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Valkaama DVD Cover Outside
4 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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Valkaama DVD Label
4 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Image
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Valkaama DVD Cover Inside
4 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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1,000,000
27 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Demon Seed
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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The Four of Us are Dying
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (43)
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HTML5 audio and video support
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Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
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Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...) -
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Binaires obligatoires FFMpeg : encodeur principal, permet de transcoder presque tous les types de fichiers vidéo et sonores dans les formats lisibles sur Internet. CF ce tutoriel pour son installation ; Oggz-tools : outils d’inspection de fichiers ogg ; Mediainfo : récupération d’informations depuis la plupart des formats vidéos et sonores ;
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Sur d’autres sites (5814)
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avcodec/v210enc : add new function for avx2 avx512 avx512icl
25 octobre 2022, par James Darnleyavcodec/v210enc : add new function for avx2 avx512 avx512icl
Negligible speed difference for avx2 on Zen 2 (Ryzen 5700X) and
Broadwell (Xeon E5-2620 v4) :
1690±4.3 decicycles vs. 1693±78.4
1439±31.1 decicycles vs 1429±16.7Moderate speedup with avx512 on Skylake-X (Xeon D-2123IT) :
1.22x faster (793±0.8 vs. 649±5.5 decicycles) compared with avx2Better speedup with avx512icl on Ice Lake (Xeon Silver 4316) :
1.77x faster (784±1.8 vs. 442±11.6 decicycles) compared with avx2Co-authors :
Henrik Gramner <henrik@gramner.com>
Kieran Kunhya <kierank@obe.tv> -
FFMPEG stereo track stops capturing at random times during a capture session
26 mai 2022, par mrwassenI am currently working on building a workflow to capture and archive a large stash of family and friends PAL and NTSC VHS tapes. The hardware setup is as follows :


- 

- JVC HR-7860S VCR
- s-video / RCA audio >
- ADVC-3000 converter
- SDI / BNC cable >
- Blackmagic Decklink Mini Recorder 4K PCIe card
- installed in a fairly hi-spec windows machine : AMD Ryzen 9 5900X 3.7 Ghz base 12 core, GEFORCE RTX 3060 12 gB, 32 gB ram














The plan is to capture to lossless AVI, then drop into an NLE (Vegas Pro v.16) to do a minimal amount of cleanup / trimming, then render to a more compressed video format (TBD) for upload to AWS S3 accessible through a family website.


The issue I am having is that when I run the capture using ffmpeg/directshow e.g. for a perfectly fine 90 min. PAL tape, at some random point of time during the capture one of the 2 stereo channels just stops capturing. This has happened with all of the tapes I have tested so far, and it happens at different times during the same video. I have examined the frames surrounding points in time when this happens, and it doesn't correlate to any transitions or jitter, but often just randomly in the middle of a perfectly smooth scene. Once the one channel stops capturing it never starts back up again during that capture session.


The ADVC-3000 and the VCR are both showing both stereo channels playing normally throughout the capture. The windows machine running the capture hardly breaks a sweat at any time, and the transfer easily keeps up constantly showing a speed = 1x which I assume means nothing lagging. Also there are no video/audio sync issues at any point in time even towards the end of long tapes e.g. 90 mins.


I am fairly new at ffmpeg, so I have spent extensive amounts of time reading up on forum posts and experimenting and have ended up with the following syntax :


ffmpeg -y -f dshow -rtbufsize 2000M -i video="Blackmagic WDM Capture":audio="Blackmagic WDM Capture" -codec:v v210 -pix_fmt yuv422p -codec:a pcm_s16le -b:a 128k -t 02:00:00 -r 25 -threads 4 -maxrate 2500k -filter:a "volume=1.5" output_v210_audio.avi



The capture runs without a single dropped frame, the only error I am getting when launching (and perhaps this is a smoking gun ?) is :




"Non-monotonous DTS in output stream 0:1 ; previous : 0, current : -30 ;
changing to 1. This may result in incorrect timestamps in the output
file."




I have tried to troubleshoot this in the hopes that it is tied to my issue but so far without luck.


Hoping somebody can help correct or modify my command line or perhaps other ideas to help resolve the issue.


-
OpenCV 4.5.2 takes a long time (>100ms) to retrieve a single frame from a webcam, C++ on Windows 10
9 juin 2021, par Mustard TigerI've been having a tough time getting my webcam working quickly with opencv. Frames take a very long time to read, (a recorded average of 124ms across 500 frames) I've tried on three different computers (running Windows 10) with a logitech C922 webcam. The most recent machine I tested on has a Ryzen 9 3950X, with 32gbs of ram ; no lack of power.


Here is the code :


cv::VideoCapture cap = cv::VideoCapture(m_cameraNum);

// Check if camera opened successfully
if (!cap.isOpened())
{
 m_logger->critical("Error opening video stream or file\n\r");
 return -1;
}

bool result = true;
result &= cap.set(cv::CAP_PROP_FRAME_WIDTH, 1280);
result &= cap.set(cv::CAP_PROP_FRAME_HEIGHT, 720);

bool ready = false;
std::vector<string> timeLog;
timeLog.reserve(50000);
int i = 0;

while (i < 500)
{
 auto start = std::chrono::system_clock::now();
 
 cv::Mat img;
 ready = cap.read(img);

 // If the frame is empty, break immediately
 if (!ready)
 {
 timeLog.push_back("continue");
 continue;
 }

 i++;
 auto end = std::chrono::system_clock::now();
 timeLog.push_back(std::to_string(std::chrono::duration_cast(end - start).count()));
}

for (auto& entry : timeLog)
 m_logger->info(entry);

cap.release();
return 0;
</string>


Notice that I write the elapsed time to a log file at the end of execution. The average time is 124ms for debug and release, and not one instance of "continue" after half a dozen runs.


It doesn't matter if I use USB 2 or USB 3 ports (the camera is USB2) or if I run a debug build or a release build, the log file will show anywhere from 110ms to 130ms of time for each frame. The camera works fine in other app, OBS can get a smooth 1080@30fps or 720@60fps.


Stepping through the debugger and doing a lot of Googling, I've learned the following about my system :


- 

- The backend chosen by default is DSHOW. GStreamer and FFMPEG are also available.
- DSHOW uses FFMPEG somehow (it needs the FFMPEG dll) but I cannot use FFMPEG directly through opencv. Attempting to use cv::VideoCapture(m_cameraNum, cv::CAP_FFMPEG) always fails. It seems like Opencv's interface to FFMPEG is only capable of opening video files.
- Microsoft really screwed up camera devices in Windows a few years back, not sure if this is related to my problem.








Here's a short list of the fixes I have tried, most taken from older SO posts :


- 

- result &= cap.set(cv::CAP_PROP_FRAME_COUNT, 30) ; // Returns false, does nothing
- result &= cap.set(cv::CAP_PROP_CONVERT_RGB, 0) ; // Returns true, does nothing
- result &= cap.set(cv::CAP_PROP_MODE, cv::VideoWriter::fourcc('M', 'J', 'P', 'G')) ; // Returns false, does nothing
- Set registry key from http://alax.info/blog/1693 that should disable the new Windows camera server.
- Updated from 4.5.0 to 4.5.2, no change.
- Asked device manager to find a newer driver, no newer driver found.














I'm out of ideas. Any help ?