users. At least, that was true when I restarted this little project. Chrome 12 was formally released this past week. Chrome development really does move at breakneck pace.
Anyway, here is a static screenshot of what the plugin currently looks like :
Not pretty, but it does the job.
Dev Journal
Various notes based on this outing :- Portability : I tested my plugin using Chrome 12 on 64-bit Windows, Mac, and Linux. Mac and Linux both work ; Windows does not.
- Build System : SDK 0.3 is still lacking in its ability to compile .cpp files (instead of .cc files) ; necessary because libgme is C++ using .cpp files. This requires some build system modification.
- Getting the interfaces : This is where I got tripped up the first time around. get_browser_interface() from their example actually refers to a parameter passed in through the PPP_InitializeModule() function. The SDK’s template generator renames this to get_browser().
- Debugging : I feel unstoppable once I have a printf() mechanism available to me during development. To that end, console.log() from JavaScript outputs to Chrome’s built-in JavaScript console log while putting printf() statements in the actual NaCl plugin causes the messages to show up in /.xsession-errors on Linux/X.
- Size Matters : The binaries generated with the NaCl 0.3 SDK are ridiculously huge. The basic "Hello World" example in C compiles to binaries that are 6.7 MB and 7.8 MB for the 32- and 64-bit builds, respectively. This made me apprehensive to build a full version of SaltyGME that contains all the bells and whistles offered by the library. However, all of the GME code compiled into the binary adds very little size. Curiously, the C++ version of "Hello World" only ranges from 1.8-2.0 MB for 32- and 64-bit. Is there some kind of C tax happening here ? Note that running ’strip’ on the resulting .nexe files (they’re ELF files, after all) brings the sizes down into the C++ range, but at the cost of causing them to not work (more specifically, not even load).
- No Messaging : The NaCl SDK is supposed to have a messaging interface which allows the NaCl plugin to send asynchronous messages up to the hosting page. When I try to instantiate it, I get a NULL. I’m stuck with the alternative of polling from the JavaScript side to, e.g., determine when a song has finished loading via the network.
That’s all I can think of for now. I may work on this a little more (I’d like to at least see some audio visualization). Maybe Google will enable NaCl per default sometime around Chrome 21 and this program will be ready for prime time by then.
See Also :
-
FFMPEG + HW Acceleration + Kepler GPU Lossless encoding not supported ?
11 juillet 2022, par user2522885I'm curious about FFMPEG and GPU hardware acceleration. My Windows 10 system uses the Asus / nVidia GTX 760 graphics card and Intel i5-2500K CPU. My graphics card claims to be of the Kepler architecture with CUDA 3.0 as shown here.


Instead of going through the hassles of compiling FFMPEG with hw acceleration support i downloaded a pre-compiled binary from here and here.


Next, i tried running a test with hw acceleration options as recommended here :


ffmpeg -y -vsync 0 -hwaccel cuda -hwaccel_output_format cuda -i "input.mkv" -c:a copy -c:v h264_nvenc "output.mp4"



I then received the error message :


[h264_nvenc @ 000001c34eeda8c0] Lossless encoding not supported
[h264_nvenc @ 000001c34eeda8c0] Provided device doesn't support required NVENC features
Error initializing output stream 0:0 — Error while opening encoder for output stream #0:0 - maybe incorrect parameters such as bit_rate, rate, width or height


What am i doing wrong ? For the record i install the CUDA setup file but it made no difference. I am using the latest nVidia drivers.


