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  • Modifier la date de publication

    21 juin 2013, par

    Comment changer la date de publication d’un média ?
    Il faut au préalable rajouter un champ "Date de publication" dans le masque de formulaire adéquat :
    Administrer > Configuration des masques de formulaires > Sélectionner "Un média"
    Dans la rubrique "Champs à ajouter, cocher "Date de publication "
    Cliquer en bas de la page sur Enregistrer

  • Le profil des utilisateurs

    12 avril 2011, par

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    L’utilisateur a accès à la modification de profil depuis sa page auteur, un lien dans la navigation "Modifier votre profil" est (...)

  • MediaSPIP Init et Diogène : types de publications de MediaSPIP

    11 novembre 2010, par

    À l’installation d’un site MediaSPIP, le plugin MediaSPIP Init réalise certaines opérations dont la principale consiste à créer quatre rubriques principales dans le site et de créer cinq templates de formulaire pour Diogène.
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Sur d’autres sites (11078)

  • Command raised an exception : NameError : name 'player' is not defined

    20 mars 2023, par baartys

    I finally got myself a hosting for my project, but got into an error and I don't know how to resolve it.
I ran command !play to start streaming in vc, but I got this error :

    


    2023-03-19 18:36:04 INFO     discord.client logging in using static token
2023-03-19 18:36:04 INFO     discord.gateway Shard ID None has connected to Gateway (Session ID: f983009c9f2881b87ee119278692efc9).
Eurobeat Radio is running!
2023-03-19 18:36:10 ERROR    discord.ext.commands.bot Ignoring exception in command play
Traceback (most recent call last):
  File "/home/container/.local/lib/python3.10/site-packages/discord/ext/commands/core.py", line 229, in wrapped
    ret = await coro(*args, **kwargs)
  File "/home/container/radio.py", line 44, in play
    player.play(FFmpegPCMAudio('http://stream.eurobeat.xyz'))
NameError: name 'player' is not defined
The above exception was the direct cause of the following exception:
Traceback (most recent call last):
  File "/home/container/.local/lib/python3.10/site-packages/discord/ext/commands/bot.py", line 1350, in invoke
    await ctx.command.invoke(ctx)
  File "/home/container/.local/lib/python3.10/site-packages/discord/ext/commands/core.py", line 1023, in invoke
    await injected(*ctx.args, **ctx.kwargs)  # type: ignore
  File "/home/container/.local/lib/python3.10/site-packages/discord/ext/commands/core.py", line 238, in wrapped
    raise CommandInvokeError(exc) from exc
discord.ext.commands.errors.CommandInvokeError: Command raised an exception: NameError: name 'player' is not defined


    


    I tried running it on my pc and that was without error, but once it was on the hosting it ran in to the error up the page.

    


    Here is the code :

    


    import discord
import urllib.request, json 
from discord import FFmpegPCMAudio
from discord.ext import commands
from discord.ext import tasks
client= commands.Bot(command_prefix="er!", intents=discord.Intents.all(), help_command=None)

@tasks.loop(seconds=10.0)
async def my_background_task():
    """Will loop every 60 seconds and change the bots presence"""
    with urllib.request.urlopen('https://api.laut.fm/station/eurobeat/current_song') as url:
        data = json.load(url)
        global namestatus
        global artiststatus
        namestatus = data['title']
        artiststatus = data['artist']['name']
    await client.change_presence(activity=discord.Activity(type=discord.ActivityType.listening, name="Eurobeat FM"))
    await client.change_presence(activity=discord.Game(name="Para para dancing ~"))
    await client.change_presence(activity=discord.Activity(type=discord.ActivityType.listening, name=f"{namestatus} by {artiststatus}"))


@client.event
async def on_ready():
    print('Eurobeat Radio is running!')
    await client.wait_until_ready()
    my_background_task.start()


@client.event
async def on_voice_state_update(member, prev, cur):
    if client.user in prev.channel.members and len([m for m in prev.channel.members if not m.bot]) == 0:
        channel = discord.utils.get(client.voice_clients, channel=prev.channel)
        await channel.disconnect()

@client.command(aliases=['p', 'pla', 'join', 'j'])
async def play(ctx, url: str = 'http://stream.eurobeat.xyz'): 
    channel = ctx.message.author.voice.channel
    global player
    try:
        player = await channel.connect()
    except:
        pass
    player.play(FFmpegPCMAudio('http://stream.eurobeat.xyz'))
    embedVar = discord.Embed(title="Started Playing!", color=discord.Color.random())
    await ctx.send(embed=embedVar)


    


    Would be very grateful for your help !

