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La sauvegarde automatique de canaux SPIP
1er avril 2010, parDans le cadre de la mise en place d’une plateforme ouverte, il est important pour les hébergeurs de pouvoir disposer de sauvegardes assez régulières pour parer à tout problème éventuel.
Pour réaliser cette tâche on se base sur deux plugins SPIP : Saveauto qui permet une sauvegarde régulière de la base de donnée sous la forme d’un dump mysql (utilisable dans phpmyadmin) mes_fichiers_2 qui permet de réaliser une archive au format zip des données importantes du site (les documents, les éléments (...) -
Encodage et transformation en formats lisibles sur Internet
10 avril 2011MediaSPIP transforme et ré-encode les documents mis en ligne afin de les rendre lisibles sur Internet et automatiquement utilisables sans intervention du créateur de contenu.
Les vidéos sont automatiquement encodées dans les formats supportés par HTML5 : MP4, Ogv et WebM. La version "MP4" est également utilisée pour le lecteur flash de secours nécessaire aux anciens navigateurs.
Les documents audios sont également ré-encodés dans les deux formats utilisables par HTML5 :MP3 et Ogg. La version "MP3" (...) -
Contribute to documentation
13 avril 2011Documentation is vital to the development of improved technical capabilities.
MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
To contribute, register to the project users’ mailing (...)
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How to contribute to open source, for companies
I have seen many nigh-incomprehensible attempts by companies to contribute to open source projects, including x264. Developers are often simply boggled, wondering why the companies seem incapable of proper communication. The companies assume the developers are being unreceptive, while the developers assume the companies are being incompetent, idiotic, or malicious. Most of this seems to boil down to a basic lack of understanding of how open source works, resulting in a wide variety of misunderstandings. Accordingly, this post will cover the dos and don’ts of corporate contribution to open source.
Do : contact the project using their preferred medium of communication.
Most open source projects use public methods of communication, such as mailing lists and IRC. It’s not the end of the world if you mistakenly make contact with the wrong people or via the wrong medium, but be prepared to switch to the correct one once informed ! You may not be experienced using whatever form of communication the project uses, but if you refuse to communicate through proper channels, they will likely not be as inclined to assist you. Larger open source projects are often much like companies in that they have different parts to their organization with different roles. Don’t assume that everyone is a major developer !
If you don’t know what to do, a good bet is often to just ask someone.
Don’t : contact only one person.
Open source projects are a communal effort. Major contributions are looked over by multiple developers and are often discussed by the community as a whole. Yet many companies tend to contact only a single person in lieu of dealing with the project proper. This has many flaws : to begin with, it forces a single developer (who isn’t paid by you) to act as your liaison, adding yet another layer between what you want and the people you want to talk to. Contribution to open source projects should not be a game of telephone.
Of course, there are exceptions to this : sometimes a single developer is in charge of the entirety of some particular aspect of a project that you intend to contribute to, in which case this might not be so bad.
Do : make clear exactly what it is you are contributing.
Are you contributing code ? Development resources ? Money ? API documentation ? Make it as clear as possible, from the start ! How developers react, which developers get involved, and their expectations will depend heavily on what they think you are providing. Make sure their expectations match reality. Great confusion can result when they do not.
This also applies in the reverse — if there’s something you need from the project, such as support or assistance with development of your patch, make that explicitly clear.
Don’t : code dump.
Code does not have intrinsic value : it is only useful as part of a working, living project. Most projects react very negatively to large “dumps” of code without associated human resources. That is, they expect you to work with them to finalize the code until it is ready to be committed. Of course, it’s better to work with the project from the start : this avoids the situation of writing 50,000 lines of code independently and then finding that half of it needs to be rewritten. Or, worse, writing an enormous amount of code only to find it completely unnecessary.
Of course, the reverse option — keeping such code to yourself — is often even more costly, as it forces you to maintain the code instead of the official developers.
Do : ignore trolls.
As mentioned above, many projects use public communication methods — which, of course, allow anyone to communicate, by nature of being public. Not everyone on a project’s IRC or mailing list is necessarily qualified to officially represent the project. It is not too uncommon for a prospective corporate contributor to be turned off by the uninviting words of someone who isn’t even involved in the project due to assuming that they were. Make sure you’re dealing with the right people before making conclusions.
Don’t : disappear.
If you are going to try to be involved in a project, you need to stay in contact. We’ve had all too many companies who simply disappear after the initial introduction. Some tell us that we’ll need an NDA, then never provide it or send status updates. You may know why you’re not in contact — political issues at the company, product launch crunches, a nice vacation to the Bahamas — but we don’t ! If you disappear, we will assume that you gave up.
Above all, don’t assume that being at a large successful company makes you immune to these problems. If anything, these problems seem to be the most common at the largest companies. I didn’t name any names in this post, but practically every single one of these rules has been violated at some point by companies looking to contribute to x264. In the larger scale of open source, these problems happen constantly. Don’t fall into the same traps that many other companies have.
If you’re an open source developer reading this post, remember it next time you see a company acting seemingly nonsensically in an attempt to contribute : it’s quite possible they just don’t know what to do. And just because they’re doing it wrong doesn’t mean that it isn’t your responsibility to try to help them do it right.
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ffmpeg command never work in lambda function using nodejs [closed]
4 décembre 2022, par Santosh swainI am trying to implement FFmpeg video streaming functionality such as Instagram countdown functionality. In this code, first of all, I get records(URLs) from the s3 bucket and then split them according to my need, and then create the command and execute it with exec() belonging to childe_process. in this, I am trying to store the out in some specific folder in lambda function but it was never stored. I thought lambda does allow to write files locally so I am trying to do the direct upload on the s3 bucket by using the stdout parameter of exec()'s callback. guys, please help to do that. I have a question lambda does allow to write content in its local folder ? or if not allow then whats the way to do that thing ? I just share my code please guide me.



