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Video d’abeille en portrait
14 mai 2011, par
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (107)
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Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Problèmes fréquents
10 mars 2010, parPHP et safe_mode activé
Une des principales sources de problèmes relève de la configuration de PHP et notamment de l’activation du safe_mode
La solution consiterait à soit désactiver le safe_mode soit placer le script dans un répertoire accessible par apache pour le site -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (13022)
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libavfi/dnn : add LibTorch as one of DNN backend
15 mars 2024, par Wenbin Chenlibavfi/dnn : add LibTorch as one of DNN backend
PyTorch is an open source machine learning framework that accelerates
the path from research prototyping to production deployment. Official
website : https://pytorch.org/. We call the C++ library of PyTorch as
LibTorch, the same below.To build FFmpeg with LibTorch, please take following steps as
reference :
1. download LibTorch C++ library in
https://pytorch.org/get-started/locally/,
please select C++/Java for language, and other options as your need.
Please download cxx11 ABI version :
(libtorch-cxx11-abi-shared-with-deps-*.zip).
2. unzip the file to your own dir, with command
unzip libtorch-shared-with-deps-latest.zip -d your_dir
3. export libtorch_root/libtorch/include and
libtorch_root/libtorch/include/torch/csrc/api/include to $PATH
export libtorch_root/libtorch/lib/ to $LD_LIBRARY_PATH
4. config FFmpeg with ../configure —enable-libtorch \
—extra-cflag=-I/libtorch_root/libtorch/include \
—extra-cflag=-I/libtorch_root/libtorch/include/torch/csrc/api/include \
—extra-ldflags=-L/libtorch_root/libtorch/lib/
5. makeTo run FFmpeg DNN inference with LibTorch backend :
./ffmpeg -i input.jpg -vf \
dnn_processing=dnn_backend=torch:model=LibTorch_model.pt -y output.jpgThe LibTorch_model.pt can be generated by Python with torch.jit.script()
api. https://pytorch.org/tutorials/advanced/cpp_export.html. This is
pytorch official guide about how to convert and load torchscript model.
Please note, torch.jit.trace() is not recommanded, since it does
not support ambiguous input size.Signed-off-by : Ting Fu <ting.fu@intel.com>
Signed-off-by : Wenbin Chen <wenbin.chen@intel.com>
Reviewed-by : Guo Yejun <yejun.guo@intel.com> -
Matomo will now pay researchers 5,000 USD for a critical security vulnerability
7 mai 2020, par Matomo Core Team -
Displaying an AVFrame on the screen with SDL 2.0
22 septembre 2013, par jsp99I am working on some code with the help of this tutorial and using the latest development libraries of ffmpeg and SDL. I am stuck at the point where I have to display the decoded frame (AVFrame) on the screen. I am inclined to do the above task i.e, Displaying the AVFrame on screen using the latest API of SDL 2.0 (Using Renderers and Textures alongside the usage of SDL_Window). Frankly speaking, I am not an expert in SDL_Renderer, SDL_Texture and the functions associated with them. But I am reading the documentation in the official site of SDL 2.0 and working my way through them.
Is there a way to do the following using SDL 2.0 API :
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Convert the native frame format to a flavour of YUV and display it.
(OR)
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If it is possible, display the frame without having to convert it from native format.
I want to do the above using Renderers and Textures. There doesn't seem to be an easy way to work with them.
Can anyone guide me through the steps to do the above tasks ?
PS : Though I have not explicitly tried it, I came across some ways to display AVFrame on the screen by converting the AVFrame format(native) to RGB. But I do not want the native frame format (which is mostly YUV) to RGB conversion, as it is computationally expensive.
Converting between formats is done by sws_scale()
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