    


  • Python pipe ffmpeg stream to numpy in realtime

    29 mai 2020, par Dadidum

    im trying to get the frames out of a rtp stream via ffmpeg in realtime in python. At my server the frames are piped from numpy arrays into ffmpeg and should be at the client piped back to numpy for further manipulation. The server creates a sdp file which is given as input to the client. 
It looks like this :

    



    v=0
o=- 0 0 IN IP4 127.0.0.1
s=No Name
c=IN IP4 127.0.0.1
t=0 0
a=tool:libavformat 58.42.102
m=video 5004 RTP/AVP 96
b=AS:19000
a=rtpmap:96 H265/90000


    



    With ffplay or VLC the stream can be received but with my python code not, at first needs ca. 5sec for each frame and the image is just some random coloured pixels.
The client :

    



    dimension = '{}x{}'.format(480, 240)
sdf_file = "video.sdp"

command = ['FFMPEG',
           '-protocol_whitelist', 'udp,rtp,file,pipe,crypto,data',
           '-i', sdf_file,
           '-pix_fmt', 'bgr24',
           '-r', '24',
           '-video_size', dimension,
           '-f', 'image2pipe', '-']

size = 480 * 240 * 3
proc = sp.Popen(command, stdout=sp.PIPE)

while True:
    try:
        tic = time.perf_counter()
        frame = proc.stdout.read(size)
        print(frame)
        if frame is None:
            print('no input')
            break
        image = np.frombuffer(frame, dtype='uint8').reshape(240, 480, 3)
        toc = time.perf_counter()
        print(f"performed calc in {(toc - tic) * 1000:0.4f} miliseconds")
        cv2.imshow('received', image)
    except Exception as e:
        print(e)

cv2.destroyAllWindows()
proc.stdin.close()
proc.wait()


    



    Any ideas, how i can get the frames in realtime ? Thanky for your help

    


  • Making my Discord Bot automatically play music from WAV on loop

    5 décembre 2022, par Mativ9

    So I was trying to make a Discord Bot in Python, which would atomatically join a voice channel and play my own music from a list in a loop. So far it's joining the channel, shuffling the list so the music is on random, but when I try to write a code so after one song it will play the next one it crushes and doesn't play anything (tho it's joining the channel)

    


    import discord
import random
from discord.ext import commands
from discord import FFmpegPCMAudio

#playlist as a list
queue = [FFmpegPCMAudio('Iceland1.wav'), FFmpegPCMAudio('Iceland2.wav'), FFmpegPCMAudio('Iceland3.wav'), FFmpegPCMAudio('Iceland4.wav'),
         FFmpegPCMAudio('Iceland5.wav'), FFmpegPCMAudio('Iceland6.wav'), FFmpegPCMAudio('Iceland7.wav'), FFmpegPCMAudio('Iceland8.wav'),
         FFmpegPCMAudio('Iceland9.wav'), FFmpegPCMAudio('Iceland10.wav'), FFmpegPCMAudio('Norway1.wav'), FFmpegPCMAudio('Norway2.wav'),
         FFmpegPCMAudio('Norway3.wav'), FFmpegPCMAudio('Norway4.wav'), FFmpegPCMAudio('Norway5.wav'), FFmpegPCMAudio('Norway6.wav'),
         FFmpegPCMAudio('Norway7.wav'), FFmpegPCMAudio('Norway8.wav'), FFmpegPCMAudio('Norway9.wav'), FFmpegPCMAudio('Norway10.wav'),
         FFmpegPCMAudio('Norway11.wav'), FFmpegPCMAudio('Presents1.wav'), FFmpegPCMAudio('Presents2.wav'), FFmpegPCMAudio('Presents3.wav'),
         FFmpegPCMAudio('Presents4.wav'), FFmpegPCMAudio('Presents5.wav'), FFmpegPCMAudio('Presents6.wav'), FFmpegPCMAudio('Presents7.wav'),
         FFmpegPCMAudio('Presents8.wav'), FFmpegPCMAudio('Presents9.wav'), FFmpegPCMAudio('Presents10.wav'), FFmpegPCMAudio('Autumn1.wav'),
         FFmpegPCMAudio('Autumn2.wav'), FFmpegPCMAudio('Autumn3.wav'), FFmpegPCMAudio('Autumn4.wav'), FFmpegPCMAudio('Autumn5.wav'),
         FFmpegPCMAudio('Autumn6.wav'), FFmpegPCMAudio('Autumn7.wav'), FFmpegPCMAudio('Autumn8.wav'), FFmpegPCMAudio('Covers1.wav'),
         FFmpegPCMAudio('Covers2.wav'), FFmpegPCMAudio('Covers3.wav'), FFmpegPCMAudio('Covers4.wav'), FFmpegPCMAudio('Covers5.wav'),
         FFmpegPCMAudio('Covers6.wav'), FFmpegPCMAudio('Covers7.wav'), FFmpegPCMAudio('Covers8.wav'), FFmpegPCMAudio('Covers9.wav'),
         FFmpegPCMAudio('Covers10.wav'), FFmpegPCMAudio('Covers11.wav'), FFmpegPCMAudio('Covers12.wav')]

intents = discord.Intents.default()
intents.message_content = True
client = commands.Bot(command_prefix='>', intents=intents)

@client.event
async def on_ready():
    global voice
    print("The Matt Bot is ready")
    print("--------------------------")
    await client.change_presence(activity=discord.Game('Matt Krupa')) #makes my bot play Matt Krupa
    channel = client.get_channel(thechannelid) #geting channel ID
    voice = await channel.connect() #connecting to channel
    random.shuffle(queue) #randomazing the playlist
    def after_song(): #moving the first song to the end so its on loop, and playling the next one
        queue.append(queue[0])
        del queue[0]
        player = await voice.play(queue[0], after=await after_song())
    player = await voice.play(queue[0], after=await after_song()) #plays song from the playlist, after the song doing the after_song() function

client.run(mytokenidontwanttoshowitsry)


    


    I wanted it to play all the songs on the infinite loop, i can't find how to correctly detect the end of a song...