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Sur d’autres sites (10013)
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How to Simply Remove Duplicate Frames from a Video using ffmpeg
29 janvier 2017, par SkeeveFirst of all, I’d preface this by saying I’m NO EXPERT with video manipulation,
although I’ve been fiddling with ffmpeg for years (in a fairly limited way). Hence, I’m not too flash with all the language folk often use... and how it affects what I’m trying to do in my manipulations... but I’ll have a go with this anyway...I’ve checked a few links here, for example :
ffmpeg - remove sequentially duplicate frames...but the content didn’t really help me.
I have some hundreds of video clips that have been created under both Windows and Linux using both ffmpeg and other similar applications. However, they have some problems with times in the video where the display is ’motionless’.
As an example, let’s say we have some web site that streams a live video into, say, a Flash video player/plugin in a web browser. In this case, we’re talking about a traffic camera video stream, for example.
There’s an instance of ffmpeg running that is capturing a region of the (Windows) desktop into a video file, viz :-
ffmpeg -hide_banner -y -f dshow ^
-i video="screen-capture-recorder" ^
-vf "setpts=1.00*PTS,crop=448:336:620:360" ^
-an -r 25 -vcodec libx264 -crf 0 -qp 0 ^
-preset ultrafast SAMPLE.flvLet’s say the actual ’display’ that is being captured looks like this :-
123456789 XXXXX 1234567 XXXXXXXXXXX 123456789 XXXXXXX
^---a---^ ^-P-^ ^--b--^ ^----Q----^ ^---c---^ ^--R--^...where each character position represents a (sequence of) frame(s). Owing to a poor internet connection, a "single frame" can be displayed for an extended period (the ’X’ characters being an (almost) exact copy of the immediately previous frame). So this means we have segments of the captured video where the image doesn’t change at all (to the naked eye, anyway).
How can we deal with the duplicate frames ?... and how does our approach change if the ’duplicates’ are NOT the same to ffmpeg but LOOK more-or-less the same to the viewer ?
If we simply remove the duplicate frames, the ’pacing’ of the video is lost, and what used to take, maybe, 5 seconds to display, now takes a fraction of a second, giving a very jerky, unnatural motion, although there are no duplicate images in the video. This seems to be achievable using ffmpeg with an ’mp_decimate’ option, viz :-
ffmpeg -i SAMPLE.flv ^ ... (i)
-r 25 ^
-vf mpdecimate,setpts=N/FRAME_RATE/TB DEC_SAMPLE.mp4That reference I quoted uses a command that shows which frames ’mp_decimate’ will remove when it considers them to be ’the same’, viz :-
ffmpeg -i SAMPLE.flv ^ ... (ii)
-vf mpdecimate ^
-loglevel debug -f null -...but knowing that (complicated formatted) information, how can we re-organize the video without executing multiple runs of ffmpeg to extract ’slices’ of video for re-combining later ?
In that case, I’m guessing we’d have to run something like :-
- user specifies a ’threshold duration’ for the duplicates
(maybe run for 1 sec only) - determine & save main video information (fps, etc - assuming
constant frame rate) - map the (frame/time where duplicates start)->no. of
frames/duration of duplicates - if the duration of duplicates is less than the user threshold,
don’t consider this period as a ’series of duplicate frames’
and move on - extract the ’non-duplicate’ video segments (a, b & c in the
diagram above) - create ’new video’ (empty) with original video’s specs
- for each video segment
extract the last frame of the segment
create a short video clip with repeated frames of the frame
just extracted (duration = user spec. = 1 sec)
append (current video segment+short clip) to ’new video’
and repeat
...but in my case, a lot of the captured videos might be 30 minutes long and have hundreds of 10 sec long pauses, so the ’rebuilding’ of the videos will take a long time using this method.
This is why I’m hoping there’s some "reliable" and "more intelligent" way to use
ffmepg (with/without the ’mp_decimate’ filter) to do the ’decimate’ function in only a couple of passes or so... Maybe there’s a way that the required segments could even be specified (in a text file, for example) and as ffmpeg runs it will
stop/restart it’s transcoding at specified times/frame numbers ?Short of this, is there another application (for use on Windows or Linux) that could do what I’m looking for, without having to manually set start/stop points,
extracting/combining video segments manually...?I’ve been trying to do all this with ffmpeg N-79824-gcaee88d under Win7-SP1 and (a different version I don’t currently remember) under Puppy Linux Slacko 5.6.4.
Thanks a heap for any clues.
- user specifies a ’threshold duration’ for the duplicates
-
Revision 36889 : Le début d’une page d’info concernant la configuration de FFMPEG sur le ...
3 avril 2010, par kent1@… — LogLe début d’une page d’info concernant la configuration de FFMPEG sur le serveur.
On vire le PHP du squelette du formulaire de configuration
On prépare le passage aux pressets -
On-demand and seamless transcoding of individual HLS segments
5 janvier 2024, par Omid AriyanBackground


I've been meaning to implement on-demand transcoding of certain video formats such as ".mkv", ".wmv", ".mov", etc. in order to serve them on a media management server using ASP.NET Core 6.0, C# and ffmpeg.


