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    7 février 2011, par

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  • How do you specify encoding parameters for ffmpeg ? [duplicate]

    2 janvier 2021, par Halim Amran

    I wanted to concatenate 3 clips together with demuxer. the clips add up to about 27 secs but the output file is about 24 min long. the first clip runs normally but as soon as the second starts it just sorta freezes (it runs on an extremely low frame rate). the 3rd one just runs extremely fast for some reason.

    


    files.txt :

    


    file './tmp/clip_0_0.mp4' 
file './tmp/clip_0_1.mp4' 
file './tmp/clip_0_2.mp4' 


    


    this is the command I'm using

    


    ffmpeg -f concat -safe 0 -i files.txt -c copy -an ./ready/clip_0r.mp4

    


    files

    


    per request of llogan ; showing the output of ffmpeg -i ./tmp/clip_0_0.mp4 -i ./tmp/clip_0_1.mp4 -i ./tmp/clip_0_2.mp4

    


    ffmpeg version 2021-01-01-git-63505fc60a-full_build-www.gyan.dev Copyright (c) 2000-2021 the FFmpeg developers
  built with gcc 10.2.0 (Rev5, Built by MSYS2 project)
  configuration: --enable-gpl --enable-version3 --enable-static --disable-w32threads --disable-autodetect --enable-fontconfig --enable-iconv --enable-gnutls --enable-libxml2 --enable-gmp --enable-lzma --enable-libsnappy --enable-zlib --enable-libsrt --enable-libssh --enable-libzmq --enable-avisynth --enable-libbluray --enable-libcaca --enable-sdl2 --enable-libdav1d --enable-libzvbi --enable-librav1e --enable-libsvtav1 --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxvid --enable-libaom --enable-libopenjpeg --enable-libvpx --enable-libass --enable-frei0r --enable-libfreetype --enable-libfribidi --enable-libvidstab --enable-libvmaf --enable-libzimg --enable-amf --enable-cuda-llvm --enable-cuvid --enable-ffnvcodec --enable-nvdec --enable-nvenc --enable-d3d11va --enable-dxva2 --enable-libmfx --enable-libglslang --enable-vulkan --enable-opencl --enable-libcdio --enable-libgme --enable-libmodplug --enable-libopenmpt --enable-libopencore-amrwb --enable-libmp3lame --enable-libshine --enable-libtheora --enable-libtwolame --enable-libvo-amrwbenc --enable-libilbc --enable-libgsm --enable-libopencore-amrnb --enable-libopus --enable-libspeex --enable-libvorbis --enable-ladspa --enable-libbs2b --enable-libflite --enable-libmysofa --enable-librubberband --enable-libsoxr --enable-chromaprint
  libavutil      56. 62.100 / 56. 62.100
  libavcodec     58.115.102 / 58.115.102
  libavformat    58. 65.100 / 58. 65.100
  libavdevice    58. 11.103 / 58. 11.103
  libavfilter     7. 94.100 /  7. 94.100
  libswscale      5.  8.100 /  5.  8.100
  libswresample   3.  8.100 /  3.  8.100
  libpostproc    55.  8.100 / 55.  8.100
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from './tmp/clip_0_0.mp4':
  Metadata:
    major_brand     : isom
    minor_version   : 512
    compatible_brands: isomiso2avc1mp41
    encoder         : Lavf58.65.100
  Duration: 00:00:10.42, start: 0.000000, bitrate: 5670 kb/s
    Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p(tv, unknown/smpte170m/unknown), 1920x1080, 5670 kb/s, 59.99 fps, 60 tbr, 15360 tbn, 2k tbc (default)
    Metadata:
      handler_name    : VideoHandler
      vendor_id       : [0][0][0][0]
Input #1, mov,mp4,m4a,3gp,3g2,mj2, from './tmp/clip_0_1.mp4':
  Metadata:
    major_brand     : isom
    minor_version   : 512
    compatible_brands: isomiso2avc1mp41
    encoder         : Lavf58.31.102
  Duration: 00:00:10.36, start: 0.000000, bitrate: 1256 kb/s
    Stream #1:0(und): Video: h264 (High) (avc1 / 0x31637661), yuvj420p(pc), 1920x1080 [SAR 1:1 DAR 16:9], 1249 kb/s, 60.03 fps, 60.03 tbr, 805837.00 tbn, 120.07 tbc (default)
    Metadata:
      handler_name    : VideoHandler
      vendor_id       : [0][0][0][0]
Input #2, mov,mp4,m4a,3gp,3g2,mj2, from './tmp/clip_0_2.mp4':
  Metadata:
    major_brand     : isom
    minor_version   : 512
    compatible_brands: isomiso2avc1mp41
    encoder         : Lavf58.65.100
  Duration: 00:00:06.83, start: 0.094987, bitrate: 5680 kb/s
    Stream #2:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p(tv, unknown/smpte170m/unknown), 1920x1080, 5672 kb/s, 60.01 fps, 60 tbr, 15360 tbn, 2k tbc (default)
    Metadata:
      handler_name    : VideoHandler
      vendor_id       : [0][0][0][0]
At least one output file must be specified


