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  • ffmpeg command to scale, show images at exactly 130bpm [closed]

    17 août 2023, par S. Imp

    I have a sequence of images which I would like to display to some music that plays at 130bpm. I'll also need to scale the images, which are a rather strange 2673x2151 pixels each down to something, ideally something that would fit without stretching inside a 1080p frame — e.g. 1342x1080.

    


    130BPM yields weirdness with frame rates. There are 2.16666666667 (13/6) beats per second. This being the case, I can't figure out how many frames to show each each image at the usual frame rates (24, 25, 30 fps). If I could make a movie with a frame rate of 2.16666667 frames per second, i could simply show each image for one frame. This seems like it might actually be optimal — it would probably make a a very compact video file, right ??

    


    Alternatively, if we must set the frame rate to an positive integer value, 13 frames per second works if we just display each image for six frames. 13 FPS means 780 frames per minute. 780 frames divided by 130 beats means 6 frames per beat.

    


    Finally, my images are named j1.jpg, j2.jpg, j3.jpg, etc.

    


    Can someone help me concoct an ffmpeg command to assemble these images into a video with each image lasting one beat at 130BPM ? I've been trying to massage this command, which does assemble the images into a movie, but my attempts to specify a frame rate have had weird effects. E.g., doing a -r results in strange videos that change image very erratically. I think it's because there's a setpts=N/25/TB bit in there.

    


    ffmpeg -pattern_type glob -i "j*.jpg" -filter_complex "[0]reverse[r];[0][r]concat,loop=2:250,setpts=N/25/TB,scale=1342:1080" -pix_fmt yuv420p -c:v libx264 -preset slow -b:v 3500k output_looped.mp4


    


    Also, I don't understand what the 250 means in loop=2:250. If someone could explain that to me, I'd be grateful.

    


  • ffmpeg to hold last frame 10 seconds and show countdown text on video

    12 septembre 2023, par mikezang

    I have a video and I want to hold last frame for 10 seconds, and display a countdown text on the top right video, I knew hold last frame in 10 seconds as below

    


    ffmpeg -i %1.mp4 -vf tpad=stop_mode=clone:stop_duration=%2 %1-%2s.mp4


    


    I also know how to show countdown

    


    ffmpeg -i %1.mp4 -filter_complex "drawtext=fontfile='/WINDOWS/Fonts/Arial.ttf':text='%%{eif\:11-t\:d}':fontcolor=black:fontsize=24:x=w-tw-30:y=th-10:box=1:boxcolor=orange@0.4:boxborderw=10:enable='between(t,0,10)'" -c:a copy  %1-countdown.mp4


    


    My question is how can I hold last frame in 10 seconds and show countdown in that 10 seconds ? the last video will be original length + last frame in 10 seconds with countdown, does anyone help me ?

    


  • Skipping extractors execution since zero extractors were registered (Use `node —trace-warnings ...` to show where the warning was created)

    28 septembre 2023, par Parkster00

    I'm following a Discord Music Bot tutorial that uses ffmpeg, here is index.js

    


    require("dotenv").config();

const { REST } = require("@discordjs/rest");
const { Routes } = require("discord-api-types/v9");
const { Client, Collection, Intents } = require('discord.js');
const { Player } = require("discord-player");

const fs = require("node:fs");
const path = require("node:path");

const client = new Client({
    intents: ["Guilds", "GuildMessages", "GuildVoiceStates"]
});

// Set up our commands into an array
const commands = [];
client.commands = new Collection();

const commandsPath = path.join(__dirname, "commands");
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith(".js"));

for (const file of commandFiles) {
    console.log(`${file}`)
    console.log(`${commandsPath}`)
    const filePath = path.join(commandsPath, file);
    console.log(`${filePath}`)
    const command = require(filePath);

    client.commands.set(command.data.name, command);
    commands.push(command.data.toJSON());
}

// Create the player, highest quality audio
client.player = new Player(client, {
    ytdlOptions: {
        quality: "highestaudio",
        highWaterMark: 1 << 25
    }
});

// Commands are registered
client.on("ready", () => {
    const guild_ids = client.guilds.cache.map(guild => guild.id);

    const rest = new REST({ version: "9" }).setToken(process.env.TOKEN);
    for (const guildId of guild_ids) {
        rest.put(Routes.applicationGuildCommands(process.env.CLIENT_ID, guildId), {
            body: commands
        })
            .then(() => console.log(`Added commands to ${guildId}`))
            .catch(console.error);
    }