 // dependencies
var AWS = require('aws-sdk');
var s3 = new AWS.S3();
var { exec } = require('child_process');
var path = require('path')
var AWS_ACCESS_KEY = '';
var AWS_SECRET_ACCESS_KEY = '';
var fs = require('fs')

s3 = new AWS.S3({
 accessKeyId: AWS_ACCESS_KEY,
 secretAccessKey: AWS_SECRET_ACCESS_KEY
});

exports.handler = async function (event, context) {

 var bucket_name = "sycu-game";
 var bucketName = "sycu-test";

 //CREATE OVERLAY AND BG_VALUE PATH TO GET VALUE FROM S3
 const bgValue = (event.Records[0].bg_value).split('/');
 const overlayImage = (event.Records[0].overlay_image_url).split('/');


 var s3_bg_value = bgValue[3] + "/" + bgValue[4];
 var s3_overlay_image = overlayImage[4] + "/" + overlayImage[5] + "/" + overlayImage[6];
 const signedUrlExpireSeconds = 60 * 5;


 //RETREIVE BG_VALUE FROM S3 AND CREATE URL FOR FFMPEG INPUT VALUE
 var bg_value_url = s3.getSignedUrl('getObject', {
 Bucket: bucket_name,
 Key: s3_bg_value,
 Expires: signedUrlExpireSeconds
 });
 bg_value_url = bg_value_url.split("?");
 bg_value_url = bg_value_url[0];


 //RETREIVE OVERLAY IMAGE FROM S3 AND CREATE URL FOR FFMPEG INPUT VALUE 
 var overlay_image_url = s3.getSignedUrl('getObject', {
 Bucket: bucket_name,
 Key: s3_overlay_image,
 Expires: signedUrlExpireSeconds
 });
 overlay_image_url = overlay_image_url.split("?");
 overlay_image_url = overlay_image_url[0];


