
Recherche avancée
Médias (91)
-
Richard Stallman et le logiciel libre
19 octobre 2011, par
Mis à jour : Mai 2013
Langue : français
Type : Texte
-
Stereo master soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
-
Elephants Dream - Cover of the soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
-
#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
-
#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
-
#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (64)
-
Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page. -
Participer à sa traduction
10 avril 2011Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
Actuellement MediaSPIP n’est disponible qu’en français et (...) -
Personnaliser les catégories
21 juin 2013, parFormulaire de création d’une catégorie
Pour ceux qui connaissent bien SPIP, une catégorie peut être assimilée à une rubrique.
Dans le cas d’un document de type catégorie, les champs proposés par défaut sont : Texte
On peut modifier ce formulaire dans la partie :
Administration > Configuration des masques de formulaire.
Dans le cas d’un document de type média, les champs non affichés par défaut sont : Descriptif rapide
Par ailleurs, c’est dans cette partie configuration qu’on peut indiquer le (...)
Sur d’autres sites (14506)
-
Internecine Legal Threats
1er juin 2011, par Multimedia Mike — Legal/EthicalFFmpeg and associated open source multimedia projects such as xine, MPlayer, and VLC have long had a rebel mystique about them ; a bunch of hackers playing fast and loose with IP law in order to give the world the free multimedia experience it deserved. We figured out the algorithms using any tools available, including the feared technique of binary reverse engineering. When I gave a presentation about FFmpeg at Linuxtag in 2007, I created this image illustrating said mystique :
It garnered laughs. But I made the point that we multimedia hackers just press on, doing our thing while ignoring legal threats. The policy has historically worked out famously for us– to date, I seem to be the only person on the receiving end of a sort-of legal threat from the outside world.
Who would have thought that the most credible legal threat to an open source multimedia project would emanate from a fork of that very project ? Because that’s exactly what has transpired :
Click for full threat
So it came to pass that Michael Niedermayer — the leader of the FFmpeg project — received a bona fide legal nastygram from Mans Rullgard, a representative of the FFmpeg-forked Libav project. The subject of dispute is a scorched-earth matter involving the somewhat iconic FFmpeg zigzag logo :
Original 2D logo enhanced 3D logo To think of all those years we spent worrying about legal threats from organizations outside the community. I’m reminded of that time-honored horror trope/urban legend staple : Get out ! The legal threats are coming from inside the house !
I’m interested to see how this all plays out, particularly regarding jurisdiction, as we have a U.K. resident engaging an Italian lawyer outfit to deliver a legal threat to an Austrian citizen regarding an image hosted on a server in Hungary. I suspect I know why that law firm was chosen, but it’s still a curious jurisdictional setup.
People often used to ask me if we multimedia hackers would get sued to death for doing what we do. My response was always, “There’s only one way to know for sure,” by which I meant that we would just have to engage in said shady activities and determine empirically if lawsuits resulted. So I’m a strong advocate for experimentation to push the limits. Kudos to Michael and Mans for volunteering to push the legal limits.
-
Building FFMPEG for Visual Studio development
28 juillet 2016, par gboyI’m trying to use ffmpeg in Visual Studio 2013 C++ software (ultimately as part of an OpenCV project) - but right now I’m just trying to get basic FFMPEG functionality. In general, when building in Visual Studio, I build 64—bit software with Multi-threaded DLL runtime libraries. I have built ffmpeg using the general instructions for ’Native Windows compilation using ... MinGW-w64’ at http://ffmpeg.org/platform.html#Windows (I provide a more detailed set of steps I followed below...).