UPDATE


ffmpeg -h encoder=h264_nvenc


ffmpeg version 4.4-full_build-www.gyan.dev Copyright (c) 2000-2021 the FFmpeg developers
 built with gcc 10.2.0 (Rev6, Built by MSYS2 project)
 configuration: --enable-gpl --enable-version3 --enable-static --disable-w32threads --disable-autodetect --enable-fontconfig --enable-iconv --enable-gnutls --enable-libxml2 --enable-gmp --enable-lzma --enable-libsnappy --enable-zlib --enable-librist --enable-libsrt --enable-libssh --enable-libzmq --enable-avisynth --enable-libbluray --enable-libcaca --enable-sdl2 --enable-libdav1d --enable-libzvbi --enable-librav1e --enable-libsvtav1 --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxvid --enable-libaom --enable-libopenjpeg --enable-libvpx --enable-libass --enable-frei0r --enable-libfreetype --enable-libfribidi --enable-libvidstab --enable-libvmaf --enable-libzimg --enable-amf --enable-cuda-llvm --enable-cuvid --enable-ffnvcodec --enable-nvdec --enable-nvenc --enable-d3d11va --enable-dxva2 --enable-libmfx --enable-libglslang --enable-vulkan --enable-opencl --enable-libcdio --enable-libgme --enable-libmodplug --enable-libopenmpt --enable-libopencore-amrwb --enable-libmp3lame --enable-libshine --enable-libtheora --enable-libtwolame --enable-libvo-amrwbenc --enable-libilbc --enable-libgsm --enable-libopencore-amrnb --enable-libopus --enable-libspeex --enable-libvorbis --enable-ladspa --enable-libbs2b --enable-libflite --enable-libmysofa --enable-librubberband --enable-libsoxr --enable-chromaprint
 libavutil 56. 70.100 / 56. 70.100
 libavcodec 58.134.100 / 58.134.100
 libavformat 58. 76.100 / 58. 76.100
 libavdevice 58. 13.100 / 58. 13.100
 libavfilter 7.110.100 / 7.110.100
 libswscale 5. 9.100 / 5. 9.100
 libswresample 3. 9.100 / 3. 9.100
 libpostproc 55. 9.100 / 55. 9.100
Encoder h264_nvenc [NVIDIA NVENC H.264 encoder]:
 General capabilities: dr1 delay hardware
 Threading capabilities: none
 Supported hardware devices: cuda cuda d3d11va d3d11va
 Supported pixel formats: yuv420p nv12 p010le yuv444p p016le yuv444p16le bgr0 rgb0 cuda d3d11
h264_nvenc AVOptions:
 -preset <int> E..V....... Set the encoding preset (from 0 to 18) (default p4)
 default 0 E..V.......
 slow 1 E..V....... hq 2 passes
 medium 2 E..V....... hq 1 pass
 fast 3 E..V....... hp 1 pass
 hp 4 E..V.......
 hq 5 E..V.......
 bd 6 E..V.......
 ll 7 E..V....... low latency
 llhq 8 E..V....... low latency hq
 llhp 9 E..V....... low latency hp
 lossless 10 E..V.......
 losslesshp 11 E..V.......
 p1 12 E..V....... fastest (lowest quality)
 p2 13 E..V....... faster (lower quality)
 p3 14 E..V....... fast (low quality)
 p4 15 E..V....... medium (default)
 p5 16 E..V....... slow (good quality)
 p6 17 E..V....... slower (better quality)
 p7 18 E..V....... slowest (best quality)
 -tune <int> E..V....... Set the encoding tuning info (from 1 to 4) (default hq)
 hq 1 E..V....... High quality
 ll 2 E..V....... Low latency
 ull 3 E..V....... Ultra low latency
 lossless 4 E..V....... Lossless
 -profile <int> E..V....... Set the encoding profile (from 0 to 3) (default main)
 baseline 0 E..V.......
 main 1 E..V.......
 high 2 E..V.......
 high444p 3 E..V.......
 -level <int> E..V....... Set the encoding level restriction (from 0 to 62) (default auto)
 auto 0 E..V.......
 1 10 E..V.......
 1.0 10 E..V.......
 1b 9 E..V.......
 1.0b 9 E..V.......
 1.1 11 E..V.......
 1.2 12 E..V.......
 1.3 13 E..V.......
 2 20 E..V.......
 2.0 20 E..V.......
 2.1 21 E..V.......
 2.2 22 E..V.......
 3 30 E..V.......
 3.0 30 E..V.......
 3.1 31 E..V.......
 3.2 32 E..V.......
 4 40 E..V.......
 4.0 40 E..V.......
 4.1 41 E..V.......
 4.2 42 E..V.......
 5 50 E..V.......
 5.0 50 E..V.......
 5.1 51 E..V.......
 5.2 52 E..V.......
 6.0 60 E..V.......
 6.1 61 E..V.......
 6.2 62 E..V.......
 -rc <int> E..V....... Override the preset rate-control (from -1 to INT_MAX) (default -1)
 constqp 0 E..V....... Constant QP mode
 vbr 1 E..V....... Variable bitrate mode
 cbr 2 E..V....... Constant bitrate mode
 vbr_minqp 8388612 E..V....... Variable bitrate mode with MinQP (deprecated)
 ll_2pass_quality 8388616 E..V....... Multi-pass optimized for image quality (deprecated)
 ll_2pass_size 8388624 E..V....... Multi-pass optimized for constant frame size (deprecated)
 vbr_2pass 8388640 E..V....... Multi-pass variable bitrate mode (deprecated)
 cbr_ld_hq 8388616 E..V....... Constant bitrate low delay high quality mode
