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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • ANNEXE : Les plugins utilisés spécifiquement pour la ferme

    5 mars 2010, par

    Le site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)

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  • Displaying YUV420 data using Opengles shader is too slow

    28 novembre 2012, par user1278982

    I have a child thread called A to decode video using ffmpeg on iPhone 3GS, another thread called B to display yuv data, in thread B, I used glSubTexImage2D to upload Y U V textures, and then convert yuv data to RGB in shader, but the frame rate in the decode thread is only 15fps.Why ?

    Update :
    The frame size is 720 * 576.
    I also found something interesting that if I didn't start the thread displaying the YUV data, the frame rate calculated in the decode thread is 22 fps,otherwise 15 fps.So I think that my displaying method must be inefficient.the code as below.

    I have a callback in the decode thread :

    typedef struct _DVDVideoPicture
    {
      char *plane[4];
      int iLineSize[4];
    }DVDVideoPicture;

    void YUVCallBack(void *pYUVData, void *pContext)
    {
      VideoView *view = (VideoView *)pContext;
      [view.glView copyYUVData:(DVDVideoPicture *)pData];
      [view calculateFrameRate];
    }

    The copyYUVData method extract the y u v planes separately. The following is displaying thread method.

  • "Moov Atom not Found " while converting .m4a into .mp3 audio file ?

    22 juillet 2021, par Comrade Shiva

    when i was converting iphone Audio recording .m4a file into .mp3 format at that time i got error "Moov Atom not found" showing on the screen,,,,
so i tried to check this error on internet ,found that some ffmpeg commands and recover_mp4's commands but same error showing on the screen ,,,,
it may be my Audio file was damaged so any solution to recover the audio file ,,,,,
recover_mp4.exe showing some commands and claiming to recover file but in my lappy its not workable When ffmpeg is used
when recover_mp4 is used

    


  • Cannot use FFmpeg in Xcode iOS Project (file .h not found)

    19 mars 2016, par BlackBox

    I followed almost step by step this guide.

    Almost because I downloaded, as a user suggested, ffmpeg ios library already built from here

    I followed from "Linking static libraries in Xcode" but I cannot import anyway the header files of ffmpeg. (So I got the .a files)

    For example

    #include "avformat.h"
    // or
    #import "libavformat/avformat.h"
    // or
    #import <libavformat></libavformat>avformat.h>

    Everything that I use does not work.

    I specify that those .a files are currently in my project directory, indeed, if I import the .a file, it doesn’t complain that it isn’t found, but when compiling, it complains about UTF-8 stuff because .a files are object libraries and cannot be imported that way.

    I put also the Header Search Paths for the project as it was suggested and the config.log file but nothing.

    Also I see libraries are missing from every project example of FFmpeg I was able to find on GitHub.

    Any ideas ?