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Sur d’autres sites (9057)

  • Python-ffmpeg video metadata editing script - Error splitting the argument list : Option not found

    16 janvier, par maric193

    I have been updating a simple script that allows me to mass edit video files metadata (in a specific folder) and save them with a new filename (inside the same folder). I have been bouncing around different forums and decided to try python-ffmpeg.
For some reason right now I am getting the below FFmpegInvalidCommand exception

    


    Error splitting the argument list: Option not found

    


    I am not quite sure what I am doing wrong here, so I am wondering if someone can give me a fresh set of eyes to determine what the problem is. Apologies in advance, there may be some leftover code that I have not cut out yet. Thanks in advance !

    


    import os
import re
import sys
from pathlib import Path
from ffmpeg import FFmpeg, FFmpegFileNotFound, FFmpegInvalidCommand
#Project looks through a folder, checks all the files in there, then edits metadata (and filename)
#and returns a new file for each file inside the folder

video = 'Anime' #Movie/TVSeries/Anime/etc...
name = 'Sword Art Online (2012)'
extension = '.mkv'
season = '01'
episode = 1

try:
    folder = r'D:\ServerTransfer\Update Server\%s\%s\S%s\\' % (video, name, season)

    #Check current file names
    print('Current names are: ')
    res = os.listdir(folder)
    print(res)
    
    # episode increase by 1 in each iteration
    # iterate all files from a directory
    for file_name in os.listdir(folder):
        # Construct old file name
        source = folder + file_name
        try:
            title = ''
            if episode < 100:
                # Adding the season & episode #'s
                destination = folder + name + '.S' + season + 'E0' + str(episode) + extension
                title = name + '.S' + season + 'E0' + str(episode)
##            elif episode < 100:
##                # Adding the season & episode #'s
##                destination = folder + name + '.S' + season + '.E0' + str(episode) + extension
            else:
                # Adding the season & episode #'s
                destination = folder + name + '.S' + season + 'E' + str(episode) + extension
                title = name + '.S' + season + 'E' + str(episode)
            # Renaming the file
            if file_name.endswith(extension):
                ffmpeg = FFmpeg(executable=r'c:\FFmpeg\bin\ffmpeg.exe').option("y").input(source).output(destination,codec="copy",title=title)
                ffmpeg.execute()
        except FFmpegFileNotFound as exception:
            print("An FFmpegFileNotFound exception has been occurred!")
            print("- Message from ffmpeg:", exception.message)
            print("- Arguments to execute ffmpeg:", exception.arguments)
        except FFmpegInvalidCommand as exception:
            print("An FFmpegInvalidCommand exception has been occurred!")
            print("- Message from ffmpeg:", exception.message)
            print("- Arguments to execute ffmpeg:", exception.arguments)
        except Exception as err:
            print(f'Unexptected {err=}, {type(err)=}')
            raise
        episode += 1
    print('All Files Renamed')
    print('New Names are')
    # verify the result
    res = os.listdir(folder)
    print(res)
except OSError as err:
    print('OS error:', err)
except Exception as err:
    print(f'Unexptected {err=}, {type(err)=}')
    raise


    


    Here is what one of my print statements in the exception says is being executed

    


    - Arguments to execute ffmpeg: ['c:\\FFmpeg\\bin\\ffmpeg.exe', '-y', '-i', 'D:\\ServerTransfer\\Update Server\\Anime\\Sword Art Online (2012)\\S01\\\\[Kosaka] Sword Art Online - 01 - The World of Swords (1080p AV1 10Bit BluRay OPUS) [73066623].mkv', '-codec', 'copy', '-title', 'Sword Art Online (2012).S01E01', 'D:\\ServerTransfer\\Update Server\\Anime\\Sword Art Online (2012)\\S01\\\\Sword Art Online (2012).S01E01.mkv']


    


    I have tried different variations of trying to run ffmpeg via python including using subprocess and shlex libraries. I also tried moviepy, however no one has answered me back on their page.

