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  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • Use, discuss, criticize

    13 avril 2011, par

    Talk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
    The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
    A discussion list is available for all exchanges between users.

  • Contribute to a better visual interface

    13 avril 2011

    MediaSPIP is based on a system of themes and templates. Templates define the placement of information on the page, and can be adapted to a wide range of uses. Themes define the overall graphic appearance of the site.
    Anyone can submit a new graphic theme or template and make it available to the MediaSPIP community.

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  • Creating A Lossless SMC Encoder

    26 avril 2011, par Multimedia Mike — General

    Look, I can’t explain how or why I come up with this stuff. For some reason, I thought it would be interesting to write a new encoder for the Apple SMC video codec. I can’t even remember why. I just sat down the other day, started writing, and now I have a lossless SMC encoder that I’m not sure what to do with. Maybe this is to be my new thing— writing encoders for marginal multimedia formats.

    Introduction
    SMC is a vector quantizer (a lossy method) but I decided to attack it from the angle of lossless encoding. A.k.a. Apple Graphics Codec, SMC operates on 4x4 blocks in an 8-bit paletted colorspace. Each 4x4 block can be encoded with 1, 2, 4, 8, or 16 colors. Blocks can also be skipped (copied from previous frame) or copied from blocks rendered immediately prior within the same frame.

    Step 1 : Validating Infrastructure
    The goal of this step is to encode the most braindead SMC frame possible and see if FFmpeg/libav’s QuickTime muxer can create a valid file. I think the simplest frame would be one in which each vector is encoded with the single-color mode, starting with color 0 and incrementing through the palette.

    Status : Successful. The only ’trick’ was to set avctx->bits_per_coded_sample to 8. (For fun, this can also be set to 40 (8 | 0x20) to specify a grayscale palette.)



    Step 2 : Preprocessing
    The video frames will arrive at the encoder as 32-bit RGB. These will need to be converted to a paletted colorspace before encoding. I don’t want to use FFmpeg’s default dithering approach as this will result in a substantial loss of quality as described in this post. I would rather maintain a palette built from observed colors throughout successive frames. If the total number of unique observed colors ever exceeds 256, error out.

    That’s what I would like to do. However, I noticed that FFmpeg/libav’s QuickTime muxer has never taken into account the possibility of encoding palettes. The path of least resistance in this case is to dither the input to match QuickTime’s default 8-bit palette (if a paletted QuickTime file does not specify a palette, a default 1-, 2-, 4-, or 8-bit palette is selected).

    Status : Successful, if slow. I definitely need to optimize this step later.

    Step 3 : Most Naive Encoding
    The most basic encoding is to "encode" each block as a 16-color block. This will actually result in a slightly larger frame size than a raw encoding since each 4x4 block will be prepended by a byte opcode (0xE0 in this case) to indicate encoding mode. This should demonstrate that the encoder is functioning at the most basic level.

    Status : Successful. Try not to laugh too hard at the Big Buck Bunny dithered to an 8-bit palette :



    Step 4 : Better Representation
    It seems to me that encoding this format (losslessly) will entail performing vector operations on lots of 16-element (4x4-pixel) vectors. These could be done on the frame as-is, but it strikes me as more efficient and perhaps less error prone to rearrange the input images into a vector of vectors (or array of arrays if you prefer) :

      0  1  2  3  w ...
      4  5  6  7  x ...
      8  9  A  B  y ...
      C  D  E  F  z ...
    
      0 : [0 1 2 3 4 5 6 7 8 9 A B C D E F]
      1 : [...]
    

    Status : Successful.

    Step 5 : Add Interframe Skip Codes
    Time to add a bit of brainpower to the proceedings : On non-keyframes, compare the current vector to the vector at the same position from the previous frame.

    Test this by encoding a pair of identical frames. Ideally, all codes should be skip codes.

    Status : Successful, though my vector matching function could probably be improved.

    Step 6 : Analyze Blocks For Optimal Color Coding
    This is where things get potentially interesting, algorithmically. At least, I need to figure out (or look up) an algorithm to count the unique elements in a vector.

    Naive algorithm (i.e., first thing I can think of) :

    • initialize a count variable to 0
    • initialize an array of 256 flags to false
    • for each 8-bit element in vector :
      • if flag array[element] is 0, set array[element] to true and increment count

    Status : Successful. Here is the distribution for the 640x360 Big Buck Bunny title :

    1194 4636 4113 2140 1138 568 325 154 80 36 9 5 2 0 0 0

    Or, in pretty graph form, demonstrating that vectors with few distinct elements dominate :



    Step 7 : Encode Monochrome Blocks
    At this point, the structure is starting to come together pretty well. This phase involves encoding a 0x60 opcode and a palette index when the count_distinct() function returns 1.

    Status : Absolutely no problem.

    Step 8 : Encode 2-, 4-, and 8-color Modes
    This step is a little more involved. This is where SMC’s 2-, 4-, and 8-color circular palette caches come into play. E.g., when the first 2-color block is encoded, the pair of colors it uses will be inserted into entry 0 of the 2-color cache. During the next 2-color block encoding, if the block uses a pair of colors that already occurs in the cache, the encoding can reference that cache entry. Otherwise, it adds the pair to the next available cache entry, looping back around to 0 as necessary.

