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Autres articles (67)

  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Submit enhancements and plugins

    13 avril 2011

    If you have developed a new extension to add one or more useful features to MediaSPIP, let us know and its integration into the core MedisSPIP functionality will be considered.
    You can use the development discussion list to request for help with creating a plugin. As MediaSPIP is based on SPIP - or you can use the SPIP discussion list SPIP-Zone.

Sur d’autres sites (9071)

  • cmdutils : update copyright year to 2014.

    4 janvier 2014, par Johan Andersson
    cmdutils : update copyright year to 2014.
    

    Signed-off-by : Martin Storsjö <martin@martin.st>

    • [DH] cmdutils.c
  • Video stream played too fast if HTTP Live Stream starts at the beginning

    22 avril 2013, par monkeymad2

    Bit of an odd problem this, I'm building a server that Transcodes video and streams it to the WiiU.

    The WiiU seems to have quite good support of HTTP Live Streams, but I'm running into a problem where the video stream will play about x3 faster than intended (the audio plays at normal rate).

    I'd figure something was up with my ffmpeg command, but if I let the stream run (so the first segment grabbed by the WiiU isn't actually the first segment) before I actually connect to it the WiiU will play the video at the normal rate !

    Here's the ffmpeg command I've been using (post-shlex breakup) :

    [&#39;./ffmpeg&#39;, &#39;-threads&#39;, &#39;4&#39;, &#39;-i&#39;, &#39;../../Torrents/Breaking.Bad.S05E02.720p.HDTV.x264-ORENJI.mkv&#39;, &#39;-map&#39;, &#39;0&#39;, &#39;-codec:v&#39;, &#39;libx264&#39;, &#39;-preset&#39;, &#39;superfast&#39;, &#39;-codec:a&#39;, &#39;aac&#39;, &#39;-ac&#39;, &#39;2&#39;, &#39;-crf&#39;, &#39;23&#39;, &#39;-flags&#39;, &#39;-global_header&#39;, &#39;-strict&#39;, &#39;experimental&#39;, &#39;-f&#39;, &#39;segment&#39;, &#39;-segment_list&#39;, &#39;playlist.m3u8&#39;, &#39;-segment_list_flags&#39;, &#39;+live&#39;, &#39;-segment_time&#39;, &#39;10&#39;, &#39;tmp/out%03d.ts&#39;]

    And the first few lines of the .m3u8 :

    #EXTM3U
    #EXT-X-VERSION:3
    #EXT-X-MEDIA-SEQUENCE:0
    #EXT-X-ALLOWCACHE:1
    #EXT-X-TARGETDURATION:10
    #EXTINF:11.761756,
    tmp/out000.ts
    #EXTINF:8.591911,
    tmp/out001.ts
    #EXTINF:18.810467,
    tmp/out002.ts
    #EXTINF:7.841178,
    ...

    (PS, VLC + Safari can play the stream file.)

    Any ideas what's happening ?

    If it's a bug I have to work around rather than solve, any recommendations ?

    Just tested starting the stream with a dummy.ts file (knowing it wont be read as the wiiu only reads the last 3 files in live mode) it still had the speedup, implying that it's something ffmpeg is putting in the first file (and only the first file...)

  • How do I close a Node.js FFMPEG child process that is actively streaming from a live capture source ?

    1er juin 2013, par RickZ

    I'm new to Node.js and have figured out how to utilize child.spawn to launch an instance of FFMPEG that is being used to capture live video and send it over to Adobe Media Server via rtmp.

    Every example I've seen of FFMPEG being used in conjunction with Node.js has been with a time limited sample, so the child process closes once FFMPEG reaches the end of the file it is converting.

    In this case, there is no "end of file".

    If I instantiate :

       var ffmpeg = child.spawn(&#39;ffmpeg.exe&#39;, [args]);

    it creates the live feed.

    I have tried immediately shutting the child process down with a :

       setTimeout(function() {
           ffmpeg.stdin.resume();
           ffmpeg.stdin.write(&#39;insert command to echo q to close FFMPEG&#39;);
           ffmpeg.stdin.end();
       });

    However, that does not seem to work. I continue to see my rtmp feed on my test box.

    Is there any way to pass FFMPEG a shut down command via stdin in Node.js ?

    Thanks in advance !

    Rick