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Médias (1)
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Publier une image simplement
13 avril 2011, par ,
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (86)
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Gestion des droits de création et d’édition des objets
8 février 2011, parPar défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;
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Le profil des utilisateurs
12 avril 2011, parChaque utilisateur dispose d’une page de profil lui permettant de modifier ses informations personnelle. Dans le menu de haut de page par défaut, un élément de menu est automatiquement créé à l’initialisation de MediaSPIP, visible uniquement si le visiteur est identifié sur le site.
L’utilisateur a accès à la modification de profil depuis sa page auteur, un lien dans la navigation "Modifier votre profil" est (...) -
Dépôt de média et thèmes par FTP
31 mai 2013, parL’outil MédiaSPIP traite aussi les média transférés par la voie FTP. Si vous préférez déposer par cette voie, récupérez les identifiants d’accès vers votre site MédiaSPIP et utilisez votre client FTP favori.
Vous trouverez dès le départ les dossiers suivants dans votre espace FTP : config/ : dossier de configuration du site IMG/ : dossier des média déjà traités et en ligne sur le site local/ : répertoire cache du site web themes/ : les thèmes ou les feuilles de style personnalisées tmp/ : dossier de travail (...)
Sur d’autres sites (11193)
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FFMPEG, last message repeated 1 times
30 octobre 2023, par byeolkidef play_queue(self, id:str, title:str):
 music_data = Music_Data(self.inter.guild)
 FFMPEG_OPTIONS = {'options': '-vn'}
 ydl_opts = {'format': 'bestaudio'}
 if not music_data.check_guild() or not music_data.is_playing():
 with yt_dlp.YoutubeDL(ydl_opts) as ydl:
 info = ydl.extract_info(f'https://www.youtube.com/watch?v={id}', download=False)
 URL = info['url']
 music_data.start_music(id, title, self.inter, self.voice_channel)
 self.voice_client.play(source=nextcord.FFmpegPCMAudio(URL, **FFMPEG_OPTIONS), after=lambda e: asyncio.run_coroutine_threadsafe(self.next_play(), self.client.loop))
 return True
 else:
 music_data.add_queue(id, title, self.inter)
 return False



It's My source
my module : yt-dlp


It originally worked well.
How fix ?


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For converting video to frames, should I do client or server side processing ?
23 mars 2024, par Tomas MarsonHere is the thing, I have a Nodejs API that serves one video at a time when client request it.


The client (made in react) receives the video, which has no more than 15 seconds, watch it and decide if he wants to approve or deny it.
If he approves the video, it must be displayed in a sort of frames carousel, with one frame per second, so there is no more than 15 images/frames.


So the question is, should I do the conversion video-to-frames on client once he approves the video or should I do it on server-side and then request each frame (or streaming all frames with one request if possible) ?


Now, I'm doing the conversion on server with ffmpeg, but it seems tricky to send all the frames when the client already have them inside the video.


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Python-FFMPEG Corruption Problems
11 juillet 2023, par Gabriel Ruben GuzmanI'm repurposing some python code to generate gifs/mp4s showcasing nba player movements dot form. (With the 'frames' used in the gifs being generated by matplotlib).


The repo comes with two different functions for generating the gifs, watch_play and animate_play. Both of which use python command line functionalities to run ffmpeg and generate the mp4s.
I've been able to use the watch_play succesfully, bot every time I try using animate_play, which according to the documention is meant to be significantly faster than watch play, I run into the error showcased here.(I printed the cmd string being passed into the pipe, in the hopes it would make debugging easier)


I've tried generating gifs/mp4s of various size and added a decent bit of code to lessen the volume of data being processed. (I'm essentially repurposing the code just to generate clips, so I've been able to remove a lot of the pbp/tracking data logs to speed up the run time) But no matter what I've done, gotten some variation of the screenshotted error.


pipe: : corrupt input packet in stream 0
[rawvideo @ 0x55ccc0e2bb80] Invalid buffer size, packet size 691200 < expected frame_size 921600
Error while decoding stream #0:0 : Invalid argument


The code for animate_play


def animate_play(self, game_time=None, length=None, highlight_player=None,
 commentary=True, show_spacing=None):
 """
 Method for animating plays in game.
 Outputs video file of play in {cwd}/temp.
 Individual frames are streamed directly to ffmpeg without writing them
 to the disk, which is a great speed improvement over watch_play

 Args:
 game_time (int): time in game to start video
 (seconds into the game).
 Currently game_time can also be an tuple of length two
 with (starting_frame, ending_frame)if you want to
 watch a play using frames instead of game time.
 length (int): length of play to watch (seconds)
 highlight_player (str): If not None, video will highlight
 the circle of the inputed player for easy tracking.
 commentary (bool): Whether to include play-by-play commentary in
 the animation
 show_spacing (str) in ['home', 'away']: show convex hull
 spacing of home or away team.
 If None, does not show spacing.

