
Recherche avancée
Médias (1)
-
The Great Big Beautiful Tomorrow
28 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Texte
Autres articles (98)
-
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
-
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (6034)
-
vc-1 : Optimise parser (with special attention to ARM)
23 avril 2014, par Ben Avisonvc-1 : Optimise parser (with special attention to ARM)
The previous implementation of the parser made four passes over each input
buffer (reduced to two if the container format already guaranteed the input
buffer corresponded to frames, such as with MKV). But these buffers are
often 200K in size, certainly enough to flush the data out of L1 cache, and
for many CPUs, all the way out to main memory. The passes were :1) locate frame boundaries (not needed for MKV etc)
2) copy the data into a contiguous block (not needed for MKV etc)
3) locate the start codes within each frame
4) unescape the data between start codesAfter this, the unescaped data was parsed to extract certain header fields,
but because the unescape operation was so large, this was usually also
effectively operating on uncached memory. Most of the unescaped data was
simply thrown away and never processed further. Only step 2 - because it
used memcpy - was using prefetch, making things even worse.This patch reorganises these steps so that, aside from the copying, the
operations are performed in parallel, maximising cache utilisation. No more
than the worst-case number of bytes needed for header parsing is unescaped.
Most of the data is, in practice, only read in order to search for a start
code, for which optimised implementations already existed in the H264 codec
(notably the ARM version uses prefetch, so we end up doing both remaining
passes at maximum speed). For MKV files, we know when we’ve found the last
start code of interest in a given frame, so we are able to avoid doing even
that one remaining pass for most of the buffer.In some use-cases (such as the Raspberry Pi) video decode is handled by the
GPU, but the entire elementary stream is still fed through the parser to
pick out certain elements of the header which are necessary to manage the
decode process. As you might expect, in these cases, the performance of the
parser is significant.To measure parser performance, I used the same VC-1 elementary stream in
either an MPEG-2 transport stream or a MKV file, and fed it through ffmpeg
with -c:v copy -c:a copy -f null. These are the gperftools counts for
those streams, both filtered to only include vc1_parse() and its callees,
and unfiltered (to include the whole binary). Lower numbers are better :Before After
File Filtered Mean StdDev Mean StdDev Confidence Change
M2TS No 861.7 8.2 650.5 8.1 100.0% +32.5%
MKV No 868.9 7.4 731.7 9.0 100.0% +18.8%
M2TS Yes 250.0 11.2 27.2 3.4 100.0% +817.9%
MKV Yes 149.0 12.8 1.7 0.8 100.0% +8526.3%Yes, that last case shows vc1_parse() running 86 times faster ! The M2TS
case does show a larger absolute improvement though, since it was worse
to begin with.This patch has been tested with the FATE suite (albeit on x86 for speed).
Signed-off-by : Michael Niedermayer <michaelni@gmx.at>
-
How can I find get the frame number from a gif file using ffmpeg's AVFormatContext struct ?
17 décembre 2015, par user1400047I searched from all the subnode of AVFormatContext, buf just found the fps. no frame numbers or duration info at all. who can help me ?
-
Merging TCP and UDP packets using FFmpeg
18 décembre 2015, par October GladiolusFirst, i have encoded TCP and UDP packets which are received from different tunnels, i need to decode these packets using FFmpeg. Now, the TCP packets have to be sent to a buffer that feeds the FFmpeg, while the UDP packets are supposed to go directly to the FFmpeg. The question is : does the FFmpeg have the ability to merge the TCP and UDP packets according to their sequence numbers ? or is there any other way to do so. Thanks