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Médias (1)
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Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
Autres articles (100)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
L’agrémenter visuellement
10 avril 2011MediaSPIP est basé sur un système de thèmes et de squelettes. Les squelettes définissent le placement des informations dans la page, définissant un usage spécifique de la plateforme, et les thèmes l’habillage graphique général.
Chacun peut proposer un nouveau thème graphique ou un squelette et le mettre à disposition de la communauté.
Sur d’autres sites (10137)
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How to increase performance of bitmap drawing on Android
20 avril 2012, par vitakotI created a movie player based on FFmpeg. It works fine. The decoding is quite fast, on LG P970 (Cortex A8 with Neon) I have an average 70 fps with 640 x 424 resolution video stream including YUV2RGB conversion. However, there is one bottleneck. It is drawing on Canvas.
I use jnigraphics native library to fill picture data into the bitmap in the native side and then I draw this bitmap on Canvas in SurfaceView. It is quite simple and common approach, but the drawing takes 44 ms for bitmap with 640 x 424 resolution which reduces fps to 23 and makes this technique unusable... It takes a lot more then the whole A/V frame decoding !
Is there any method how to draw bitmaps significantly faster ? I would prefer to render completely in the native code using OpenGLES 2, but I have read it also could be slow. So what now ?...
How can I render bitmaps as fast as possible ?
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Stream H264 To Android Using FFMPEG
26 février 2013, par GroovyDotComI'm trying to stream a .ts file containing H.264 and AAC as an RTP stream to an Android device.
I tried :
.\ffmpeg -fflags +genpts -re -i 1.ts -vcodec copy -an -f rtp rtp ://127.0.0.1:10
000 -vn -acodec copy -f rtp rtp ://127.0.0.1:20000 -newaudioFFMPEG displays what should be in your SDP file and I copied this into an SDP file and tried playing from VLC and FFPLAY. VLC plays audio but just gives errors re : bad NAL unit types for video. FFPLAY doesn't play anything.
My best guess if that the FFMPEG H.264 RTP implementation is broken or at least it doesn't work in video passthru mode (i.e. using the -vcodec copy).
I need a fix for FFMPEG or an alternate simple open-source solution. I don't want to install FFMPEG in my Android client.
thanks.
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Android FFmpeg video lag
20 mars 2012, par user1281499I am working on to get a video player built for android using ffmpeg.
I went through the following links to start building the player.I also went through the tutorial for building a player using ffmpeg and SDL by dranger on ffmpeg site. But I am facing problem of audio being not sync with the video for high resolution videos. For low resolution videos the audio and video both are in sync. I also saw a question addressing the problem with sws_scale() in ffmpeg (it may be slow), but as ffmpeg tutorial tells us that it is optimized, what can be the problem. I am using a surface and drawing the generated bitmap on the canvas. Is there any other method we should try.