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  • Participer à sa traduction

    10 avril 2011

    Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
    Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
    Actuellement MediaSPIP n’est disponible qu’en français et (...)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Contribute to translation

    13 avril 2011

    You can help us to improve the language used in the software interface to make MediaSPIP more accessible and user-friendly. You can also translate the interface into any language that allows it to spread to new linguistic communities.
    To do this, we use the translation interface of SPIP where the all the language modules of MediaSPIP are available. Just subscribe to the mailing list and request further informantion on translation.
    MediaSPIP is currently available in French and English (...)

Sur d’autres sites (14223)

  • How to render animated content in backend using nodejs ?

    29 novembre 2018, par user9964622

    I have created animation using tweenjs and createjs libraries createjs and tweenjs, now, I’d like to convert these animations to video files (MPEG4, or other, doesn’t matter) or how can I render it in the backend using nodejs ?

    I have animation looking like this : Animated

    Here is solution I have tried so far using nodejs and ffmpeg module

    var express = require('express');
    var cors = require('cors')
    var path = require('path');
    var app = express();
    var ffmpeg = require('ffmpeg');
    //Cors Middleware
    app.use(cors());
    // Body Parser Middleware
    app.use(bodyParser.json())
    // Port Number
    const port = process.env.PORT || 8000;
    //video processing

    try {
       var process = new ffmpeg('/path/to/your_movie.mp4');
       process.then(function (video) {

           video
           .setVideoSize('640x?', true, true, '#fff')
           .audioCodec('libmp3lame')
           .videoCodec('libx264')
           .setAudioCodec('libfaac')
           .setAudioChannels(2)
           .save('/path/to/save/your_movie.mp4', function (error, file) {
               if (!error)
                   console.log('Video file: ' + file);
           });

       }, function (err) {
           console.log('Error: ' + err);
       });
    } catch (e) {
       console.log(e.code);



    app.use('/video', video);
    app.get('/', (req, res) => {
     res.send('invaild endpoint');
    });

    app.get('*', (req, res) => {
     res.sendFile(path.join(__dirname + '/video-client/dist/video-client/index.html'));
    });

    // Start Server
    app.listen(port, () => {
     console.log('Server started on port '+port);
    });

    Here is tutorial of what I want to achieve but its written in js and PHP , I want the same but in nodejs html canvas animations to video

    I am new to nodejs and backend stuff in general, unfortunately, my solution does not work so far, and I am stuck. I need help

    Is this the right way to create video from animation if not what is the best way ? ,

    please help, any suggestion or tutorials will be appreciated, thanks

  • How to stream FFmpeg h.264 encoded output using UDP without the in-built UDP method

    19 juillet 2021, par guidingfox

    I am trying to create a remote desktop application and I have a pretty good idea on how I'll capture the screen, encode it to h.264 or HEVC and then write it to a file.

    


    In my case though, I want to have this encoded stream sent over UDP, but without the in-built streaming method of ffmpeg for better control over it.

    


    This is how I think it works, please correct me if I'm wrong :

    


     1. Capture and encode the video
 2. Poll the ffmpeg buffer for new frames. 
 3. Serialise the video
 4. create an RTP/RTSP packet 
 5. Stream that packet over UDP.


    


    But I am confused as to how I'll implement the steps 2-4 in code (C++).
I am not even sure if this is the right approach.

    


    So any help/resources to get me started on this would be greatly appreciated.

    


  • Set up a TV like RTMP channel

    17 mars 2015, par JohnWolf

    I’m looking for the best way to play a sequence of videos at specific times on a RTMP channel. Right now, I’ve setup a few things that seem viable to achieve this :

    1. Setup a Wowza Streaming Engine on a server
    2. Setup a Wowza Streaming Cloud account, that receives the stream from the server and broadcasts it with different qualities.

    Now I plugged a RTMP stream into the Wowza Cloud and was able to play it in different qualities on all browsers and devices. That’s the end game.

    I was able to play videos on the stream using ffmpeg and started to work on having video playlists running.

    So my question is simple :

    Do you think it’s a good way to do this ? How would you do it otherwise ?

    Thanks
    John