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Autres articles (77)
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MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)
Sur d’autres sites (6941)
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Need help getting started building http video stream from different ffmpeg output with Spring Boot ?
26 octobre 2019, par ankNot sure if my question is correct/clear but basically I’m trying to build an NVR application. I plan to use ffmpeg to read ip camera streams (over LAN), produce an output and allow users to view these streams (live) through the web application (possible over the internet) or through http built using Spring Boot. I would also want to give users the ability to add more ip camera streams (within the web application) and have the application automatically run ffmpeg to read and write the output then make the live stream available for viewing within the application or through http.
For the ffmpeg commands, I plan to use the ffmpeg-cli-wrapper library. For the live streaming from the application itself or through http, are there any libraries that I can use for this ?
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libavcodec initialization to achieve real time playback with frame dropping when necessary
20 octobre 2019, par Blake SenftnerI have a C++ computer vision application linking with the ffmpeg libraries that provides frames from video streams to analysis routines. The idea being one can provide a moderately generic video stream identifier, and that video source will be decompressed and passed frame after frame to an analysis routine (which runs the user’s analysis functions.) The "moderately generic video identifier" covers 3 generic video stream types : paths to video files on disk, IP video streams (cameras or video streaming services), and USB webcam pins with desired format & rate.
My current video player is generic as possible : video only, ignoring audio and other streams. It has a switch case for retrieving a stream’s frame rate based upon the stream’s source and codec, which is used to estimate the delay between decompressing frames. I’ve had many issues with trying to get reliable timestamps from the streams, so I am currently ignoring pts and dts. I know ignoring pts/dts is bad for variable frame rate streams. I plan to special case them later. The player currently checks to see if the last decompressed frame is more than 2 frames late (assuming a constant frame rate), and if so "drops the frame" - does not pass it to the user’s analysis routine.
Essentially, the video player’s logic is determining when to skip frames (not pass them to the time consuming analysis routine) so the analysis is fed video frames in as close as possible to real time.
I am looking for examples or discussions how one can initialize and/or maintain their AVFormatContext, AVStream, and AVCodecContext using (presumably but not limited to) AVDictionary options such that frame dropping as is necessary to maintain real time is performed at the libav libraries level, and not at my video player level. If achieving this requires separate AVDictionaies (or more) for each stream type and codec, then so be it. I am interested in understanding the pros and cons of both approachs : dropping frames at the player level or at the libav level.
(When some analysis requires every frame, the existing player implementation with frame dropping disabled is fine. I suspect if I can get frame dropping to occur at the libav level, I’ll save the packet to frame decompression time as well, reducing the processing more than my current version.)
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avutil/avstring : support input path as a null pointer or empty string
24 septembre 2019, par Limin Wangavutil/avstring : support input path as a null pointer or empty string
Linux and OSX systems support basename and dirname via <libgen.h>, I plan to
make the wrapper interface conform to the standard interface first.
If it is feasible, I will continue to modify it to call the system interface
if there is already a system call interface.You can get more description about the system interface by below command :
"man 3 basename"Reviewed-by : Marton Balint <cus@passwd.hu>
Reviewed-by : Tomas Härdin <tjoppen@acc.umu.se>
Reviewed-by : Steven Liu <lq@chinaffmpeg.org>
Signed-off-by : Limin Wang <lance.lmwang@gmail.com>