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  • Supporting all media types

    13 avril 2011, par

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Sur d’autres sites (6302)

  • SOLVED - Compiling FFMPEG on Windows with Cywin and NDK r5

    19 mai 2012, par protectedmember

    This isn't a question - it's an answer for alll of you who have been facing the same problems as I have. I've been trying to compile this thing for a while now and I know of the numerous posts floating around the internet offering help. I have read and tried most of the suggestions and wanted to colate my success into this single post for others to benefit from.

    Since I don't have a blog, I thought it wouldn't hurt to post on here instead.

    I have managed to compile FFMPEG 0.10.3 (Freedom) on Windows 7 (32 bit) using NDK r5 and Cygwin. The steps :

    1 - Download/install Cygwin in the root of your C drive. I'm not going to give instructions on this, it's simple enough and there are plenty of tutorials on this.

    2 - Download NDK r5 from here and extract to the root of your C drive.

    3 - Download FFMPEG 0.10.3 from here and extract to the root of your C drive.

    4 - Open the file 'configure' in the root of the FFMPEG directory in a text editor.

    5 - Comment out lines 2073, 2074 and 2075.

    6 - Below 2075, add the following line :

    TMPDIR=c :/cygwin/tmp

    7 - Download this script (thankyou roman10) and place it inside your FFMPEG root directory. Rename the file to

    build_android.sh

    8 - Open the script in a text editor and edit line 17 to read

    c :/android-ndk-r5

    9 - Click start > run and type "bash" (without the speech marks) and press enter.

    10 - Type the following and press enter :

    cd /cygdrive/c/ffmpeg-0.10.3

    11 - Type the following and press enter :

    ./build_android.sh

    12 - Sit back and wait... libffmpeg.so will soon appear in your "c :\ffmpeg-0.10.3\android\" directory (where is defined in the bottom of the script from roman10's blog). The default architecture is armv7-a.

    The script from roman10's blog will actually compile quite a large shared object (.so) file. The compiler flags can be adjusted to suit your needs in the script from roman10's blog.

    I hope this helps,

    P.

  • Convert a video to audio on an android device (Java)

    25 mai 2012, par user1237578

    My problem is very basic, yet I find it incredibly hard to find a solution.

    I have made an android app which downloads videos from a server and is then supposed to convert them into mp3, because it's for music downloads. The problem now is that I can't really find a lightweight way of converting the videos.

    I have looked into a suitable ffmpeg library/wrapper already, but couldn't find a simple solution to use on the android. I'm already using ffmpeg on my windows machine, but it is console-based.

    All I need to do is convert mp4 into mp3 but somehow there doesn't seem to by any simple solution to find, also I'd rather not use an external web service because I can't rely on a website to always function, while my app should.

    I hope I've made myself clear, and thanks for taking the time to read this.

  • runtime error when linking ffmpeg libraries in qt creator

    6 juillet 2012, par dxthegreat

    I'm quite new around here but i hear that if you want a question answered, stackoverflow is the place to ask it >.<. So i hope that my question isn't too trivial that everyone will get annoyed at my lack of research (I've tried googling for two days already D= no progress !)
    I've also asked this question in the Qt forums, but i figured i'd ask here too.

    so...

    For the last few days I’ve been fiddling around with opengl and the like, trying to write a video player.

    However, when i try to import the ffmpeg libraries (avcodec, avformat, avutils etc), an error occurs on runtime (the program compiles fine). When compiled and run in debug mode, the error message gives me only a memory address and error code 135 (DLL not found).

    This error occurs when i include a function from those libraries in my code (e.g. av_register_all()) and it occurs regardless of whether the function is actually called.

    So i’m thinking that I’m doing something wrong when linking these libraries.
    I’m currently using :
    Windows vista (32bit),
    Qt creator 2.4.1 based on Qt 4.7.4 (32bit),
    Zeranoe’s FFmpeg build git-3233ad4 (2012-06-30)

    My .pro file consists of :

    QT       += core gui opengl

    TARGET = test
    TEMPLATE = app


    SOURCES += main.cpp\
           mainwindow.cpp \
       glwidget.cpp

    HEADERS += mainwindow.h \
       glwidget.h \

    FORMS    += mainwindow.ui


    LIBS += -L"$$_PRO_FILE_PWD_/libraries/ffmpeg/libs/" -lavcodec -lavformat -lavutil
    INCLUDEPATH += libraries/ffmpeg/includes

    I’ve tried many variations to the LIBS += line and checked my filepath many times. However, the DLL not found error occurs in all of these variations =(.

    Is there something I’m forgetting when doing these includes ?

    Thanks in advance >.<,
    (young and naive) aspiring dev