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Autres articles (111)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Les formats acceptés

    28 janvier 2010, par

    Les commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
    ffmpeg -codecs ffmpeg -formats
    Les format videos acceptés en entrée
    Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
    Les formats vidéos de sortie possibles
    Dans un premier temps on (...)

Sur d’autres sites (11645)

  • configure : Add additional glslang libraries to make linking work

    18 août 2020, par Philip Langdale
    configure : Add additional glslang libraries to make linking work
    

    The latest builds of glslang introduce new libraries that need to be
    linked for all symbols to be fully resolved.

    This change will break building against older installations of glslang
    and it's very hard to tell them apart as the library change upstream
    was not accompanied by any version bump and no official release has
    been made with this change it - just lots of people packaging up git
    snapshots. So, apologies in advance.

    • [DH] configure
  • Where to download FFMPEG.exe and use it in C#

    1er décembre 2015, par Charlie

    I am trying to watermark a video using FFMPEG.
    I tried following code

    NReco.VideoConverter.FFMpegConverter wrap = new FFMpegConverter();
    wrap.Invoke("-i D:\\input.mp4 -i D:\\inputImage.png -filter_complex \"overlay=10:10\" D:\\Output.mp4");

    but it gives error

    ffmpeg : Invalid argument (exit code : 1)

    I tried searching if i could use such kind of method(invoke) in AForge, splicer or in other library.

    I came across many another questions on stackoverflow like
    which uses ffmpeg exe. I don’t know where i can find it.

    I also found this link from official ffmpeg website for windows but can not find any such thing

    I have just started working on video processing in c# so i am very confused about the concepts kindly help me to get a start.

  • pydub unable to find the selected files

    4 février 2021, par big_Z_0909

    my code is as below

    


    import pydub
from pathlib import Path
import os, sys

pydub.AudioSegment.converter = r"D\\Anaconda3\\Scripts\\ffmpeg-2021-02-02-git-2367affc2c-essentials_build\\bin\\ffmpeg.exe"
pydub.AudioSegment.ffprobe = r"D\\Anaconda3\\Scripts\\ffmpeg-2021-02-02-git-2367affc2c-essentials_build\\bin\\ffprobe.exe"

my_file = "D:\\Anaconda3\\Scripts\\outcall\\luyinwenjian\\20210203.mp3"
song = pydub.AudioSegment.from_mp3(my_file)


    


    i downloaded the essential windows eddition of ffmpeg from the official website. i still cannot load the mp3 file from the document, got the FileNotFoundError : [WinError 2]. In the warning, it said that it could find ffprobe and ffmpeg, but in fact the path is correct in the code. Does anyone point out what exactly i went wrong here ?