Recherche avancée

Médias (2)

Mot : - Tags -/kml

Autres articles (71)

  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Problèmes fréquents

    10 mars 2010, par

    PHP et safe_mode activé
    Une des principales sources de problèmes relève de la configuration de PHP et notamment de l’activation du safe_mode
    La solution consiterait à soit désactiver le safe_mode soit placer le script dans un répertoire accessible par apache pour le site

Sur d’autres sites (6424)

  • Cannot use FFmpeg in Xcode iOS Project (file .h not found)

    19 mars 2016, par BlackBox

    I followed almost step by step this guide.

    Almost because I downloaded, as a user suggested, ffmpeg ios library already built from here

    I followed from "Linking static libraries in Xcode" but I cannot import anyway the header files of ffmpeg. (So I got the .a files)

    For example

    #include "avformat.h"
    // or
    #import "libavformat/avformat.h"
    // or
    #import <libavformat></libavformat>avformat.h>

    Everything that I use does not work.

    I specify that those .a files are currently in my project directory, indeed, if I import the .a file, it doesn’t complain that it isn’t found, but when compiling, it complains about UTF-8 stuff because .a files are object libraries and cannot be imported that way.

    I put also the Header Search Paths for the project as it was suggested and the config.log file but nothing.

    Also I see libraries are missing from every project example of FFmpeg I was able to find on GitHub.

    Any ideas ?

  • "Moov Atom not Found " while converting .m4a into .mp3 audio file ?

    22 juillet 2021, par Comrade Shiva

    when i was converting iphone Audio recording .m4a file into .mp3 format at that time i got error "Moov Atom not found" showing on the screen,,,,&#xA;so i tried to check this error on internet ,found that some ffmpeg commands and recover_mp4's commands but same error showing on the screen ,,,,&#xA;it may be my Audio file was damaged so any solution to recover the audio file ,,,,,&#xA;recover_mp4.exe showing some commands and claiming to recover file but in my lappy its not workable When ffmpeg is used&#xA;when recover_mp4 is used

    &#xA;

  • Displaying YUV420 data using Opengles shader is too slow

    28 novembre 2012, par user1278982

    I have a child thread called A to decode video using ffmpeg on iPhone 3GS, another thread called B to display yuv data, in thread B, I used glSubTexImage2D to upload Y U V textures, and then convert yuv data to RGB in shader, but the frame rate in the decode thread is only 15fps.Why ?

    Update :
    The frame size is 720 * 576.
    I also found something interesting that if I didn't start the thread displaying the YUV data, the frame rate calculated in the decode thread is 22 fps,otherwise 15 fps.So I think that my displaying method must be inefficient.the code as below.

    I have a callback in the decode thread :

    typedef struct _DVDVideoPicture
    {
      char *plane[4];
      int iLineSize[4];
    }DVDVideoPicture;

    void YUVCallBack(void *pYUVData, void *pContext)
    {
      VideoView *view = (VideoView *)pContext;
      [view.glView copyYUVData:(DVDVideoPicture *)pData];
      [view calculateFrameRate];
    }

    The copyYUVData method extract the y u v planes separately. The following is displaying thread method.