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    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
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  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
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Sur d’autres sites (6298)

  • Get Stream and save as jpeg file from IP Camera using ffmpeg

    10 novembre 2011, par mekici

    How i can get stream from Ip Camera, Its using RTP, stream is MPEG4, i have multicast address and port,and i have ip camera's IP address and Port Number. And I cant reach via http forexample (http://ip/jpeg) And I cant reach stream with VLC Player too. forexample (rtp ://ipadressofcam:port) and (rtp ://multicastaddress:port)
    So What is ffmpeg command of that ?
    I have windows OS, I only write code with C#, I dont know, c or c++.
    But producer created their own ocx which used for viewing cam,that plugin can work on .net but i dont want to use it becouse it doesnt have much funcionality, I mean you cant get current picture or snapshot of cams, thats why i have to do it myself i already asked before in that link
    Thanks

  • Change file format from flv to anything android will play

    19 octobre 2011, par Bilthon

    I need to take this file which encoded is in h264 but in a flv container and just put it in a mp4, 3gp or whatever file format the android MediaPlayer will understand.

    I want to do this natively. As I will not be decoding nor encoding anything I think I will not be wasting a lot of power (am I wrong ?)

    I followed the instructions from here http://www.roman10.net/?p=394 and could sucessfully compile and use ffmpeg and use it with mp4 and 3gp files.

    But when it comes to flv files it fails. I understand there is no format definition for flv files in that specific port of ffmpeg for android.

    There is no libavformat/flv.h header file for instance.

    Maybe that's why this works :

    extern AVInputFormat ff_mov_demuxer ;
    av_register_input_format(&ff_mov_demuxer) ;

    While this fails :

    extern AVInputFormat ff_flv_demuxer;
    av_register_input_format(&ff_flv_demuxer);

    Question is, is there a light at the end of the tunnel ? has someone done something similar ? is it useful ? I mean, I can always just throw the flv media file into a flash player and voila.. the thing is that this would be a parcial solution, as it will not work for all those folks running slower devices that can't yet run Flash.

    Nelson

    PS. Just in case. Here's some info about the file I'm talking about :

    ffmpeg -i rio.flv
    ffmpeg version N-32624-gea8de10, Copyright (c) 2000-2011 the FFmpeg developers
     built on Sep 15 2011 23:31:42 with gcc 4.5.2
     configuration: --enable-libfaac --enable-libmp3lame --enable-librtmp --enable-libtheora --enable-libx264 --enable-libxvid --enable-gpl --enable-nonfree
     libavutil    51. 16. 0 / 51. 16. 0
     libavcodec   53. 15. 0 / 53. 15. 0
     libavformat  53. 12. 0 / 53. 12. 0
     libavdevice  53.  3. 0 / 53.  3. 0
     libavfilter   2. 42. 0 /  2. 42. 0
     libswscale    2.  1. 0 /  2.  1. 0
     libpostproc  51.  2. 0 / 51.  2. 0

    Seems stream 0 codec frame rate differs from container frame rate: 2000.00 (2000/1) -> 14.99 (15000/1001)
    Input #0, flv, from 'rio.flv':
     Duration: 00:01:00.06, start: 0.000000, bitrate: 783 kb/s
       Stream #0.0: Video: h264 (Main), yuv420p, 704x480 [SAR 10:11 DAR 4:3], 14.99 tbr, 1k tbn, 2k tbc
  • ffmpeg playback on android

    11 avril 2012, par Sasha

    I managed to compile ffmpeg libs for Android and i am able to load them in my jni Android app. Now started calling the ffmpeg functions and following the online tutorials. I read there that I need also SDL port for Android in order to render audio/video.

    I have looked at libsdl and it seems quite complex to use on Android, especially since I just need sequential render of audio/video media samples, is there some simpler solution (with examples) how to render the decoded buffers ? Should I pass decoded media buffers from frrmpeg back to java for rendering ?

    If I have to use SDL, is there some tutorial how to easy integrate it on Android with ffmpeg ?