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  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
    You may also (...)

Sur d’autres sites (7012)

  • Is there any license to pay to the companies owning the rights/patent of the source/target containers/codecs for audio/video ?

    4 octobre 2016, par Metin Sezer

    We are using ffmpeg to convert video files from these type of containers .avi, .mp4, .mov, .mkv and these codecs MPEG-4 Part 2, H.264/MPEG-4 AVC, H.262/MPEG-2 Part 2, VP8, VC-1, VP9.

    The target format is : container : 3gp ; videocodec : H.264/MPEG-4 AVC ; audiocodec : AMR-NB

    Our customer will allow his customers to upload personal videos in a format and get the video files on the target format.

    My question is : Is there any license to pay to the companies owning the rights/patent of the source/target containers/codecs for audio/video ?

    Thanks for your support

  • Padding thumbnail with color

    9 juin 2010, par Mikko Koppanen — Imagick, PHP stuff

    I know, it’s been a while since I last blogged. This is because a lot of things are happening in my personal life. I recently relocated to London from Finland and started a new job. Things are quite busy but I will try to post an example now and then. In the meanwhile I would like to hear about sites using Imagick, so if your project is not super secret please post an url and maybe a small explanation what you’re doing with Imagick on the site. This is purely for my personal interest.

    Anyway, to the point. Today’s example originates from a question asked by a user. How do I thumbnail the image inside given dimensions proportionally and fill the “blank” areas with a color ? Well, the answer is here :)

    The code is for Imagick 2.1.0 but adapting to older versions should not be hard.

    1. < ?php
    2. /* Define width and height of the thumbnail */
    3. $width = 100 ;
    4. $height = 100 ;
    5.  
    6. /* Instanciate and read the image in */
    7. $im = new Imagick( "test.png" ) ;
    8.  
    9. /* Fit the image into $width x $height box
    10.  The third parameter fits the image into a "bounding box" */
    11. $im->thumbnailImage( $width, $height, true ) ;
    12.  
    13. /* Create a canvas with the desired color */
    14. $canvas = new Imagick() ;
    15. $canvas->newImage( $width, $height, ’pink’, ’png’ ) ;
    16.  
    17. /* Get the image geometry */
    18. $geometry = $im->getImageGeometry() ;
    19.  
    20. /* The overlay x and y coordinates */
    21. $x = ( $width - $geometry[’width’] ) / 2 ;
    22. $y = ( $height - $geometry[’height’] ) / 2 ;
    23.  
    24. /* Composite on the canvas */
    25. $canvas->compositeImage( $im, imagick: :COMPOSITE_OVER, $x, $y ) ;
    26.  
    27. /* Output the image*/
    28. header( "Content-Type : image/png" ) ;
    29. echo $canvas ;
    30.  
    31.  ?>

    The source image :
    test.png

    The resulting image :
    testphp.png

  • Tele-Arena Lives On

    25 février 2011, par Multimedia Mike — Game Hacking

    Readers know I have a peculiar interest in taking apart video games and that I would rather study a game’s inner workings than actually play it. I take an interest on others’ efforts in this same area. It’s still in my backlog to take a closer look at Clone2727’s body of work. But I wanted to highlight my friend’s work on re-implementing a game called Tele-Arena.



    Back In The Day
    As some of you are likely aware, there was a dark age of online communication that predated the era of widespread internet access. This was known as "The BBS Age". People dialed into these BBSes using modems that operated at abysmal transfer speeds and would communicate with other users, upload and download files, and play an occasional game.

    BBS software evolved and perhaps the ultimate (and final) evolution was Galacticomm’s MajorBBS (MBBS). There were assorted games that plugged into the MBBS, all rendered in glorious color ANSI graphics. One of the most famous of these games was Tele-Arena (TA). TA was a multiplayer fantasy-themed text adventure game. Perhaps you could think of it as World of Warcraft, only rendered as interactive fiction instead of a rich 3D landscape. (Disclaimer : I might not be qualified to make that comparison since I have never experienced WoW firsthand, though I did play TA on and off about 17 years ago).

    TA was often compared to multi-user dungeons — or MUDs — that were played by telneting into internet servers hosting games. Such comparisons were usually unfavorable as people who had experience with both TA and MUDs were sniffy elitists with internet access who thought they were sooooo much better than those filthy, BBS-dialing serfs.

    Sorry, didn’t mean to open old wounds.

    Modern Retelling of A Classic Tale
    Anyway, my friend Ron Kinney is perhaps the world’s biggest fan of TA. So much so that he has re-implemented the engine in Java under the project name Ether. He’s in a similar situation as the ScummVM project in that, while the independent, open source engine is fair game for redistribution, it would be questionable to redistribute the original data files. That’s why he created an AreaBuilder application that generates independent game data files.

    Ironically, you can also telnet into a server on which Ron hosts an instance of Tele-Arena (ironic in the sense that the internet/BBS conflict gets a little blurry).

    I hope that one day Ron will regale us with the strangest tales from the classic TA days. My personal favorite was "Wrath of a Sysop."