    


    Edit : the problems seems like that clip_0_1 is encoded with different codec parameters. But clip_0_1 is encoded with ffmpeg using image2pipe from a stream of images so the question becomes go do you force clip_0_1 to be encoded the same way as clip_0_0 and clip_0_2 ?

    


  • why am i getting this error using ffmpeg while decoding m3u8 ?

    5 janvier 2021, par אפוקליפסה רשמי

    I'm trying to decode a .m3u8 to mp4 using ffmpeg, but keep getting this error message :

    


    


    Error applying bitstream filters to an output packet for stream #0:0
https://....../audio.m3u8 : Invalid data found when processing input.

    


    


    This is the command I'm using :

    


    ffmpeg -y -f hls -i https://www.video-cdn.com/video/encrypt/7b35e1550e7dac1fa9d6f34eb0b55148/R915dD-90d3ac3f-48d9-4da1-84d4-d354a7ed03de/90d3ac3f-48d9-4da1-84d4-d354a7ed03de/audio.m3u8 -bsf:v h264_mp4toannexb,dump_extra -bsf:a aac_adtstoasc -map 0 -c copy -flags +global_header -max_interleave_delta 0 -f mp4 test.mp4


    


    cmdExample

    


    Any ideas ?

    


  • ffmpeg how to ignore initial empty audio frames when decoding to loop a sound

    1er décembre 2020, par cs guy

    I am trying to loop a ogg sound file. The goal is to make a loopable audio interface for my mobile app.

    


    I decode the given ogg file into a buffer and that buffer is sent to audio card for playing. All good until it the audio finishes (end of file). When it finishes I use av_seek_frame(avFormatContext, streamInfoIndex, 0, AVSEEK_FLAG_FRAME); to basically loop back to beginning. And continue decoding into writing to the same buffer. At first sight I thought this would give me perfect loops. One problem I had was, the decoder in the end gives me extra empty frames. So I ignored them by keeping track of how many samples are decoded :

    


    durationInMillis = avFormatContext->duration * 1000;
numOfTotalSamples =
                (uint64_t) avFormatContext->duration *
                (uint64_t) pLocalCodecParameters->sample_rate *
                (uint64_t) pLocalCodecParameters->channels /
                (uint64_t) AV_TIME_BASE;


    


    When the threshold is reached I ignore the frames sent by the codec. I thought this was it and ran some test. I recorded 5 minutes of my app and in the end I compared the results in FL studio by customly adding the same sound clip several times to match the length of my audio recording :

    


    Here it is after 5 minutes :

    


    enter image description here

    


    In the first loops the difference is very low I thought it was working and I used this for several days until I tested this on 5 minute recording. As the looping approached to 5 minutes mark the difference got very huge. My code is not looping the audio correctly. I suspect that the codec is adding 1 or 2 empty frames at the very beginning in each loop caused by av_seek_frame knowing that a frame can contain up several audio samples. These probably accumulate and cause the mismatch.

    


    My question is : how can I drop the empty frames that is sent by codec while decoding so that I can create a perfect loop of the audio ?

    


    My code is below here. Please be aware that I deleted lots of if checks that was inteded for safety to make it more readable in the code below, these removed checks are always false so it doesnt matter for the reader.