After building the ffmpeg software on my system, I tried to create a simple ’hello world’ project in Visual Studio 2013. Specifically, I tried to implement the initial tutorial file presented at http://dranger.com/ffmpeg/tutorial01.html. Upon building the project, I get the error :
c :\msys64\usr\local\ffmpeg\libavutil\common.h(45) : fatal error C1083 : Cannot
open include file : ’libavutil/avconfig.h’ : No such file or directoryThe following are the detailed steps I took to build ffmpeg and create my basic Visual Studio project :
============ Building ffmpeg ===============
- Downloaded and intalled msys2-x86_64-20160205.exe from http://msys2.github.io
- Ran
update-core
to update the Msys2 install - Ran
pacman -Suu
(twice) to complete the update (following the instructions about updating shortcuts, etc.) - Then I quit out of the MSys2 shell and opened the MinGW-w64 Win64 Shell. In this new shell :
- Installed the following packages using
pacman -S
The list of packages I installed is : make, pkg-config, diffutils, mingw-w64-x86_64-yasm, mingw-w64-x86_64-gcc, mingw-w64-x86_64-SDL, git - Then I cd’d into
cd /usr/local
- Ran
git clone https://git.ffmpeg.org/ffmpeg.git ffmpeg
- I wanted to build the ffmpeg library ’out-of-tree’ of this MSys64 folder. So, in the regular file system of my Windows machine I created a folder at C :\ffmpeg
- Back in the Win64 Shell, I cd’d to this new folder :
cd /c/ffmpeg
- Then ran
/usr/loca/ffmpeg/configure --enable-shared
- Then
make -r
- And, finally
make install
Now, if I had to guess, my ’flaw’ was in the options I used when calling the ’configure’ script of ffmpeg. Do I need to use particular options so that I can take the ffmpeg libraries built here and use them as dynamic (DLL) libraries in Visual Studio ?
========== Configuring my Visual Studio Project ============
Here’s how I created a simple hello world project in Visual Studio to see if ffmpeg is working.
- I created a new Visual C++ ’Empty Project’ in Visual Studio 2013
-
I then configured the project properties as follows :
a. In C/C++ => General => Additional Include Directories, I put
C :\msys64\usr\local\ffmpeg
b. In Linker=>General => Additional Library Directories, I pointed to each of the built library folders (basically I pointed at all of the libraries that were built to ensure I was not inadvertently missing the critical one). The list is as follows :
- C :\ffmpeg\libavcodec
- C :\ffmpeg\libavdevice
- C :\ffmpeg\libavfilter
- C :\ffmpeg\libavformat
- C :\ffmpeg\libavutil
- C :\ffmpeg\libswresample
- C :\ffmpeg\libswscale
- C :\ffmpeg
c. In Linker=> Input => Additional Dependencies, I pointed to the particular libraries (again - I pointed to all of the ones present). The list is :
- avcodec.lib
- avdevice.lib
- avfilter.lib
- avformat.lib
- avutil.lib
- swresample.lib
- swscale.lib
-
I then created a new source file called ’tut01.c’ and copied/pasted the code from http://dranger.com/ffmpeg/tutorial01.c
- Then hit F7 and got the error specified above about not finding avconfig.h
The above is my best guess as to the steps I need to follow to get this working in Windows (btw, it’s Windows 10, 64-bit) & Microsoft Visual Studio 2013. What should I change to get this basic program to build and run ?
-
How to restrict fetching hls segment files on pause in Safari (MacOS and iOS)
24 juillet 2021, par Charan KumarWe generate hls files with segment size of 3 seconds. We use hlsjs for non Safari browsers and Safari has native hls support.


In hlsjs world we were able to restrict how much ahead we should be in terms of buffer using maxMaxBufferLength, where as we are unable to find similar solution for Safari. In Safari, after loading video m3u8, even if I pause after a second, in the network tab I can see that all the segments are being fetched which I would like to restrict.


I'll not be able to share our examples due to company polices. But, a public example file by hls.js is attached below :


https://test-streams.mux.dev/x36xhzz/url_6/193039199_mp4_h264_aac_hq_7.m3u8 try opening this url in Safari, and try pausing the video, you'll see that it continues to download. Where as if you open same one using https://hls-js.netlify.app/demo/ with maxMaxBufferLength : 5 it won't happen.


Is there an option at ffmpeg to make it controlled buffer or some solution that we should do for Safari by listening to events ?


Found the same question here -> https://developer.apple.com/forums/thread/121074