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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
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Cannot run transcode.c from ffmpeg examples
15 février 2017, par Kanishka JaiswalWhenever I try to run the ffmpeg example transcode.c I get the following error
[libx264 @ 000000c428ef9260] broken ffmpeg default settings detected
[libx264 @ 000000c428ef9260] use an encoding preset (e.g. -vpre medium)
[libx264 @ 000000c428ef9260] preset usage: -vpre <speed> -vpre <profile>
[libx264 @ 000000c428ef9260] speed presets are listed in x264 --help
[libx264 @ 000000c428ef9260] profile is optional; x264 defaults to high
Cannot open video encoder for stream #0
</profile></speed>I am running it as C++ code in Visual Studio windows. I had to make some changes to run it as C++. Link for the code here
http://pastebin.com/qAf7sbsp
The output file I am giving is a duplicate of the input file. -
Can I combine these 2 commands ? (or am I fighting a losing battle ?)
5 juin 2019, par user11588722I’m very new to ffmpeg but so far I’m enjoying it. But I’m stuck on something. I want to combine these two commands into one, something I’m sure must be possible, but after countless hours and no luck, here I am :)
ffmpeg -y -f concat -safe 0 -protocol_whitelist "file,http,https,tcp,tls" -i "tmp.images.txt" -i "tmp.audio.mp3" -filter_complex "drawbox=y=ih-38:color=black@0.6:width=iw:height=38:t=fill, drawtext=fontfile=Assets/calibrib.ttf:text='%%~ni':fontcolor=white:fontsize=14:x=(w-tw)/2:y=(h)-24" -c:v libx264 -preset veryfast -tune stillimage -shortest -pix_fmt yuv420p "tmp.slide.mp4"
ffmpeg -loop 1 -framerate 2 -i "Assets/studio.jpg" -i tmp.slide.mp4 -filter_complex "[1]scale=879:496[inner];[0][inner]overlay=207:49:shortest=1[out]" -map "[out]" -map 1:a -c:a aac -y tmp.output.mp4the first line creates a slideshow and places text at bottom
the second line takes the slideshow video and inserts it into a background image before outputting final video
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avutil/hwcontext_d3d11va : remove check for d3d11 debug layer dll
14 mars 2024, par Timo Rothenpieleravutil/hwcontext_d3d11va : remove check for d3d11 debug layer dll
At least on latest Win 11 and Visual Studio 2022, that DLL does not
exist anymore and can't be installed via any of the usual means.
However, debugging works just fine regardless, so this check makes
debugging impossible.D3D11CreateDevice will fail anyway if debugging is not supported, so
let's rely on that instead.