 Returns: an instance of self, and outputs video file of play
 """
 if type(game_time) == tuple:
 starting_frame = game_time[0]
 ending_frame = game_time[1]
 else:
 game_time= self.start +(self.quarter*720)
 end_time= self.end +(self.quarter*720)
 length = end_time-game_time
 # Get starting and ending frame from requested 
 # game_time and length
 print('hit')
 print(len(self.moments))
 print(game_time)
 print(end_time)
 print(length)
 print(game_time+length)
 
 print(self.moments.game_time.min())
 print(self.moments.game_time.max())

 sys.exit()
 starting_frame = self.moments[self.moments.game_time.round() ==
 game_time].index.values[0]
 ending_frame = self.moments[self.moments.game_time.round() ==
 game_time + length].index.values[0]

 # Make video of each frame
 filename = "./temp/{game_time}.mp4".format(game_time=game_time)
 if commentary:
 size = (960, 960)
 else:
 size = (480, 480)
 cmdstring = ('ffmpeg',
 '-y', '-r', '20', # fps
 '-s', '%dx%d' % size, # size of image string
 '-pix_fmt', 'argb', # Stream argb data from matplotlib
 '-f', 'rawvideo','-i', '-',
 '-vcodec', 'libx264', filename)
 #print(pipe)
 #print(cmdstring)
 
 

 # Stream plots to pipe
 pipe = Popen(cmdstring, stdin=PIPE)
 print(cmdstring)
 for frame in range(starting_frame, ending_frame):
 print(frame)
 self.plot_frame(frame, highlight_player=highlight_player,
 commentary=commentary, show_spacing=show_spacing,
 pipe=pipe)
 print(cmdstring)
 pipe.stdin.close()
 pipe.wait()
 return self



The code for watch play


def watch_play(self, game_time=None, length=None, highlight_player=None,
 commentary=True, show_spacing=None):

 """
 DEPRECIATED. See animate_play() for similar (fastere) method

 Method for viewing plays in game.
 Outputs video file of play in {cwd}/temp

 Args:
 game_time (int): time in game to start video
 (seconds into the game).
 Currently game_time can also be an tuple of length
 two with (starting_frame, ending_frame) if you want
 to watch a play using frames instead of game time.
 length (int): length of play to watch (seconds)
 highlight_player (str): If not None, video will highlight
 the circle of the inputed player for easy tracking.
 commentary (bool): Whether to include play-by-play
 commentary underneath video
 show_spacing (str in ['home', 'away']): show convex hull
 of home or away team.
 if None, does not display any convex hull

 Returns: an instance of self, and outputs video file of play
 """
 print('hit this point ')
 warnings.warn(("watch_play is extremely slow. "
 "Use animate_play for similar functionality, "
 "but greater efficiency"))

 if type(game_time) == tuple:
 starting_frame = game_time[0]
 ending_frame = game_time[1]
 else:
 # Get starting and ending frame from requested game_time and length
 game_time= self.start +(self.quarter*720)
 end_time= self.end +(self.quarter*720)
 length = end_time-game_time


 starting_frame = self.moments[self.moments.game_time.round() ==
 game_time].index.values[0]
 ending_frame = self.moments[self.moments.game_time.round() ==
 game_time + length].index.values[0]
 #print(self.moments.head(2))
 #print(starting_frame)
 #print(ending_frame)
 print(len(self.moments))
 # Make video of each frame
 title = str(starting_frame)+'-'+str(ending_frame)
 for frame in range(starting_frame, ending_frame):
 print(frame)
 self.plot_frame(frame, highlight_player=highlight_player,
 commentary=commentary, show_spacing=show_spacing)
 command = ('ffmpeg -framerate 20 -start_number {starting_frame} '
 '-i %d.png -c:v libx264 -r 30 -pix_fmt yuv420p -vf '
 '"scale=trunc(iw/2)*2:trunc(ih/2)*2" {title}'
 '.mp4').format(starting_frame=starting_frame,title=title)
 os.chdir('temp')
 os.system(command)
 os.chdir('..')

 # Delete images
 for file in os.listdir('./temp'):
 if os.path.splitext(file)[1] == '.png':
 os.remove('./temp/{file}'.format(file=file))

 return self'