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Autres articles (32)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • De l’upload à la vidéo finale [version standalone]

    31 janvier 2010, par

    Le chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
    Upload et récupération d’informations de la vidéo source
    Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
    Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)

Sur d’autres sites (6208)

  • Build error caused by missing library arc4random

    25 mai 2016, par Omega1001

    I’m currently working on a Streaming framework, and decided to use ffmpeg to encode and or decode my Video and or Audio.

    So i clicked through https://ffmpeg.org for the api files, and downloaded the statically linked version only to find out it actually contained a .exe (I use Windows in development, but plan on using Linux in production) instead of one or more dll’s and header informations.

    Since i don’t think i can use the ’exe’ as replacement for an dll, i cloned the git source, and tried to compile it myself.

    Then, while compiling i run into this error :

    CC  libavutil/random_seed.o
    libavutil/random_seed.c: In function 'av_get_random_seed':
    libavutil/random_seed.c:130:12: error: implicit declaration of function 'arc4random' [-Werror=implicit-function-declaration]
        return arc4random();
               ^
    cc1: some warnings being treated as errors
    common.mak:60: recipe for target 'libavutil/random_seed.o' failed
    make: *** [libavutil/random_seed.o] Error 1

    As far as I can tell, this means that I’m missing the library arc4random, so I started searching for this lib, and found absolutly nothing, besides the fact that this library is somehow Apple related..., but no dll’s and stuff or sources to compile it myself.

    I use cygwin and its GCC to compile on 64-Bit windows 7 Machine.

    Can anyone hint me to some location where I can get this missing library, or some other possibility to get ffmpeg as library into my project ?
    (I would prefer something I can link statically , since this project is meant to be a lib by itself)

    Maybe is there a way I can make use of that downloaded exe of ffmpeg, since i can borrow its headers from the source I cloned from Git ?

    Any Hint appreciated.

    Best Regards,

    Jannik Adam

  • Using libav (ffmpeg), how to decode a video file directly to a GPU texture ?

    15 janvier 2023, par GaryO

    I'm using ffmpeg's libav to decode video files on Mac. For supported codecs, it says it can use the Mac VideoToolbox framework to hardware-accelerate the decoding.&#xA;Can I get the result of that decode directly as a Metal or CoreVideo buffer or texture, in GPU memory ? My plan is to process it with compute shaders before sending it to the screen and I'd like to maximize framerate by removing CPU<->GPU transfers.

    &#xA;

    Is there an example of doing this anywhere ?

    &#xA;

  • Stream a website to a mp4 (rendering html to a mp4)

    25 septembre 2022, par Muppet1856

    I am trying to composite a website (which contains JavaScript and as a result is updating regularly) with a video feed. My goal is to do it on virtual hosted Linux server (my plan is to use Ubuntu, but I am flexible) - I am not interested in solutions utilizing OBS or the like as my solution would be headless.

    &#xA;

    The problem I am facing is how to output the website to a video stream from a command line.

    &#xA;

    The site I want to capture is https://vscore.ch/home and I would like to render it in a way that I can feed it to ffmpeg where I can composite it with the live game video that is being delivered via RTMP.

    &#xA;