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Autres articles (104)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)
Sur d’autres sites (17047)
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Revision 56afb9c41a : Merge "Enable real-time version reference motion vector search"
26 juin 2014, par Jingning HanMerge "Enable real-time version reference motion vector search"
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avfilter/af_silenceremove : add real peak detector
25 mai 2023, par Paul B Mahol -
Real Time Audio and Video Streaming in C#
16 novembre 2014, par NuwanI am developing an application which can be used to stream audio and video in real time.
I can stream in two different ways. I used a capture card to capture live HD stream and
re send it. And also I need to stream local video file in real time.Now I capture video using OpenCV and store frames as bitmaps in
blokingCollection
bitmap queue.
After that I encode video frames usingffmpeg
(used c# library Nreco) and stored in a queue. Then I send that encoded data through UDP (did not used RTP/RTSP) to omxplayer in raspberry pi and it works very fine.Then I captured audio data using ffmpeg
I used this command to capture and encode audio data.data = ms.ToArray();
ffMpegTask = ffmpegConverter.ConvertLiveMedia(
fileName,
null,
ms,
Format.avi,
new ConvertSettings()
{
CustomOutputArgs = " -tune zerolatency -ss " + second + " -t " + endTime + " -strict experimental -acodec aac -ab 160k -ac 2 -ar 44100 -vn ",
});
ffMpegTask.Start();
ffMpegTask.Stop();
byte[] data = ms.ToArray();After that I saved every audio data packet to queue.
And I tried to stream these separate audio and video data to omxplayer by using two different
ports. and received streams by using two omxplayers. And it works fine.But what I need to do is multiplex this audio and video stream and send as one stream.
what I do is first stream two streams asUDP://224.1.1.1:1250
(video) andUDP://224.1.1.1:1260
(audio)
then I used nreco invoke method. We can use it to execute ffmpeg commands." -re -i udp://224.1.1.1:1250 -i udp://224.1.1.1:1260 -c copy -f avi udp://224.1.1.1:1270"
and this works for both audio and video stream but completely out of sync.
Next thing what I do is creating another ffmpeg
ConvertLiveMedia
task and write audio and video data
to that task using write method. And I stream that mux data and received usingffplay
. And it plays the stream
and the sync problem is solved. But sometimes audio and video frames are dropping and then it begins to
play out of sync.combine = new MemoryStream();
ffMpegTaskcom = ffmpegConvertercom.ConvertLiveMedia(
Format.mpeg,
combine,
Format.avi,
new ConvertSettings()
{
CustomInputArgs = " ", // windows bitmap pixel format
CustomOutputArgs = " -threads 7 -c:v libx264 -preset ultrafast -tune zerolatency -strict experimental -profile:v baseline -movflags +faststart -tune film -level 3.0 -tune zerolatency -tune film -pix_fmt yuv420p -g 250 -crf 22 -b:v 4000k -minrate 3000k -maxrate 5000k -acodec aac -ab 160k -ac 2 -ar 44100",
});
ffMpegTaskcom.Start();
byte[] streamBytesvi = null;
byte[] streamBytesau = null;
encodeQueqe.TryDequeue(out streamBytesvi);
encodeQueqeau.TryDequeue(out streamBytesau);
ffMpegTaskcom.Write(streamBytesvi, 0, streamBytesvi.Length);
ffMpegTaskcom.Write(streamBytesau, 0, streamBytesau.Length);
//ffMpegTaskcom.Wait();
ffMpegTaskcom.Stop();Now I need to know a good method to deliver audio and video data with synchronization.
Please tell me what is the wrong I have done or suggest a better way to do this.Thank You !