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The Great Big Beautiful Tomorrow
28 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Texte
Autres articles (111)
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Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Soumettre bugs et patchs
10 avril 2011Un logiciel n’est malheureusement jamais parfait...
Si vous pensez avoir mis la main sur un bug, reportez le dans notre système de tickets en prenant bien soin de nous remonter certaines informations pertinentes : le type de navigateur et sa version exacte avec lequel vous avez l’anomalie ; une explication la plus précise possible du problème rencontré ; si possibles les étapes pour reproduire le problème ; un lien vers le site / la page en question ;
Si vous pensez avoir résolu vous même le bug (...)
Sur d’autres sites (10930)
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Generate and concatenate videos from images with ffmpeg in single command
17 août 2022, par YulkyTulkyMy goal is to generate a video from images. Let's say I have 2 images
1.png
and2.png
.

I can do


ffmpeg -loop 1 1.png -t 3 1.mp4



ffmpeg -loop 1 2.png -t 5 2.mp4



to create a 3 second video from the first image and 5 second video from the second image.


Then, I merge the two videos using


ffmpeg -i 1.mp4 -I 2.mp4 -filter_complex "concat" final.mp4 



to create my final 8 second video.


This process seems extremely inefficient, and I feel I do not have to use all this processing power+disk reading/writing to create 2 intermediary video files when I only want the one final video.


Is there a way to execute this entire process in one ffmpeg command (efficiently) ?


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How can I play audio file(.mp3, .flac, .wav) and then loop over it (mix every few seconds) another audio file(wav) using ffmpeg
11 mars 2019, par lukistarI got two different commands.
ffmpeg -i input.mp3 -i second.mp3 -filter_complex "[0:a]atrim=end=10,asetpts=N/SR/TB[begin];[0:a]atrim=start=10,asetpts=N/SR/TB[end];[begin][1:a][end]concat=n=3:v=0:a=1[a]" -map "[a]" output
This command inserts second.mp3 into input.mp3. It seems to always keep the parameters of input.mp3. It inserts it in exact 10 seconds of input.mp3.
Here is the second command :
ffmpeg -i input.mp3 -i second.mp3 -filter_complex "[1:a]adelay=10000|10000[1a];[0:a][1a]amix=duration:first" output
This command is closer to my final goal. It plays input.mp3 and in exact 10 seconds it plays along second.mp3 without stopping input.mp3’s sound.(I think that’s called mixing ?)
My final goal is to create final.mp3.
Its duration must always equal input.mp3 duration. It must keep the samplerate, the count of channels, etc of input.mp3
When playing final.mp3, it must play the whole input.mp3.
But each 10-15 seconds, it must play second.mp3 without stopping input.mp3.(mix)
It could be said that I must use "Second command" but in a loop.
It would be great if there is one-line command for that in ffmpeg.
I am working with flac, mp3 and wav and both of the commands were suitable for that.For example :
input.mp3 could be 40 seconds long.
second.mp3 could be 2 seconds long.
When I play final.mp3 it will be 40 seconds long, but each 10-15 seconds(on random) it will play second.mp3 at the same time as input.mp3.
Sadly I have no experience with ffmpeg, both of the commands I got are answers to questions here in stackoverflow. Hope somebody can help me. Thank you !
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JavaCV Video Player with FFmpeg and JavaFx
2 juin 2021, par ِِYazdan NaderiI want to create a media player using Java CV, but I can not adjust the frame rate
And because of this, some videos play fast and some play slow


Is it possible to read the information of a video through a FFmpegFrameGrraber object and set it in another object to solve the problem ?
Of course, I did this and did not get an answer, but if there is another way, please help


playThread = new Thread(new Runnable() {
 public void run() {
 try {
 final String videoFilename = "E:\\Java\\s1\\3.mp4";
 final String videoFilename2 = "E:AudioVideo.mp4";
 final String videoFilename3 = "E:\\1.mp4";
 final String videoFilename4 = "E:\\Java\\s1\\3.mp4";


 FFmpegFrameGrabber grabber = new FFmpegFrameGrabber(videoFilename);



 grabber.start();

 grabber.setFrameRate(30.00);


 primaryStage.setWidth(grabber.getImageWidth());
 primaryStage.setHeight(grabber.getImageHeight());

 final AudioFormat audioFormat = new AudioFormat(grabber.getSampleRate(), 16, grabber.getAudioChannels(), true, true);

 final DataLine.Info info = new DataLine.Info(SourceDataLine.class, audioFormat);
 final SourceDataLine soundLine = (SourceDataLine) AudioSystem.getLine(info);
 soundLine.open(audioFormat);
 soundLine.start();

 JavaFXFrameConverter converter = new JavaFXFrameConverter();

 ExecutorService executor = Executors.newSingleThreadExecutor();

 while (!Thread.interrupted()) {
 Frame frame = grabber.grab();
 if (frame == null) {
 break;
 }
 if (frame.image != null) {
 final Image image = converter.convert(frame);//
 Platform.runLater(() -> {
 
 imageView.setImage(image);

 });
 }
 else if (frame.samples != null) {
 final ShortBuffer channelSamplesShortBuffer = (ShortBuffer) frame.samples[0];
 channelSamplesShortBuffer.rewind();

 final ByteBuffer outBuffer = ByteBuffer.allocate(channelSamplesShortBuffer.capacity() * 2);

 for (int i = 0; i < channelSamplesShortBuffer.capacity(); i++) {
 short val = channelSamplesShortBuffer.get(i);
 outBuffer.putShort(val);
 }

 try {



 executor.execute(() -> {
 soundLine.write(outBuffer.array(), 0, outBuffer.capacity());
 outBuffer.clear();
 });
 } catch (Exception interruptedException) {
 Thread.currentThread().interrupt();
 }
 }

 }
 executor.shutdownNow();
 executor.awaitTermination(10, TimeUnit.SECONDS);

 soundLine.stop();
 grabber.stop();
 grabber.release();
 Platform.exit();
 } catch (Exception exception) {
 LOG.log(Level.SEVERE, null, exception);
 System.exit(1);
 }
 }
 });
 playThread.start();
 }