    


  • Hung out to dry

    31 mai 2013, par Mans — Law and liberty

    Outrage was the general reaction when Google recently announced their dropping of XMPP server-to-server federation from Hangouts, as the search giant’s revamped instant messaging platform is henceforth to be known. This outrage is, however, largely unjustified ; Google’s decision is merely a rational response to issues of a more fundamental nature. To see why, we need to step back and look at the broader instant messaging landscape.

    A brief history of IM

    The term instant messaging (IM) gained popularity in the mid-1990s along with the rise of chat clients such as ICQ, AOL Instant Messenger, and later MSN Messenger. These all had one thing in common : they were closed systems. Although global in the sense of allowing access from anywhere on the Internet, communication was possible only within each network, and only using the officially sanctioned client software. Contrast this with email, where users are free to choose any service provider as well as client software, inter-server communication over open protocols delivering messages to their proper destinations.

    The email picture has, however, not always been so rosy. During the 1970s and 80s a multitude of incompatible email systems (e.g. UUCP and X.400) were in more or less widespread use on various networks. As these networks gave way to the ARPANET/Internet, so did their mail systems to the SMTP email we all use today. A similar consolidation has yet to occur in the area of instant messaging.

    Over the years, a few efforts towards a cross-domain instant messaging have been undertaken. One early example is the Zephyr system created as part of Project Athena at MIT in the late 1980s. While it never saw significant uptake, it is still in use at a few universities. A more successful story is that of XMPP. Conceived under the name Jabber in the late 1990s, XMPP is an open standard specified in a set of IETF RFCs. In addition to being open, a distinguishing feature of XMPP compared to other contemporary IM systems is its decentralised nature, server-to-server connections allowing communication between users with accounts on different systems. Just like email.

    The social network

    A more recent emergence on the Internet is the social network. Although not the first of its kind, Facebook was the first to achieve its level of penetration, both geographically and across social groups. A range of messaging options, including email-style as well as instant messaging (chat), are available, all within the same web interface. What it does not allow is communication outside the Facebook network. Other social networks operate in the same spirit.

    The popularity of social networks, to the extent that they for many constitute the primary means of communication, has in a sense brought back fragmented networks of the 1980s. Even though they share infrastructure, up to and including the browser application, the social networks create walled-off regions of the Internet between which little or no exchange is possible.

    The house that Google built

    In 2005, Google launched Talk, an XMPP-based instant messaging service allowing users to connect using either Google’s official client application or any third-party XMPP client. Soon after, server-to-server federation was activated, enabling anyone with a Google account to exchange instant messages with users of any other federated XMPP service. An in-browser chat interface was also added to Gmail.

    It was arguably only with the 2011 introduction of Google+ that Google, despite its previous endeavours with Orkut and Buzz, had a viable contender in the social networking space. Since its inception, Google+ has gone through a number of changes where features have been added or reworked. Instant messaging within Google+ was until recently available only in mobile clients. On the desktop, the sole messaging option was Hangouts which, although featuring text chat, cannot be considered instant messaging in the usual sense.

    With a sprawling collection of messaging systems (Talk, Google+ Messenger, Hangouts), some action to consolidate them was a logical step. What we got was a unification under the Hangouts name. A redesigned Google+ now sports in-browser instant messaging similar the the Talk interface already present in Gmail. At the same time, the standalone desktop Talk client is discontinued, as is the Messenger feature in mobile Google+. All together, the changes make for a much less confusing user experience.

    The sky is falling down

    Along with the changes to the messaging platform, one announcement stoked anger on the Internet : Google’s intent to discontinue XMPP federation (as of this writing, it is still operational). Google, the (self-described) champions of openness on the Internet were seen to be closing their doors to the outside world. The effects of the change are, however, not quite so earth-shattering. Of the other major messaging networks to offer XMPP at all (Facebook, Skype, and the defunct Microsoft Messenger), none support federation ; a Google user has never been able to chat with a Facebook user.

    XMPP federation appears to be in use mainly by non-profit organisations or individuals running their own servers. The number of users on these systems is hard to assess, though it seems fair to assume it is dwarfed by the hundreds of millions using Google or Facebook. As such, the overall impact of cutting off communication with the federated servers is relatively minor, albeit annoying for those affected.

