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Autres articles (78)
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Sur d’autres sites (13572)
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Compile ffmpeg library statically using visual c++
6 décembre 2017, par SaeedWhen I try to compile ffmpeg library statically using visual studio 2015, with following configure options
./configure --toolchain=msvc --arch=x86 --enable-yasm --enable-asm --disable-shared --enable-static
surprisingly, I get
.a
libraries instead of.lib
. How can I compile ffmpeg to generate .libs ? -
Revision fcb4253c9c : update libyuv to r1456 picks up build warning fixes for visual studio 2015 Cha
25 juillet 2015, par James ZernChanged Paths :
Modify /examples.mk
Modify /third_party/libyuv/README.libvpx
Modify /third_party/libyuv/include/libyuv/convert.h
Modify /third_party/libyuv/include/libyuv/convert_argb.h
Modify /third_party/libyuv/include/libyuv/convert_from.h
Modify /third_party/libyuv/include/libyuv/convert_from_argb.h
Modify /third_party/libyuv/include/libyuv/planar_functions.h
Add /third_party/libyuv/include/libyuv/rotate_row.h
Modify /third_party/libyuv/include/libyuv/row.h
Modify /third_party/libyuv/include/libyuv/scale_row.h
Modify /third_party/libyuv/include/libyuv/version.h
Modify /third_party/libyuv/source/compare.cc
Add /third_party/libyuv/source/compare_gcc.cc
(from /third_party/libyuv/source/compare_posix.cc
:f42012e526f218f4607e5d678c5bd44bb5978bff)
Modify /third_party/libyuv/source/compare_neon64.cc
Delete /third_party/libyuv/source/compare_posix.cc
Modify /third_party/libyuv/source/compare_win.cc
Modify /third_party/libyuv/source/convert.cc
Modify /third_party/libyuv/source/convert_argb.cc
Modify /third_party/libyuv/source/convert_from.cc
Modify /third_party/libyuv/source/convert_from_argb.cc
Modify /third_party/libyuv/source/cpu_id.cc
Modify /third_party/libyuv/source/mjpeg_decoder.cc
Modify /third_party/libyuv/source/mjpeg_validate.cc
Modify /third_party/libyuv/source/planar_functions.cc
Modify /third_party/libyuv/source/rotate.cc
Add /third_party/libyuv/source/rotate_any.cc
Modify /third_party/libyuv/source/rotate_argb.cc
Add /third_party/libyuv/source/rotate_common.cc
Add /third_party/libyuv/source/rotate_gcc.cc
Modify /third_party/libyuv/source/rotate_mips.cc
Modify /third_party/libyuv/source/rotate_neon.cc
Modify /third_party/libyuv/source/rotate_neon64.cc
Add /third_party/libyuv/source/rotate_win.cc
Modify /third_party/libyuv/source/row_any.cc
Modify /third_party/libyuv/source/row_common.cc
Add /third_party/libyuv/source/row_gcc.cc
(from /third_party/libyuv/source/row_posix.cc
:f42012e526f218f4607e5d678c5bd44bb5978bff)
Modify /third_party/libyuv/source/row_neon.cc
Modify /third_party/libyuv/source/row_neon64.cc
Delete /third_party/libyuv/source/row_posix.cc
Modify /third_party/libyuv/source/row_win.cc
Modify /third_party/libyuv/source/scale.cc
Add /third_party/libyuv/source/scale_any.cc
Modify /third_party/libyuv/source/scale_argb.cc
Modify /third_party/libyuv/source/scale_common.cc
Add /third_party/libyuv/source/scale_gcc.cc
(from /third_party/libyuv/source/scale_posix.cc
:f42012e526f218f4607e5d678c5bd44bb5978bff)
Modify /third_party/libyuv/source/scale_neon.cc
Modify /third_party/libyuv/source/scale_neon64.cc
Delete /third_party/libyuv/source/scale_posix.cc
Modify /third_party/libyuv/source/scale_win.cc
update libyuv to r1456picks up build warning fixes for visual studio 2015
Change-Id : Idea85fa70d1aeb2a46ea355b87fe41ec5b2b9520
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calling ffmpeg.exe in visual studio c++
14 juillet 2015, par lokc261I am just a newbie to c++.
I’m trying to use FFmpeg in a C++ project in Visual Studio 2012, by calling the ffmpeg.exe file inside it.This is what I tried so far :
//FFMPEG CALLING
char ffmpeg2[BUFSIZ];
strcpy(ffmpeg2,"..\bin\ffmpeg.exe");
strcat(ffmpeg2,"-f s16le -ar 8K -ac -ss");
strcat(ffmpeg2,buffers); //string hh:mm:ss
strcat(ffmpeg2,"-t");
strcat (ffmpeg2,buffer); //string hh:mm:ss
strcat(ffmpeg2,"-i ..\\rec.pcm ..\Desktop\newFolder\filename");
if(system(ffmpeg2) !=0)
{
ft =fopen("ffmpeg_err.txt","a");
fprintf( ft,"my command failed...\n" );
fclose(ft);
}
else
{system(ffmpeg2);}It keep producing the my command fail in the text file.
Do you guys have any hint on how to fix it.