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Médias (2)
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Granite de l’Aber Ildut
9 septembre 2011, par
Mis à jour : Septembre 2011
Langue : français
Type : Texte
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Géodiversité
9 septembre 2011, par ,
Mis à jour : Août 2018
Langue : français
Type : Texte
Autres articles (71)
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Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Problèmes fréquents
10 mars 2010, parPHP et safe_mode activé
Une des principales sources de problèmes relève de la configuration de PHP et notamment de l’activation du safe_mode
La solution consiterait à soit désactiver le safe_mode soit placer le script dans un répertoire accessible par apache pour le site
Sur d’autres sites (6424)
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Cannot use FFmpeg in Xcode iOS Project (file .h not found)
19 mars 2016, par BlackBoxI followed almost step by step this guide.
Almost because I downloaded, as a user suggested, ffmpeg ios library already built from here
I followed from "Linking static libraries in Xcode" but I cannot import anyway the header files of ffmpeg. (So I got the .a files)
For example
#include "avformat.h"
// or
#import "libavformat/avformat.h"
// or
#import <libavformat></libavformat>avformat.h>Everything that I use does not work.
I specify that those .a files are currently in my project directory, indeed, if I import the .a file, it doesn’t complain that it isn’t found, but when compiling, it complains about UTF-8 stuff because .a files are object libraries and cannot be imported that way.
I put also the Header Search Paths for the project as it was suggested and the config.log file but nothing.
Also I see libraries are missing from every project example of FFmpeg I was able to find on GitHub.
Any ideas ?
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"Moov Atom not Found " while converting .m4a into .mp3 audio file ?
22 juillet 2021, par Comrade Shivawhen i was converting iphone Audio recording .m4a file into .mp3 format at that time i got error "Moov Atom not found" showing on the screen,,,,
so i tried to check this error on internet ,found that some ffmpeg commands and recover_mp4's commands but same error showing on the screen ,,,,
it may be my Audio file was damaged so any solution to recover the audio file ,,,,,
recover_mp4.exe showing some commands and claiming to recover file but in my lappy its not workable When ffmpeg is used
when recover_mp4 is used


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Displaying YUV420 data using Opengles shader is too slow
28 novembre 2012, par user1278982I have a child thread called A to decode video using ffmpeg on iPhone 3GS, another thread called B to display yuv data, in thread B, I used glSubTexImage2D to upload Y U V textures, and then convert yuv data to RGB in shader, but the frame rate in the decode thread is only 15fps.Why ?
Update :
The frame size is 720 * 576.
I also found something interesting that if I didn't start the thread displaying the YUV data, the frame rate calculated in the decode thread is 22 fps,otherwise 15 fps.So I think that my displaying method must be inefficient.the code as below.I have a callback in the decode thread :
typedef struct _DVDVideoPicture
{
char *plane[4];
int iLineSize[4];
}DVDVideoPicture;
void YUVCallBack(void *pYUVData, void *pContext)
{
VideoView *view = (VideoView *)pContext;
[view.glView copyYUVData:(DVDVideoPicture *)pData];
[view calculateFrameRate];
}The copyYUVData method extract the y u v planes separately. The following is displaying thread method.