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  • Le profil des utilisateurs

    12 avril 2011, par

    Chaque utilisateur dispose d’une page de profil lui permettant de modifier ses informations personnelle. Dans le menu de haut de page par défaut, un élément de menu est automatiquement créé à l’initialisation de MediaSPIP, visible uniquement si le visiteur est identifié sur le site.
    L’utilisateur a accès à la modification de profil depuis sa page auteur, un lien dans la navigation "Modifier votre profil" est (...)

  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

  • Configurer la prise en compte des langues

    15 novembre 2010, par

    Accéder à la configuration et ajouter des langues prises en compte
    Afin de configurer la prise en compte de nouvelles langues, il est nécessaire de se rendre dans la partie "Administrer" du site.
    De là, dans le menu de navigation, vous pouvez accéder à une partie "Gestion des langues" permettant d’activer la prise en compte de nouvelles langues.
    Chaque nouvelle langue ajoutée reste désactivable tant qu’aucun objet n’est créé dans cette langue. Dans ce cas, elle devient grisée dans la configuration et (...)

Sur d’autres sites (11956)

  • lavu/random_seed : use arc4random() when available

    7 décembre 2015, par Ganesh Ajjanagadde
    lavu/random_seed : use arc4random() when available
    

    arc4random() was designed as a superior interface for system random
    number generation, designed for OpenBSD and subsequently incorporated by
    other BSD’s, Mac OS X, and some non-standard libc’s. It is thus an improvement to
    use it whenever available.

    As a side note, this may or may not get included in glibc, and there is
    a proposal to create a posix_random family based on these ideas :
    http://austingroupbugs.net/view.php?id=859.

    Tested on Mac OS X.

    Signed-off-by : Ganesh Ajjanagadde <gajjanagadde@gmail.com>

    • [DH] configure
    • [DH] libavutil/random_seed.c
  • FFmpeg overlay filter_complex is slow on Android

    15 septembre 2019, par nor0x

    I’m using FFmpeg on Android (Xamarin) to add a watermark to a video. I have tested the operation with multiple videos and i think overall performance is pretty bad. I wanted to share my results and see how if anyone has similar or better benchmarks.

    I’m using the following command for adding a png watermark to the video.

    $"-i {video} -i {watermark} -filter_complex \"overlay=W-w-5:H-h-5\" -codec:a copy -preset ultrafast -loglevel debug {output} -y";

    The watermark is a 150x150 png with a filesize of 18KB.

    Video 1
    - 13 seconds
    - 3840x2160
    - 60FPS
    - 125MB
    FFmpeg duration : 156 seconds

    Video 2
    - 4 seconds
    - 3840x2160
    - 30FPS
    - 17MB
    FFmpeg duration : 35 seconds

    Video 3
    - 10 seconds
    - 1920x1080
    - 60FPS
    - 35MB
    FFmpeg duration : 79 seconds

    What do you think of these results, is it legit that adding an overlay takes that long ? Maybe there is something wrong with my command ? I ran these tests on an Asus Zenfone 6 (Snapdragon 855, 8GB RAM)

    EDIT :
    I’m using FFmpeg version 3.0.1.1 compiled for ARM. (https://github.com/gperozzo/XamarinAndroidFFmpeg/tree/master/binary/3.0.1.1/arm).

    All videos are mp4 files with the H.264 format.

  • How to have avbin.dll in a local directory (not C :\Windows\System) (for pyglet 1.2.4)

    16 mai 2019, par Doot

    Using pyglet 1.2.4, I am using avbin.dll to allow me to play audio and all sources say it needs to go into C :\Windows\System. This works, but I would like to put in in a local folder, so that when it is downloaded, the user does not need to explicitly put it there.

    How can I make it so that I specify the directory of avbin.dll/have in the same folder as the code ?

    Here, avbin.dll is in the folder with the code, but I can’t find how they did it.
    https://github.com/surajsinghbisht054/Python-Media-Player/tree/master/Python%20Media%20Player%20Version%200.0.1/Tools
    I tried going through it but I didn’t find anything

    I tried

    pyglet.options["search_local_libs"]

    but it was already set to true.

    I also added it to the path variable, but this didn’t change anything.

    The intention was to be able to play audio files.

    Additionally :
    Using pyglet 1.4, I tried using ffmpeg and ffmpeg-pyglet, which works great, except that pyglet.app.run() is required to stop the first part of the track playing on repeat, but its mainloop interferes with tkinter’s and I can’t seem to get either working in threads, which is why I reverted back to 1.2.4.