 //MANUAL ASSIGN VARIABLE FOR FFMPEG COMMAND 
 var command,
 ExtraTimerSec = event.Records[0].timer_seconds + 5,
 TimerSec = event.Records[0].timer_seconds + 1,
 BackgroundWidth = 1080,
 BackgroundHeight = 1920,
 videoPath = (__dirname + '/tmp/' + event.Records[0].name);
 console.log("path", videoPath)
 //TEMP DIRECTORY

 var videoPath = '/media/volume-d/generatedCountdownS3/tmp/' + event.Records[0].name
 var tmpFile = fs.createWriteStream(videoPath)
 //FFMPEG COMMAND 
 if (event.Records[0].bg_type == 2) {
 if (event.Records[0].is_rotate) {
 command = ' -stream_loop -1 -t ' + ExtraTimerSec + ' -i ' + bg_value_url + ' -i ' + overlay_image_url + ' -filter_complex "color=color=0x000000@0.0:s= ' + event.Records[0].resized_box_width + 'x' + event.Records[0].resized_box_height + ',drawtext=fontcolor=' + event.Records[0].time_text_color + ':fontsize=' + event.Records[0].time_text_size + ':x=' + event.Records[0].minute_x + ':y=' + event.Records[0].minute_y + ':text=\'%{eif\\:trunc(mod(((' + TimerSec + '-if(between(t, 0, 1),1,if(gte(t,' + TimerSec + '),' + TimerSec + ',t)))/60),60))\\:d\\:2}\',drawtext=fontcolor=' + event.Records[0].time_text_color + ':fontsize=' + event.Records[0].time_text_size + ':x=' + event.Records[0].second_x + ':y=' + event.Records[0].second_y + ':text=\'%{eif\\:trunc(mod(' + TimerSec + '-if(between(t, 0, 1),1,if(gte(t,' + TimerSec + '),' + TimerSec + ',t))\,60))\\:d\\:2}\'[txt]; [txt] rotate=' + event.Records[0].box_angle + '*PI/180:fillcolor=#00000000 [rotated];[0] scale=w=' + BackgroundWidth + ':h=' + BackgroundHeight + '[t];[1] scale=w=' + BackgroundWidth + ':h=' + BackgroundHeight + '[ot];[t][ot] overlay = :x=0 :y=0 [m1];[m1][rotated]overlay = :x=' + event.Records[0].flat_box_coordinate_x + ' :y=' + event.Records[0].flat_box_coordinate_x + ' [m2]" -map "[m2]" -pix_fmt yuv420p -t ' +
 ExtraTimerSec + ' -r 24 -c:a copy ' + videoPath + "";
 }
 else {
 command = ' -stream_loop -1 -t ' + ExtraTimerSec + ' -i ' + bg_value_url + ' -i ' + overlay_image_url + ' -filter_complex "color=color=0x000000@0.0:s= ' + event.Records[0].resized_box_width + 'x' + event.Records[0].resized_box_height + ',drawtext=fontcolor=' + event.Records[0].time_text_color + ':fontsize=' + event.Records[0].time_text_size + ':x=' + event.Records[0].minute_x + ':y=' + event.Records[0].minute_y + ':text=\'%{eif\\:trunc(mod(((' + TimerSec + '-if(between(t, 0, 1),1,if(gte(t,' + TimerSec + '),' + TimerSec + ',t)))/60),60))\\:d\\:2}\',drawtext=fontcolor=' + event.Records[0].time_text_color + ':fontsize=' + event.Records[0].time_text_size + ':x=' + event.Records[0].second_x + ':y=' + event.Records[0].second_y + ':text=\'%{eif\\:trunc(mod(' + TimerSec + '-if(between(t, 0, 1),1,if(gte(t,' + TimerSec + '),' + TimerSec + ',t))\,60))\\:d\\:2}\'[txt]; [txt] rotate=' + event.Records[0].box_angle + '*PI/180:fillcolor=#00000000 [rotated];[0] scale=w=' + BackgroundWidth + ':h=' + BackgroundHeight + '[t];[1] scale=w=' + BackgroundWidth + ':h=' + BackgroundHeight + '[ot];[t][ot] overlay = :x=0 :y=0 [m1];[m1][rotated]overlay = :x=' + event.Records[0].flat_box_coordinate_x + ' :y=' + event.Records[0].flat_box_coordinate_x + ' [m2]" -map "[m2]" -pix_fmt yuv420p -t ' +
 ExtraTimerSec + ' -r 24 -c:a copy ' + videoPath + "";
 }
 }
 var final_command = '/usr/bin/ffmpeg' + command;