    I think I should modify the count_distinct() function to also return a 16-byte array that contains a sorted list of the palette indicies used in the vector. The color pair cache will contain 256 16-bit, 32-bit ints for the quads and 64-bit ints for the octets. This will allow a slightly faster linear cache search.

    Status : The 2-color encoding wasn’t too much trouble and I was able to adapt it to the 4-color mode pretty quickly afterward. I’m still having trouble with the insane 8-color coding mode, though. So that’s commented out for the time being.

    Step 9 : Run Encoding and Putting It All Together
    For each frame, convert the input pixels to a paletted format via one method or another (match to default QuickTime palette for first pass). Then, preprocess each vector to determine the minimum number of elements that can be used to represent it, storing the sorted list of distinct colors in a separate array. The number of elements can either be 0 (only for interframes and indicates a skip block), 1, 2, 4, 8, or 16. Also during this phase, for each vector after the first, test if the vector is the same as the previous vector. If it is, denote this fact in the preprocessed encoding (set the high bit of the element count number).

    Finally, pack it into the bytestream. Iterate through the element count array and search for the longest runs of elements that are encoded with the same mode (up to 256 for skip modes, up to 16 for other modes). If the high bit of an element count is set, that indicates that a copy mode can be encoded. Look for the longest run of element counts with the high bit set and encode a copy mode.

    Status : In-process. Will finish this as motivation strikes.

  • Révision 17911 : Comparaion ’ =’ dans le scheduler de taches : cela permet d’ajouter une tache et...

    18 mai 2011, par cedric -

    define(’_DIRECT_CRON_FORCE’,true) ; même si le hit dure moins d’une seconde.

  • CD-R Read Speed Experiments

    21 mai 2011, par Multimedia Mike — Science Projects, Sega Dreamcast

    I want to know how fast I can really read data from a CD-R. Pursuant to my previous musings on this subject, I was informed that it is inadequate to profile reading just any file from a CD-R since data might be read faster or slower depending on whether the data is closer to the inside or the outside of the disc.

    Conclusion / Executive Summary
    It is 100% true that reading data from the outside of a CD-R is faster than reading data from the inside. Read on if you care to know the details of how I arrived at this conclusion, and to find out just how much speed advantage there is to reading from the outside rather than the inside.

    Science Project Outline

    • Create some sample CD-Rs with various properties
    • Get a variety of optical drives
    • Write a custom program that profiles the read speed

    Creating The Test Media
    It’s my understanding that not all CD-Rs are created equal. Fortunately, I have 3 spindles of media handy : Some plain-looking Memorex discs, some rather flamboyant Maxell discs, and those 80mm TDK discs :



    My approach for burning is to create a single file to be burned into a standard ISO-9660 filesystem. The size of the file will be the advertised length of the CD-R minus 1 megabyte for overhead— so, 699 MB for the 120mm discs, 209 MB for the 80mm disc. The file will contain a repeating sequence of 0..0xFF bytes.

    Profiling
    I don’t want to leave this to the vagaries of any filesystem handling layer so I will conduct this experiment at the sector level. Profiling program outline :

    • Read the CD-ROM TOC and get the number of sectors that comprise the data track
    • Profile reading the first 20 MB of sectors
    • Profile reading 20 MB of sectors in the middle of the track
    • Profile reading the last 20 MB of sectors

    Unfortunately, I couldn’t figure out the raw sector reading on modern Linux incarnations (which is annoying since I remember it being pretty straightforward years ago). So I left it to the filesystem after all. New algorithm :

    • Open the single, large file on the CD-R and query the file length
    • Profile reading the first 20 MB of data, 512 kbytes at a time
    • Profile reading 20 MB of sectors in the middle of the track (starting from filesize / 2 - 10 MB), 512 kbytes at a time
    • Profile reading the last 20 MB of sectors (starting from filesize - 20MB), 512 kbytes at a time

    Empirical Data
    I tested the program in Linux using an LG Slim external multi-drive (seen at the top of the pile in this post) and one of my Sega Dreamcast units. I gathered the median value of 3 runs for each area (inner, middle, and outer). I also conducted a buffer flush in between Linux runs (as root : 'sync; echo 3 > /proc/sys/vm/drop_caches').

    LG Slim external multi-drive (reading from inner, middle, and outer areas in kbytes/sec) :

    • TDK-80mm : 721, 897, 1048
    • Memorex-120mm : 1601, 2805, 3623
    • Maxell-120mm : 1660, 2806, 3624

    So the 120mm discs can range from about 10.5X all the way up to a full 24X on this drive. For whatever reason, the 80mm disc fares a bit worse — even at the inner track — with a range of 4.8X - 7X.