    A fragmented world

    Rather than chastising Google for making a low-impact, presumably founded, business decision, we should be asking ourselves why instant messaging is still so fragmented in the first place, whereas email is not. The answer can be found by examining the nature of entities providing these services.

    Ever since the commercialisation of the Internet started in the 1990s, email has been largely seen as being part of the Internet. Access to email was a major selling point for Internet service providers ; indeed, many still use the email facilities of their ISP. Instant messaging, by contrast, has never come as part of the basic offering, rather being a third-party service running on top of the Internet.

    Users wishing to engage in instant messaging have always had to seek out and sign up with a provider of such a service. As the IM networks were isolated, most would choose whichever service their friends were already using, and a small number of networks, each with a sustainable number of users, came to dominate. In the early days, dedicated IM services such as ICQ were popular. Today, social networks have taken their place with Facebook currently in the dominant position. With the new Hangouts, Google offers its users the service they want in the way they have come to expect.

    Follow the money

    We now have all the pieces necessary to see why inter-domain instant messaging has never taken off, and the answer is simple : the major players have no commercial incentive to open access to their IM networks. In fact, they have good reason to keep the networks closed. Ensuring that a person leaving the network loses contact with his or her friends, increases user retention by raising the cost of switching to another service. Monetising users is also better facilitated if they are forced to remain on, say, Facebook’s web pages while using its services rather than accessing them indirectly, perhaps even through a competing (Google, say) frontend. The users do not generally care much, since all their friends are already on the same network as themselves.

    While Google Talk was a standalone service, only loosely coupled to other Google products, these aspects were of lesser importance. After all, Google still had access to all the messages passing through the system and could analyse them for advert targeting purposes. Now that messaging is an integrated part of Google+, and thus serves as a direct competitor to the likes of Facebook, the situation has changed. All the reasons for Facebook not to open its network now apply equally to Google as well.

  • VP8 for Real-time Video Applications

    15 février 2011, par noreply@blogger.com (John Luther)

    With the growing interest in videoconferencing on the web platform, it’s a good time to explore the features of VP8 that make it an exceptionally good codec for real-time applications like videoconferencing.

    VP8 Design History & Features

    Real-time applications were a primary use case when VP8 was designed. The VP8 encoder has features specifically engineered to overcome the challenges inherent in compressing and transmitting real-time video data.

    • Processor-adaptive encoding. 16 encoder complexity levels automatically (or manually) adjust encoder features such as motion search strategy, quantizer optimizations, and loop filtering strength.
    • Encoder can be configured to use a target percentage of the host CPU.
      Ability to measure the time taken to encode each frame and adjust encoder complexity dynamically to keep the encoding time per frame constant
    • Robust error recovery (packet retransmission, forward error correction, recovery frame/new keyframe requests)
    • Temporal scalability (i.e., a single video bitstream that can degrade as needed depending on a participant’s available bandwidth)
    • Highly efficient decoding performance on low-power devices. Conventional video technology has grown to a state of complexity where dedicated hardware chips are needed to make it work well. With VP8, software-based solutions have proven to meet customer needs without requiring specialized hardware.

    For a more information about real-time video features in VP8, see the slide presentation by WebM Project engineer Paul Wilkins (PDF file).

    Commercially Available Products

    Millions of people around the world have been using VP7/8 for video chat for years. VP8 is deployed in some of today’s most popular consumer videoconferencing applications, including Skype (group video calling), Sightspeed, ooVoo and Logitech Vid. All of these vendors are active WebM project supporters. VP8’s predecessor, VP7, has been used in Skype video calling since 2005 and is supported in the new Skype app for iPhone. Other real-time VP8 implementations are coming soon, including ooVoo, and VP8 will play a leading role in Google’s plans for real-time applications on the web platform.

    Real-time applications will be extremely important as the web platform matures. The WebM community has made significant improvements in VP8 for real-time use cases since our launch and will continue to do so in the future.

    John Luther is Product Manager of the WebM Project.