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Médias (1)
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Sintel MP4 Surround 5.1 Full
13 mai 2011, par
Mis à jour : Février 2012
Langue : English
Type : Video
Autres articles (35)
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La file d’attente de SPIPmotion
28 novembre 2010, parUne file d’attente stockée dans la base de donnée
Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Librairies et logiciels spécifiques aux médias
10 décembre 2010, parPour un fonctionnement correct et optimal, plusieurs choses sont à prendre en considération.
Il est important, après avoir installé apache2, mysql et php5, d’installer d’autres logiciels nécessaires dont les installations sont décrites dans les liens afférants. Un ensemble de librairies multimedias (x264, libtheora, libvpx) utilisées pour l’encodage et le décodage des vidéos et sons afin de supporter le plus grand nombre de fichiers possibles. Cf. : ce tutoriel ; FFMpeg avec le maximum de décodeurs et (...)
Sur d’autres sites (6211)
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FFmpeg performance on android devices
14 juin 2017, par LemanRassI’m trying to make an app for android via Unity3D game engine which will basically
be a video player.
I decide to use FFmpeg library which i linked to my C++ plugin using Android NDK.
I’m trying to play at least HD video and i stuck on performance problem.
Retrieving each frame of HD resolution takes near than 40 milliseconds of time. 1000 / 40 = 25 fps which is already not good enough because i did n`t even wrote audio handling yet. But how about full hd videos ? Another video players on my device somehow playing full hd videos but i don’t even know how they do. -
Cutting a live stream into separate mp4 files
9 juin 2017, par FearhunterI am doing a research for cutting a live stream in piece and save it as mp4 files. I am using this source for the proof of concept :
And this is the example code I use :
using System;
using System.Collections.Generic;
using System.Configuration;
using System.IO;
using System.Linq;
using System.Net;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using Microsoft.WindowsAzure.MediaServices.Client;
using Newtonsoft.Json.Linq;
namespace AMSLiveTest
{
class Program
{
private const string StreamingEndpointName = "streamingendpoint001";
private const string ChannelName = "channel001";
private const string AssetlName = "asset001";
private const string ProgramlName = "program001";
// Read values from the App.config file.
private static readonly string _mediaServicesAccountName =
ConfigurationManager.AppSettings["MediaServicesAccountName"];
private static readonly string _mediaServicesAccountKey =
ConfigurationManager.AppSettings["MediaServicesAccountKey"];
// Field for service context.
private static CloudMediaContext _context = null;
private static MediaServicesCredentials _cachedCredentials = null;
static void Main(string[] args)
{
// Create and cache the Media Services credentials in a static class variable.
_cachedCredentials = new MediaServicesCredentials(
_mediaServicesAccountName,
_mediaServicesAccountKey);
// Used the cached credentials to create CloudMediaContext.
_context = new CloudMediaContext(_cachedCredentials);
IChannel channel = CreateAndStartChannel();
// Set the Live Encoder to point to the channel's input endpoint:
string ingestUrl = channel.Input.Endpoints.FirstOrDefault().Url.ToString();
// Use the previewEndpoint to preview and verify
// that the input from the encoder is actually reaching the Channel.
string previewEndpoint = channel.Preview.Endpoints.FirstOrDefault().Url.ToString();
IProgram program = CreateAndStartProgram(channel);
ILocator locator = CreateLocatorForAsset(program.Asset, program.ArchiveWindowLength);
IStreamingEndpoint streamingEndpoint = CreateAndStartStreamingEndpoint();
GetLocatorsInAllStreamingEndpoints(program.Asset);
// Once you are done streaming, clean up your resources.
Cleanup(streamingEndpoint, channel);
}
public static IChannel CreateAndStartChannel()
{
//If you want to change the Smooth fragments to HLS segment ratio, you would set the ChannelCreationOptions’s Output property.
IChannel channel = _context.Channels.Create(
new ChannelCreationOptions
{
Name = ChannelName,
Input = CreateChannelInput(),
Preview = CreateChannelPreview()
});
//Starting and stopping Channels can take some time to execute. To determine the state of operations after calling Start or Stop, query the IChannel.State .
channel.Start();
return channel;
}
private static ChannelInput CreateChannelInput()
{
return new ChannelInput
{
StreamingProtocol = StreamingProtocol.RTMP,
AccessControl = new ChannelAccessControl
{
IPAllowList = new List<iprange>
{
new IPRange
{
Name = "TestChannelInput001",
// Setting 0.0.0.0 for Address and 0 for SubnetPrefixLength
// will allow access to IP addresses.
Address = IPAddress.Parse("0.0.0.0"),
SubnetPrefixLength = 0
}
}
}
};
}
private static ChannelPreview CreateChannelPreview()
{
return new ChannelPreview
{
AccessControl = new ChannelAccessControl
{
IPAllowList = new List<iprange>
{
new IPRange
{
Name = "TestChannelPreview001",
// Setting 0.0.0.0 for Address and 0 for SubnetPrefixLength
// will allow access to IP addresses.
Address = IPAddress.Parse("0.0.0.0"),
SubnetPrefixLength = 0
}
}
}
};
}
public static void UpdateCrossSiteAccessPoliciesForChannel(IChannel channel)
{
var clientPolicy =
@"<?xml version=""1.0"" encoding=""utf-8""?>
<policy>
<domain uri=""></domain>
<resource path=""></resource>"" include-subpaths=""true""/>
</policy>
";
var xdomainPolicy =
@"<?xml version=""1.0"" ?>
";
channel.CrossSiteAccessPolicies.ClientAccessPolicy = clientPolicy;
channel.CrossSiteAccessPolicies.CrossDomainPolicy = xdomainPolicy;
channel.Update();
}
public static IProgram CreateAndStartProgram(IChannel channel)
{
IAsset asset = _context.Assets.Create(AssetlName, AssetCreationOptions.None);
// Create a Program on the Channel. You can have multiple Programs that overlap or are sequential;
// however each Program must have a unique name within your Media Services account.