 //COMMAND EXECUTE HERE

 await exec(final_command, function (err, stdout, stderr) {
 console.log("data is here")
 console.log('err:', err);
 console.log('stdout:', stdout);
 console.log('stderr:', stderr);
 const params = {
 Bucket: bucketName,
 Key: "countdown/output.mp4",
 Body: stdout,
 }
 s3.upload(params).promise().then(data => {
 console.log("data is here -->", data)
 });
 });
 var tmpFile = fs.createReadStream(videoPath)
 console.log('temp file data:', tmpFile.toString())
};



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Launch Leech and the History of WMV
14 septembre 2010, par Multimedia Mike — GeneralI was combing through my programming archives again and came across an old Perl script called launch-leech.pl. This was a private script I used to maintain for the benefit of myself and a few friends. See, there was this site called Launch.com (URL doesn’t seem to do anything as of this writing but here’s the Wikipedia page). Purchased by Yahoo ! in 2001, Launch still maintained their independent branding. They also carried a lot of music videos, of which I am a huge junkie. launch-leech.pl was the tool I used to download the videos. This was particularly useful since I stubbornly clung to dialup internet access until mid-2004 and it would have been impossible to stream video at any decent quality (though there were 56k streams, so like I said– not possible at any decent quality).
Technically
I followed Launch.com for many years. To be honest, I only “followed” in that I figured out where their “latest videos” URL lived and regularly polled it. Each video had either a 6-, 7-, or 8-digit unique ID that could be plugged into the launch-leech.pl script which would then have a conversation with the relevant servers, determine the correct streaming URL with the highest quality, then download and save the URL by handing it off to an external program (first ASFRecorder, though I later switched to mmsclient).At one point, I even wrote a crawler that compiled an offline database of all the videos, their IDs and their metadata. I never thought of anything interesting to do with it, though.
Windows Media Legacy
During these glory days of leeching, Launch.com streamed using Windows Media. I admit, it’s a bit of a blur now — the site might have used Real or QuickTime, but I was obviously most in tune with the WM side. I remember when I first found the site circa 2000-2001, the videos were in MS MPEG-4v3, and the high quality bitrate was 300 kbits/sec. Eventually, Launch.com would stream WMV7, WMV8, and finally WMV9, with bitrates up to 700 kbits/sec. However, they never broke free of the 320×240 encoding resolution, which was frustrating. When I wasn’t able to notice any substantial difference between 300 and 700 kbits/sec, I felt it might be time to put those extra bits to work on a resolution upgrade.At least they were nice enough to re-encode a number of old videos using better codecs and bitrates with each revision, thus prompting me to scan through the site collecting updated video IDs for download.
Epilogue
I don’t clearly remember when I stopped visiting Launch.com. Video-wise, the web has been a blur of Flash video ever since about 2006. Meanwhile, I spent a lot of time collecting a bunch of music videos in the first half of the decade only to find that pretty much every version of every music video made since the dawn of time is available on demand thanks to YouTube. I have found that this phenomenon manifests in many areas as internet technology marches on.The Real Entertainment
The launch-leech.pl tool represents a recurring pattern for me. I derive as much — if not more — entertainment from creating programs like launch-leech.pl (and implicitly reverse engineering something in the process ; in this case, a website) as I do from the intended entertainment media itself. I seem to have this issue a lot with games, too.Is this an issue for anyone else ? Am I the only one who would rather play with the box that a shiny toy comes packaged in ?