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  • Mise à jour de la version 0.1 vers 0.2

    24 juin 2013, par

    Explications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
    Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...)

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    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Ecrire une actualité

    21 juin 2013, par

    Présentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
    Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
    Vous pouvez personnaliser le formulaire de création d’une actualité.
    Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...)

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  • libx264 in Visual Studios 2010 - Memory error in Release Build

    21 décembre 2011, par DeusAduro

    I am building an application and using the x264 library as an encoder. I have built the library for my windows system using MSys/MingW. The library works fine under debug build (note both debug and release builds are using the default VS2010 settings). However, under release an access violation error is thrown at the first call to the x264 library, specifically :

     Unhandled exception at 0x00905a4d in StreamTest.exe:
     0xC0000005: Access violation.

    The error is thrown at this line :

    x264_param_default_preset((params), "veryfast", "zerolatency");

    While I was figuring out how to compile the library I came across a lot of talk about memory alignment in Windows/Visual Studios and how it wasn't particularly compatible with the alignment expected by x264. For example when compiling in MSys I had to enable —enable-memalign-hack. I am wondering if the source of this error might stem from a memory alignment issue which only manifests itself through some setting in my release build. Unfortunately I know almost nothing about the specifics and so have come here.

    Can anyone give me some more information regarding the memory alignment issues and any Visual Studio settings which might cause this ? Any other tips/pointers to fix this issue are very welcome.

    Thanks.

    Edit

    From answer below :

    1. From the linked SO question I get the impression he added "build with debugger info" to the OpenCV build ? Since I'm building the x264 library through MSys with G++ I'm not sure I can do this. I have checked the build settings for my project, and under both release and debug it has debugger info. Not sure if I missed something in that post, please let me know.
    2. I tried the application verifier. It seems that x264 is trying to execute code from non-executable memory as per the App verifier output :

      VERIFIER STOP 0000000000000650: pid 0x1B18:

      Attempt to execute code in non-executable memory (first chance).

      0000000000905A4D : Address being accessed.
      0000000000905A4D : Code performing invalid access.
      000000000021EA90 : Exception record. Use .exr to display it.
      000000000021E5A0 : Context record. Use .cxr to display it.

    Anything to be gathered from this output ?

    Thanks again.

  • Concatenating 30fps video with audio using ffmpeg

    29 juillet 2012, par Olumide

    In essence, my question is about how to specify the framerates of an input video file and the resulting, output video file when concatenating a video and an audio file.

    I am trying to concatenate a 30fps video with a 44k audio file but the video and audio parts of the result/output are out of synch. (This does not happen, or less obvious, when the framerate of the video is 24fps, suggests to me that ffmpeg has a default framerate.) I've tried specifying the framerate of the output video as well, like so

    ffmpeg -i inFile.avi -i audio.wav -b:v 2500k -r 30 outFile.mpg

    but that doesn't seem to help.

    What am I doing wrong ?

  • What, if any, guarantees are there for when `nalu_process` will be called ?

    1er août 2012, par gspr

    In particular, can a call to x264_encoder_encode return before every nalu_process callback associated to it has returned ? Someone in #x264 suggested it's settings-dependent ; I'm talking here about the "zerolatency" preset.

    If the answer to the above question is yes, then how common is it, empirically ?