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Autres articles (83)
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Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Participer à sa traduction
10 avril 2011Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
Actuellement MediaSPIP n’est disponible qu’en français et (...) -
Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)
Sur d’autres sites (15329)
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pydub unable to find the selected files
4 février 2021, par big_Z_0909my code is as below


import pydub
from pathlib import Path
import os, sys

pydub.AudioSegment.converter = r"D\\Anaconda3\\Scripts\\ffmpeg-2021-02-02-git-2367affc2c-essentials_build\\bin\\ffmpeg.exe"
pydub.AudioSegment.ffprobe = r"D\\Anaconda3\\Scripts\\ffmpeg-2021-02-02-git-2367affc2c-essentials_build\\bin\\ffprobe.exe"

my_file = "D:\\Anaconda3\\Scripts\\outcall\\luyinwenjian\\20210203.mp3"
song = pydub.AudioSegment.from_mp3(my_file)



i downloaded the essential windows eddition of ffmpeg from the official website. i still cannot load the mp3 file from the document, got the FileNotFoundError : [WinError 2]. In the warning, it said that it could find ffprobe and ffmpeg, but in fact the path is correct in the code. Does anyone point out what exactly i went wrong here ?


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Where to download FFMPEG.exe and use it in C#
1er décembre 2015, par CharlieI am trying to watermark a video using FFMPEG.
I tried following codeNReco.VideoConverter.FFMpegConverter wrap = new FFMpegConverter();
wrap.Invoke("-i D:\\input.mp4 -i D:\\inputImage.png -filter_complex \"overlay=10:10\" D:\\Output.mp4");but it gives error
ffmpeg : Invalid argument (exit code : 1)
I tried searching if i could use such kind of method(invoke) in AForge, splicer or in other library.
I came across many another questions on stackoverflow like
which uses ffmpeg exe. I don’t know where i can find it.I also found this link from official ffmpeg website for windows but can not find any such thing
I have just started working on video processing in c# so i am very confused about the concepts kindly help me to get a start.
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configure : Add additional glslang libraries to make linking work
18 août 2020, par Philip Langdaleconfigure : Add additional glslang libraries to make linking work
The latest builds of glslang introduce new libraries that need to be
linked for all symbols to be fully resolved.This change will break building against older installations of glslang
and it's very hard to tell them apart as the library change upstream
was not accompanied by any version bump and no official release has
been made with this change it - just lots of people packaging up git
snapshots. So, apologies in advance.