IProgram program = channel.Programs.Create(ProgramlName, TimeSpan.FromHours(3), asset.Id);
program.Start();
return program;
}
public static ILocator CreateLocatorForAsset(IAsset asset, TimeSpan ArchiveWindowLength)
{
// You cannot create a streaming locator using an AccessPolicy that includes write or delete permissions.
var locator = _context.Locators.CreateLocator
(
LocatorType.OnDemandOrigin,
asset,
_context.AccessPolicies.Create
(
"Live Stream Policy",
ArchiveWindowLength,
AccessPermissions.Read
)
);
return locator;
}
public static IStreamingEndpoint CreateAndStartStreamingEndpoint()
{
var options = new StreamingEndpointCreationOptions
{
Name = StreamingEndpointName,
ScaleUnits = 1,
AccessControl = GetAccessControl(),
CacheControl = GetCacheControl()
};
IStreamingEndpoint streamingEndpoint = _context.StreamingEndpoints.Create(options);
streamingEndpoint.Start();
return streamingEndpoint;
}
private static StreamingEndpointAccessControl GetAccessControl()
{
return new StreamingEndpointAccessControl
{
IPAllowList = new List<iprange>
{
new IPRange
{
Name = "Allow all",
Address = IPAddress.Parse("0.0.0.0"),
SubnetPrefixLength = 0
}
},
AkamaiSignatureHeaderAuthenticationKeyList = new List<akamaisignatureheaderauthenticationkey>
{
new AkamaiSignatureHeaderAuthenticationKey
{
Identifier = "My key",
Expiration = DateTime.UtcNow + TimeSpan.FromDays(365),
Base64Key = Convert.ToBase64String(GenerateRandomBytes(16))
}
}
};
}
private static byte[] GenerateRandomBytes(int length)
{
var bytes = new byte[length];
using (var rng = new RNGCryptoServiceProvider())
{
rng.GetBytes(bytes);
}
return bytes;
}
private static StreamingEndpointCacheControl GetCacheControl()
{
return new StreamingEndpointCacheControl
{
MaxAge = TimeSpan.FromSeconds(1000)
};
}
public static void UpdateCrossSiteAccessPoliciesForStreamingEndpoint(IStreamingEndpoint streamingEndpoint)
{
var clientPolicy =
@"<?xml version=""1.0"" encoding=""utf-8""?>
<policy>
<domain uri=""></domain>
<resource path=""></resource>"" include-subpaths=""true""/>
</policy>
";
var xdomainPolicy =
@"<?xml version=""1.0"" ?>
";
streamingEndpoint.CrossSiteAccessPolicies.ClientAccessPolicy = clientPolicy;
streamingEndpoint.CrossSiteAccessPolicies.CrossDomainPolicy = xdomainPolicy;
streamingEndpoint.Update();
}
public static void GetLocatorsInAllStreamingEndpoints(IAsset asset)
{
var locators = asset.Locators.Where(l => l.Type == LocatorType.OnDemandOrigin);
var ismFile = asset.AssetFiles.AsEnumerable().FirstOrDefault(a => a.Name.EndsWith(".ism"));
var template = new UriTemplate("{contentAccessComponent}/{ismFileName}/manifest");
var urls = locators.SelectMany(l =>
_context
.StreamingEndpoints
.AsEnumerable()
.Where(se => se.State == StreamingEndpointState.Running)
.Select(
se =>
template.BindByPosition(new Uri("http://" + se.HostName),
l.ContentAccessComponent,
ismFile.Name)))
.ToArray();
}
public static void Cleanup(IStreamingEndpoint streamingEndpoint,
IChannel channel)
{
if (streamingEndpoint != null)
{
streamingEndpoint.Stop();
streamingEndpoint.Delete();
}
IAsset asset;
if (channel != null)
{
foreach (var program in channel.Programs)
{
asset = _context.Assets.Where(se => se.Id == program.AssetId)
.FirstOrDefault();
program.Stop();
program.Delete();
if (asset != null)
{
foreach (var l in asset.Locators)
l.Delete();
asset.Delete();
}
}
channel.Stop();
channel.Delete();
}
}
}
}
</akamaisignatureheaderauthenticationkey></iprange></iprange></iprange>Now I want to make a method to cut a live stream for example every 15 minutes and save it as mp4 but don’t know where to start.
Can someone point me in the right direction ?
Kind regards
UPDATE :
I want to save the mp4 files on my hard disk.
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Improve ffmpeg CPU usage by compromising quality
29 septembre 2016, par Hardik JunejaI am using FFMpeg for screen capturing.
I am looking for a screen capturing tool that will run on 1000 of VMs (windows and mac).The VMs have limited CPU (1 core) and 2GB ram and No GPU.Currently I invoke ffmpeg with
ffmpeg -y -framerate 8 -f dshow -f gdigrab -i "desktop" -c:v libx264 -crf 0 -preset ultrafast -threads 0 temp.mkv
I am using gdigrab to capture screen ? Is there any better options that might reduce cpu usage ? or changing the encoder or format ?
I am aiming for 4-5% reduction in CPU usage.
Thanks in advance