My Approach


The approach I've decided to use is to serve a dynamically generated .m3u8 file which is simply generated using a segment duration of choice e.g. 10s and the known video duration. Here's how I've done it. Note that the resolution is currently not implemented and discarded :


public string GenerateVideoOnDemandPlaylist(double duration, int segment)
{
 double interval = (double)segment;
 var content = new StringBuilder();

 content.AppendLine("#EXTM3U");
 content.AppendLine("#EXT-X-VERSION:6");
 content.AppendLine(String.Format("#EXT-X-TARGETDURATION:{0}", segment));
 content.AppendLine("#EXT-X-MEDIA-SEQUENCE:0");
 content.AppendLine("#EXT-X-PLAYLIST-TYPE:VOD");
 content.AppendLine("#EXT-X-INDEPENDENT-SEGMENTS");

 for (double index = 0; (index * interval) < duration; index++)
 {
 content.AppendLine(String.Format("#EXTINF:{0:#.000000},", ((duration - (index * interval)) > interval) ? interval : ((duration - (index * interval)))));
 content.AppendLine(String.Format("{0:00000}.ts", index));
 }

 content.AppendLine("#EXT-X-ENDLIST");

 return content.ToString();
}

[HttpGet]
[Route("stream/{id}/{resolution}.m3u8")]
public IActionResult Stream(string id, string resolution)
{
 double duration = RetrieveVideoLengthInSeconds();
 return Content(GenerateVideoOnDemandPlaylist(duration, 10), "application/x-mpegURL", Encoding.UTF8);
}



Here's an example of how the .m3u8 file looks like :


#EXTM3U
#EXT-X-VERSION:6
#EXT-X-TARGETDURATION:10
#EXT-X-MEDIA-SEQUENCE:0
#EXT-X-PLAYLIST-TYPE:VOD
#EXT-X-INDEPENDENT-SEGMENTS
#EXTINF:10.000000,
00000.ts
#EXTINF:3.386667,
00001.ts
#EXT-X-ENDLIST



So the player would ask for 00000.ts, 00001.ts, etc. and the next step is to have them generated on demand :


public byte[] GenerateVideoOnDemandSegment(int index, int duration, string path)
{
 int timeout = 30000;
 int totalWaitTime = 0;
 int waitInterval = 100;
 byte[] output = Array.Empty<byte>();
 string executable = "/opt/homebrew/bin/ffmpeg";
 DirectoryInfo temp = Directory.CreateDirectory(System.IO.Path.Combine(System.IO.Path.GetTempPath(), System.IO.Path.GetRandomFileName()));
 string format = System.IO.Path.Combine(temp.FullName, "output-%05d.ts");

 using (Process ffmpeg = new())
 {
 ffmpeg.StartInfo.FileName = executable;

 ffmpeg.StartInfo.Arguments = String.Format("-ss {0} ", index * duration);
 ffmpeg.StartInfo.Arguments += String.Format("-y -t {0} ", duration);
 ffmpeg.StartInfo.Arguments += String.Format("-i \"{0}\" ", path);
 ffmpeg.StartInfo.Arguments += String.Format("-c:v libx264 -c:a aac ");
 ffmpeg.StartInfo.Arguments += String.Format("-segment_time {0} -reset_timestamps 1 -break_non_keyframes 1 -map 0 ", duration);
 ffmpeg.StartInfo.Arguments += String.Format("-initial_offset {0} ", index * duration);
 ffmpeg.StartInfo.Arguments += String.Format("-f segment -segment_format mpegts {0}", format);

 ffmpeg.StartInfo.CreateNoWindow = true;
 ffmpeg.StartInfo.UseShellExecute = false;
 ffmpeg.StartInfo.RedirectStandardError = false;
 ffmpeg.StartInfo.RedirectStandardOutput = false;

 ffmpeg.Start();

 do
 {
 Thread.Sleep(waitInterval);
 totalWaitTime += waitInterval;
 }
 while ((!ffmpeg.HasExited) && (totalWaitTime < timeout));

 if (ffmpeg.HasExited)
 {
 string filename = System.IO.Path.Combine(temp.FullName, "output-00000.ts");

 if (!File.Exists(filename))
 {
 throw new FileNotFoundException("Unable to find the generated segment: " + filename);
 }

 output = File.ReadAllBytes(filename);
 }
 else
 {
 // It's been too long. Kill it!
 ffmpeg.Kill();
 }
 }

 // Remove the temporary directory and all its contents.
 temp.Delete(true);

 return output;
}

[HttpGet]
[Route("stream/{id}/{index}.ts")]
public IActionResult Segment(string id, int index)
{
 string path = RetrieveVideoPath(id);
 return File(GenerateVideoOnDemandSegment(index, 10, path), "application/x-mpegURL", true);
}
</byte>


So as you can see, here's the command I use to generate each segment incrementing -ss and -initial_offset by 10 for each segment :


ffmpeg -ss 0 -y -t 10 -i "video.mov" -c:v libx264 -c:a aac -segment_time 10 -reset_timestamps 1 -break_non_keyframes 1 -map 0 -initial_offset 0 -f segment -segment_format mpegts /var/folders/8h/3xdhhky96b5bk2w2br6bt8n00000gn/T/4ynrwu0q.z24/output-%05d.ts



The Problem


Things work on a functional level, however the transition between segments is slightly glitchy and especially the audio has very short interruptions at each 10 second mark. How can I ensure the segments are seamless ? What can I improve in this process ?