 cbr_hq 8388624 E..V....... Constant bitrate high quality mode
 vbr_hq 8388640 E..V....... Variable bitrate high quality mode
 -rc-lookahead <int> E..V....... Number of frames to look ahead for rate-control (from 0 to INT_MAX) (default 0)
 -surfaces <int> E..V....... Number of concurrent surfaces (from 0 to 64) (default 0)
 -cbr <boolean> E..V....... Use cbr encoding mode (default false)
 -2pass <boolean> E..V....... Use 2pass encoding mode (default auto)
 -gpu <int> E..V....... Selects which NVENC capable GPU to use. First GPU is 0, second is 1, and so on. (from -2 to INT_MAX) (default any)
 any -1 E..V....... Pick the first device available
 list -2 E..V....... List the available devices
 -delay <int> E..V....... Delay frame output by the given amount of frames (from 0 to INT_MAX) (default INT_MAX)
 -no-scenecut <boolean> E..V....... When lookahead is enabled, set this to 1 to disable adaptive I-frame insertion at scene cuts (default false)
 -forced-idr <boolean> E..V....... If forcing keyframes, force them as IDR frames. (default false)
 -b_adapt <boolean> E..V....... When lookahead is enabled, set this to 0 to disable adaptive B-frame decision (default true)
 -spatial-aq <boolean> E..V....... set to 1 to enable Spatial AQ (default false)
 -spatial_aq <boolean> E..V....... set to 1 to enable Spatial AQ (default false)
 -temporal-aq <boolean> E..V....... set to 1 to enable Temporal AQ (default false)
 -temporal_aq <boolean> E..V....... set to 1 to enable Temporal AQ (default false)
 -zerolatency <boolean> E..V....... Set 1 to indicate zero latency operation (no reordering delay) (default false)
 -nonref_p <boolean> E..V....... Set this to 1 to enable automatic insertion of non-reference P-frames (default false)
 -strict_gop <boolean> E..V....... Set 1 to minimize GOP-to-GOP rate fluctuations (default false)
 -aq-strength <int> E..V....... When Spatial AQ is enabled, this field is used to specify AQ strength. AQ strength scale is from 1 (low) - 15 (aggressive) (from 1 to 15) (default 8)
 -cq <float> E..V....... Set target quality level (0 to 51, 0 means automatic) for constant quality mode in VBR rate control (from 0 to 51) (default 0)
 -aud <boolean> E..V....... Use access unit delimiters (default false)
 -bluray-compat <boolean> E..V....... Bluray compatibility workarounds (default false)
 -init_qpP <int> E..V....... Initial QP value for P frame (from -1 to 51) (default -1)
 -init_qpB <int> E..V....... Initial QP value for B frame (from -1 to 51) (default -1)
 -init_qpI <int> E..V....... Initial QP value for I frame (from -1 to 51) (default -1)
 -qp <int> E..V....... Constant quantization parameter rate control method (from -1 to 51) (default -1)
 -weighted_pred <int> E..V....... Set 1 to enable weighted prediction (from 0 to 1) (default 0)
 -coder <int> E..V....... Coder type (from -1 to 2) (default default)
 default -1 E..V.......
 auto 0 E..V.......
 cabac 1 E..V.......
 cavlc 2 E..V.......
 ac 1 E..V.......
 vlc 2 E..V.......
 -b_ref_mode <int> E..V....... Use B frames as references (from 0 to 2) (default disabled)
 disabled 0 E..V....... B frames will not be used for reference
 each 1 E..V....... Each B frame will be used for reference
 middle 2 E..V....... Only (number of B frames)/2 will be used for reference
 -a53cc <boolean> E..V....... Use A53 Closed Captions (if available) (default true)
 -dpb_size <int> E..V....... Specifies the DPB size used for encoding (0 means automatic) (from 0 to INT_MAX) (default 0)
 -multipass <int> E..V....... Set the multipass encoding (from 0 to 2) (default disabled)
 disabled 0 E..V....... Single Pass
 qres 1 E..V....... Two Pass encoding is enabled where first Pass is quarter resolution
 fullres 2 E..V....... Two Pass encoding is enabled where first Pass is full resolution
 -ldkfs <int> E..V....... Low delay key frame scale; Specifies the Scene Change frame size increase allowed in case of single frame VBV and CBR (from 0 to 255) (default 0)
</int></int></int></boolean></int></int></int></int></int></int></int></boolean></boolean></float></int></boolean></boolean></boolean></boolean></boolean></boolean></boolean></boolean></boolean></boolean></int></int></boolean></boolean></int></int></int></int></int></int></int>


-
avformat/mxfenc : SMPTE RDD 48:2018 Amd 1:2022 support
14 mars 2023, par Jerome Martinez