    


    helper.cpp

    


    int32_t&#xA;outputAudioFrame(AVCodecContext *avCodecContext, AVFrame *avResampledDecFrame, int32_t &amp;ret,&#xA;                 LockFreeQueue<float> *&amp;buffer, int8_t *&amp;mediaLoadPointer,&#xA;                 AVFrame *avDecoderFrame, SwrContext *swrContext,&#xA;                 std::atomic_bool *&amp;signalExitFuture,&#xA;                 uint64_t &amp;currentNumSamples, uint64_t &amp;numOfTotalSamples) {&#xA;    // resampling is done here but its boiler code so I removed it.&#xA;    auto *floatArrPtr = (float *) (avResampledDecFrame->data[0]);&#xA;&#xA;    int32_t numOfSamples = avResampledDecFrame->nb_samples * avResampledDecFrame->channels;&#xA;&#xA;    for (int32_t i = 0; i &lt; numOfSamples; i&#x2B;&#x2B;) {&#xA;        if (currentNumSamples == numOfTotalSamples) {&#xA;            break;&#xA;        }&#xA;&#xA;        buffer->push(*floatArrPtr);&#xA;        currentNumSamples&#x2B;&#x2B;;&#xA;        floatArrPtr&#x2B;&#x2B;;&#xA;    }&#xA;&#xA;    return 0;&#xA;}&#xA;&#xA;&#xA;&#xA;int32_t decode(int32_t &amp;ret, AVCodecContext *avCodecContext, AVPacket *avPacket,&#xA;               LockFreeQueue<float> *&amp;buffer,&#xA;               AVFrame *avDecoderFrame,&#xA;               AVFrame *avResampledDecFrame,&#xA;               std::atomic_bool *&amp;signalExitFuture,&#xA;               int8_t *&amp;mediaLoadPointer, SwrContext *swrContext,&#xA;               uint64_t &amp;currentNumSamples, uint64_t &amp;numOfTotalSamples) {&#xA;   &#xA;    ret = avcodec_send_packet(avCodecContext, avPacket);&#xA;    if (ret &lt; 0) {&#xA;        LOGE("decode: Error submitting a packet for decoding %s", av_err2str(ret));&#xA;        return ret;&#xA;    }&#xA;&#xA;    // get all the available frames from the decoder&#xA;    while (ret >= 0) {&#xA;&#xA;        // submit the packet to the decoder&#xA;        ret = avcodec_receive_frame(avCodecContext, avDecoderFrame);&#xA;        if (ret &lt; 0) {&#xA;            // those two return values are special and mean there is no output&#xA;            // frame available, but there were no errors during decoding&#xA;            if (ret == AVERROR_EOF || ret == AVERROR(EAGAIN)) {&#xA;                //LOGD("avcodec_receive_frame returned special %s", av_err2str(ret));&#xA;                return 0;&#xA;            }&#xA;&#xA;            LOGE("avcodec_receive_frame Error during decoding %s", av_err2str(ret));&#xA;            return ret;&#xA;        }&#xA;&#xA;        ret = outputAudioFrame(avCodecContext, avResampledDecFrame, ret, buffer,&#xA;                               mediaLoadPointer, avDecoderFrame, swrContext, signalExitFuture,&#xA;                               currentNumSamples, numOfTotalSamples);&#xA;&#xA;        av_frame_unref(avDecoderFrame);&#xA;        av_frame_unref(avResampledDecFrame);&#xA;&#xA;        if (ret &lt; 0)&#xA;            return ret;&#xA;    }&#xA;&#xA;    return 0;&#xA;}&#xA;</float></float>

    &#xA;

    Main.cpp

    &#xA;

    while (!*signalExitFuture) {&#xA;            while ((ret = av_read_frame(avFormatContext, avPacket)) >= 0) {&#xA;&#xA;                ret = decode(ret, avCodecContext, avPacket, buffer, avDecoderFrame,&#xA;                             avResampledDecFrame, signalExitFuture,&#xA;                             mediaLoadPointer, swrContext,&#xA;                             currentNumSamples, numOfTotalSamples);&#xA;&#xA;                // The packet must be freed with av_packet_unref() when it is no longer needed.&#xA;                av_packet_unref(avPacket);&#xA;&#xA;                if (ret &lt; 0) {&#xA;                    LOGE("Error! %s", av_err2str(ret));&#xA;&#xA;                    goto cleanup;&#xA;                }&#xA;            }&#xA;&#xA;            if (ret == AVERROR_EOF) {&#xA;&#xA;                ret = av_seek_frame(avFormatContext, streamInfoIndex, 0, AVSEEK_FLAG_FRAME);&#xA;&#xA;                currentNumSamples = 0;&#xA;                avcodec_flush_buffers(avCodecContext);&#xA;            }&#xA;        }&#xA;

    &#xA;