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Autres articles (76)
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Mise à jour de la version 0.1 vers 0.2
24 juin 2013, parExplications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Ecrire une actualité
21 juin 2013, parPrésentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
Vous pouvez personnaliser le formulaire de création d’une actualité.
Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...)
Sur d’autres sites (9667)
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Making changes on a video before a download [on hold]
1er février 2016, par Chris RussoWe have a website with lots of videos (>10,000) and lots of users (>50,000). Each video might be around 1,2 Gbs.
The goal is to generate a unique video for each one of the members or users of the website making a small variation either on the audio track of the video, or the keyframes on the video itself, using low frequency beeps, or a few random pixels on specific keyframes.
I understand that this operation can be done using SoX for the audio track, or FFmpeg in the case of the video, manipulating the keyframes.
Here’s my question, as we have to choose between 2 options at this point :
In terms of resources : would it be convenient or even possible to generate in real time a clone of the video and make this variations at the moment that the user’s request the download (please considerate the big volume of videos and users).
Or it would be convenient to face this problem using HDD, pre-generating and storing the already manipulated videos ready to be served ?
I understand that storing all this data will require a few many Tera’s but I’m not sure about how much RAM and Microprocessing could be demanded to perform this operations in real time, over videos that might be as big as 1Gbs.
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filesize is not growing as expected
29 juillet 2019, par Oracy MartosI am trying to record a stream here on my machine to study ffmpeg library,
but with(out) success.I have a file watcher to clean up bugged streams, that cleanup each 3 minutes files that have been not changed less then 3 minutes.
The real problem is, if I use the command below :
/usr/bin/ffmpeg -i http://sysrad.net:10090/ -y test.mp3
this command doesn’t have any kind of codec or audio transformation, so my target file (test.mp3) become 256k quickly, but, if I use this command below :
/usr/bin/ffmpeg -i http://sysrad.net:10090/ -y -b:a 8k -ac 1 -ar 11025 test.mp3
My target file (test.mp3) keep 0k until the record has 256k, I am not sure if this is an Unix problem or ffmpeg problem.
Other information, if I run in loop :
while true; do wc -l teste.mp3; sleep 0.5; done;
test.mp3 file keeps 0 rows, until has 256k size...
I have no idea how to workaround that, to get the real time file size for each 1k that ffmpeg get from stream with those codecs, does you guys have any idea how can I handle that ?
Thanks !!!!
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RTSP streaming on Android client using FFMpeg
7 février 2021, par rurtleI am working on a hobby project the goal for which is to develop an Android application capable of streaming live feeds captured through web cams in a LAN setting using FFMpeg as the underlying engine. So far, I did the following -



A. Compiling and generating FFMpeg related libraries for the following releases -



FFMpeg version : 2.0

NDK version : r8e & r9

Android Platform version : android-16 & android-18thisthisthisthis

Toolchain version : 4.6 & 4.8

Platform built on : Fedora 18 (x86_64)


B. Creating the files Android.mk & Application.mk in appropriate path.



However, when it came to writing the native code for accessing appropriate functionality of FFMpeg from the application layer using Java, I'm stuck with following questions -



a) Which all of FFMpeg's features I need to make available from native to app layer for streaming real-time feeds ?

b) In order to compile FFMpeg for Android, I followed this link. Whether the compilation options are sufficient for handling *.sdp streams or do I need to modify it ?

c) Do I need to make use of live555 ?


I am totally new to FFMpeg and Android application development and this is going to be my first serious project for Android platform. I have been searching for relevant tutorials dealing with RTSP streaming using FFMpeg for a while now without much success. Moreover, I tried the latest development build of VLC player and found it to be great for streaming real-time feeds. However, it's a complex beast and the goal for my project is of quite limited nature, mostly learning - in a short time span.



Could you suggest some pointers (e.g. links, documents or sample code) on how can I write the native code for utilizing FFMpeg library and subsequently use those functionality from the app layer for streaming real-time feeds ? Moreover, will really appreciate if you could let me know the kind of background knowledge necessary for this project from a functional standpoint (in a language agnostic sense).