});

client.on("interactionCreate", async interaction => {
    if (!interaction.isCommand()) return;

    const command = client.commands.get(interaction.commandName);
    if (!command) return;

    try {
        await command.execute({ client, interaction });
    }
    catch (err) {
        console.error(err);
        await interaction.reply("An error occured while executing that command.");
    }
});

console.log(process.env.TOKEN);
client.login(process.env.TOKEN);


    


    And here is play.js where I think the error originates :

    


    const { SlashCommandBuilder } = require("@discordjs/builders");
const { EmbedBuilder } = require("discord.js");
const { QueryType } = require('discord-player');


module.exports = {
    data: new SlashCommandBuilder()
        .setName("play")
        .setDescription("Plays a song.")
        .addSubcommand(subcommand => {
            return subcommand
                .setName("search")
                .setDescription("Searches for a song.")
                .addStringOption(option => {
                    return option
                        .setName("searchterms")
                        .setDescription("search keywords")
                        .setRequired(true);
                })
        })
        .addSubcommand(subcommand => {
            return subcommand
                .setName("playlist")
                .setDescription("Plays playlist from YT")
                .addStringOption(option => {
                    return option
                        .setName("url")
                        .setDescription("playlist url")
                        .setRequired(true);

                })
        })
        .addSubcommand(subcommand => {
            return subcommand
                .setName("song")
                .setDescription("Plays song from YT")
                .addStringOption(option => {
                    return option
                        .setName("url")
                        .setDescription("url of song")
                        .setRequired(true);

                })
        }),
    execute: async ({ client, interaction }) => {

        if (!interaction.member.voice.channel) {
            await interaction.reply("You must be in a voice channel to use this command.");
            return;
        }

        const queue = await client.player.nodes.create(interaction.guild);

        if (!queue.connection) await queue.connect(interaction.member.voice.channel)

        let embed = new EmbedBuilder();
        if (interaction.options.getSubcommand() === "song") {
            let url = interaction.options.getString('url');

            const result = await client.player.search(url, {
                requestedBy: interaction.user,
                searchEngine: QueryType.YOUTUBE_VIDEO
            });

            console.log(result.tracks);

            if (result.tracks.length === 0) {
                await interaction.reply("no results found");
                return
            }

            const song = result.tracks[0];
            await queue.addTrack(song);

            embed
                .setDescription(`Added **[${song.title}](${song.url})** to the queue.`)
                .setThumbnail(song.thumbnail)
                .setFooter({ text: `Duration: ${song.duration}` });
        }

        else if (interaction.options.getSubcommand() === "playlist") {
            let url = interaction.options.getString('url');

            const result = await client.player.search(url, {
                requestedBy: interaction.SlashCommandBuilder,
                searchEngine: QueryType.YOUTUBE_PLAYLIST,
            });

            if (result.tracks.length === 0) {
                await interaction.reply("no playlist found");
                return
            }

            const playlist = result.playlist;
            await queue.addTracks(playlist);

            embed
                .setDescription(`Added **[${playlist.title}](${playlist.url})** to the queue.`)
                .setThumbnail(playlist.thumbnail)
                .setFooter({ text: `Duration: ${playlist.duration}` });
        }

        else if (interaction.options.getSubcommand() === "search") {
            let url = interaction.options.getString('searchterms');

            const result = await client.player.search(url, {
                requestedBy: interaction.SlashCommandBuilder,
                searchEngine: QueryType.AUTO,
            });

            if (result.tracks.length === 0) {
                await interaction.reply("no results found");
                return
            }

            const song = result.tracks[0]
            await queue.addTrack(song);

            embed
                .setDescription(`Added **[${song.title}](${song.url})** to the queue.`)
                .setThumbnail(song.thumbnail)
                .setFooter({ text: `Duration: ${song.duration}` });
        }

        if (!queue.playing) await queue.play();

        await interaction.reply({
            embeds: [embed]
        })
    }
}


    


    Is ffmpeg called differently now ? Am I doing something wrong ?

    


    I've tried different installs of Ffmpeg and none seem to work, so I'd imagine it originates somewhere in my code.