Recherche avancée

Médias (2)

Mot : - Tags -/media

Autres articles (101)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Multilang : améliorer l’interface pour les blocs multilingues

    18 février 2011, par

    Multilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
    Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.

  • Le profil des utilisateurs

    12 avril 2011, par

    Chaque utilisateur dispose d’une page de profil lui permettant de modifier ses informations personnelle. Dans le menu de haut de page par défaut, un élément de menu est automatiquement créé à l’initialisation de MediaSPIP, visible uniquement si le visiteur est identifié sur le site.
    L’utilisateur a accès à la modification de profil depuis sa page auteur, un lien dans la navigation "Modifier votre profil" est (...)

Sur d’autres sites (14330)

  • How to compile ffmpeg and x264 with thread support for android ?

    18 mai 2017, par Sureshkumar Menon

    i want to compile both x264 and ffmpeg with thread support for ANDROID .FFmpeg and x264 didn’t compile with thread support even after enabling enable-pthreads and enable-threads respectively.

    Both the config.h contains #define HAVE_THREAD 0 and #define HAVE_PTHREADS 0

    1.How to compile with thread support.
    2.Second question is that when i increase the gop size from 1 to some other value encoder returns 0 for certain subsequent frames.This causes a delay more than 3 to 5 seconds in vide playing

  • How to compile ffmpeg and x264 with thread support for android ?

    18 mai 2017, par Sureshkumar Menon

    i want to compile both x264 and ffmpeg with thread support for ANDROID .FFmpeg and x264 didn’t compile with thread support even after enabling enable-pthreads and enable-threads respectively.

    Both the config.h contains #define HAVE_THREAD 0 and #define HAVE_PTHREADS 0

    1.How to compile with thread support.
    2.Second question is that when i increase the gop size from 1 to some other value encoder returns 0 for certain subsequent frames.This causes a delay more than 3 to 5 seconds in vide playing

  • OpenCV 4.5.2 takes a long time (>100ms) to retrieve a single frame from a webcam, C++ on Windows 10

    9 juin 2021, par Mustard Tiger

    I've been having a tough time getting my webcam working quickly with opencv. Frames take a very long time to read, (a recorded average of 124ms across 500 frames) I've tried on three different computers (running Windows 10) with a logitech C922 webcam. The most recent machine I tested on has a Ryzen 9 3950X, with 32gbs of ram ; no lack of power.

    


    Here is the code :

    


    cv::VideoCapture cap = cv::VideoCapture(m_cameraNum);&#xA;&#xA;// Check if camera opened successfully&#xA;if (!cap.isOpened())&#xA;{&#xA;    m_logger->critical("Error opening video stream or file\n\r");&#xA;    return -1;&#xA;}&#xA;&#xA;bool result = true;&#xA;result &amp;= cap.set(cv::CAP_PROP_FRAME_WIDTH, 1280);&#xA;result &amp;= cap.set(cv::CAP_PROP_FRAME_HEIGHT, 720);&#xA;&#xA;bool ready = false;&#xA;std::vector<string> timeLog;&#xA;timeLog.reserve(50000);&#xA;int i = 0;&#xA;&#xA;while (i &lt; 500)&#xA;{&#xA;    auto start = std::chrono::system_clock::now();&#xA;    &#xA;    cv::Mat img;&#xA;    ready = cap.read(img);&#xA;&#xA;    // If the frame is empty, break immediately&#xA;    if (!ready)&#xA;    {&#xA;        timeLog.push_back("continue");&#xA;        continue;&#xA;    }&#xA;&#xA;    i&#x2B;&#x2B;;&#xA;    auto end = std::chrono::system_clock::now();&#xA;    timeLog.push_back(std::to_string(std::chrono::duration_cast(end - start).count()));&#xA;}&#xA;&#xA;for (auto&amp; entry : timeLog)&#xA;    m_logger->info(entry);&#xA;&#xA;cap.release();&#xA;return 0;&#xA;</string>

    &#xA;

    Notice that I write the elapsed time to a log file at the end of execution. The average time is 124ms for debug and release, and not one instance of "continue" after half a dozen runs.

    &#xA;

    It doesn't matter if I use USB 2 or USB 3 ports (the camera is USB2) or if I run a debug build or a release build, the log file will show anywhere from 110ms to 130ms of time for each frame. The camera works fine in other app, OBS can get a smooth 1080@30fps or 720@60fps.

    &#xA;

    Stepping through the debugger and doing a lot of Googling, I've learned the following about my system :

    &#xA;

      &#xA;
    • The backend chosen by default is DSHOW. GStreamer and FFMPEG are also available.
    • &#xA;

    • DSHOW uses FFMPEG somehow (it needs the FFMPEG dll) but I cannot use FFMPEG directly through opencv. Attempting to use cv::VideoCapture(m_cameraNum, cv::CAP_FFMPEG) always fails. It seems like Opencv's interface to FFMPEG is only capable of opening video files.
    • &#xA;

    • Microsoft really screwed up camera devices in Windows a few years back, not sure if this is related to my problem.
    • &#xA;

    &#xA;

    Here's a short list of the fixes I have tried, most taken from older SO posts :

    &#xA;

      &#xA;
    • result &= cap.set(cv::CAP_PROP_FRAME_COUNT, 30) ; // Returns false, does nothing
    • &#xA;

    • result &= cap.set(cv::CAP_PROP_CONVERT_RGB, 0) ; // Returns true, does nothing
    • &#xA;

    • result &= cap.set(cv::CAP_PROP_MODE, cv::VideoWriter::fourcc('M', 'J', 'P', 'G')) ; // Returns false, does nothing
    • &#xA;

    • Set registry key from http://alax.info/blog/1693 that should disable the new Windows camera server.
    • &#xA;

    • Updated from 4.5.0 to 4.5.2, no change.
    • &#xA;

    • Asked device manager to find a newer driver, no newer driver found.
    • &#xA;

    &#xA;

    I'm out of ideas. Any help ?

    &#xA;