    Sega Dreamcast (reading from inner, middle, and outer areas in kbytes/sec) :

    • TDK-80mm : 502, 632, 749
    • Memorex-120mm : 499, 889, 1143
    • Maxell-120mm : 500, 890, 1156

    It’s interesting that the 80mm disc performed comparably to the 120mm discs in the Dreamcast, in contrast to the LG Slim drive. Also, the results are consistent with my previous profiling experiments, which largely only touched the inner area. The read speeds range from 3.3X - 7.7X. The middle of a 120mm disc reads at about 6X.

    Implications
    A few thoughts regarding these results :

    • Since the very definition of 1X is the minimum speed necessary to stream data from an audio CD, then presumably, original 1X CD-ROM drives would have needed to be capable of reading 1X from the inner area. I wonder what the max read speed at the outer edges was ? It’s unlikely I would be able to get a 1X drive working easily in this day and age since the earliest CD-ROM drives required custom controllers.
    • I think 24X is the max rated read speed for CD-Rs, at least for this drive. This implies that the marketing literature only cites the best possible numbers. I guess this is no surprise, similar to how monitors and TVs have always been measured by their diagonal dimension.
    • Given this data, how do you engineer an ISO-9660 filesystem image so that the timing-sensitive multimedia files live on the outermost track ? In the Dreamcast case, if you can guarantee your FMV files will live somewhere between the middle and the end of the disc, you should be able to count on a bitrate of at least 900 kbytes/sec.

    Source Code
    Here is the program I wrote for profiling. Note that the filename is hardcoded (#define FILENAME). Compiling for Linux is a simple 'gcc -Wall profile-cdr.c -o profile-cdr'. Compiling for Dreamcast is performed in the standard KallistiOS manner (people skilled in the art already know what they need to know) ; the only variation is to compile with the '-D_arch_dreamcast' flag, which the default KOS environment adds anyway.

    C :
    1. #ifdef _arch_dreamcast
    2.   #include <kos .h>
    3.  
    4.   /* map I/O functions to their KOS equivalents */
    5.   #define open fs_open
    6.   #define lseek fs_seek
    7.   #define read fs_read
    8.   #define close fs_close
    9.  
    10.   #define FILENAME "/cd/bigfile"
    11. #else
    12.   #include <stdio .h>
    13.   #include <sys /types.h>
    14.   #include </sys><sys /stat.h>
    15.   #include </sys><sys /time.h>
    16.   #include <fcntl .h>
    17.   #include <unistd .h>
    18.  
    19.   #define FILENAME "/media/Full disc/bigfile"
    20. #endif
    21.  
    22. /* Get a current absolute millisecond count ; it doesn’t have to be in
    23. * reference to anything special. */
    24. unsigned int get_current_milliseconds()
    25. {
    26. #ifdef _arch_dreamcast
    27.   return timer_ms_gettime64() ;
    28. #else
    29.   struct timeval tv ;
    30.   gettimeofday(&tv, NULL) ;
    31.   return tv.tv_sec * 1000 + tv.tv_usec / 1000 ;
    32. #endif
    33. }
    34.  
    35. #define READ_SIZE (20 * 1024 * 1024)
    36. #define READ_BUFFER_SIZE (512 * 1024)
    37.  
    38. int main()
    39. {
    40.   int i, j ;
    41.   int fd ;
    42.   char read_buffer[READ_BUFFER_SIZE] ;
    43.   off_t filesize ;
    44.   unsigned int start_time, end_time ;
    45.  
    46.   fd = open(FILENAME, O_RDONLY) ;
    47.   if (fd == -1)
    48.   {
    49.     printf("could not open %s\n", FILENAME) ;
    50.     return 1 ;
    51.   }
    52.   filesize = lseek(fd, 0, SEEK_END) ;
    53.  
    54.   for (i = 0 ; i <3 ; i++)
    55.   {
    56.     if (i == 0)
    57.     {
    58.       printf("reading inner 20 MB...\n") ;
    59.       lseek(fd, 0, SEEK_SET) ;
    60.     }
    61.     else if (i == 1)
    62.     {
    63.       printf("reading middle 20 MB...\n") ;
    64.       lseek(fd, (filesize / 2) - (READ_SIZE / 2), SEEK_SET) ;
    65.     }
    66.     else
    67.     {
    68.       printf("reading outer 20 MB...\n") ;
    69.       lseek(fd, filesize - READ_SIZE, SEEK_SET) ;
    70.     }
    71.     /* read 20 MB ; 40 chunks of 1/2 MB */
    72.     start_time = get_current_milliseconds() ;
    73.     for (j = 0 ; j <(READ_SIZE / READ_BUFFER_SIZE) ; j++)
    74.       if (read(fd, read_buffer, READ_BUFFER_SIZE) != READ_BUFFER_SIZE)
    75.       {
    76.         printf("read error\n") ;
    77.         break ;
    78.       }
    79.     end_time = get_current_milliseconds() ;
    80.     printf("%d - %d = %d ms => %d kbytes/sec\n",
    81.       end_time, start_time, end_time - start_time,
    82.       READ_SIZE / (end_time - start_time)) ;
    83.   }
    84.  
    85.   close(fd) ;
    86.  
    87.   return 0 ;
    88. }