
Recherche avancée
Médias (29)
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#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
-
#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
-
#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#3 The Safest Place
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
-
#4 Emo Creates
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
-
#2 Typewriter Dance
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (64)
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Sur d’autres sites (9578)
-
Metadata when Remuxing MP3 Audiobooks into Apple-friendly MP4 with FFmpeg
23 août 2022, par CrissovSince there is apparently no way to tell iTunes or iOS that MP3s contain an audiobook (or radioplay) by ID3 tag or file extension, I would like to remux them into MPEG-4 Part 14 containers with an
.m4b
file extension (without converting, i.e. transcoding or reencoding, the audio stream to AAC) and set the proper media type tag (stik
= 2 Audiobook).


$ ffmpeg -hide_banner -y \
 -i "infile.mp3" -codec copy -map 0 \
 "outfile.m4b"




When auto-detecting the intended format from the output filename, FFmpeg (version 4.2.1 at the time of writing) toggles its
-f ipod
compatibility mode for.m4a
and.m4b
, which means it will apparently not accept MPEG 1/2 Layer 3 audio within an MP4 container :




[ipod @ 00000223bd927e40]

 Could not find tag for codec mp3 in stream #0, codec not currently supported in container

 Could not write header for output file #0 (incorrect codec parameters ?) : Invalid argument




I can override that (or change the file extension afterwards when using
"outfile.mp4"
) :


$ ffmpeg -hide_banner -y \
 -i "infile.mp3" -codec copy -map 0 -f mp4 \
 "outfile.m4b"




The near-zero time required for the conversion and FFprobe assure me that the remuxing was successful :





Stream #0:0(und): Audio: mp3 (mp4a / 0x6134706D), 48000 Hz, stereo, fltp, 160 kb/s (default)






Custom ID3v2 tag fields and ones without a known MP4 cognate have been dropped, though. I would like to preserve them !



How do I do that with
-map_metadata
, if it is possible at all ?


How can I use
-metadata
to add the necessary tag field (atom :stik
) which would mark the file as an audiobook 
– phrased more generally :

how do I add a manually specified metadata tag field (e.g. MP4 atom or box) with FFmpeg ?


$ ffmpeg -hide_banner -y \
 -i "infile.mp3" -codec copy -map 0 -f mp4 \
 -metadata:s:a:0 language=deu \
 -metadata stik=2
 "outfile.m4b"




FFmpeg documentation





- 

-metadata[:metadata_specifier]
key=value (output,per-metadata)

 Set a metadata key/value pair.- …
-map_metadata[:metadata_spec_out] infile[:metadata_spec_in] (output,per-metadata)

 Set metadata information of the next output file from infile. Note that those are file indices (zero-based), not filenames. Optional metadata_spec_in/out parameters specify, which metadata to copy. A metadata specifier can have the following forms :
 
- 

g

 global metadata, i.e. metadata that applies to the whole files[:stream_spec]

 per-stream metadata. stream_spec is a stream specifier as described in the Stream specifiers chapter. In an input metadata specifier, the first matching stream is copied from. In an output metadata specifier, all matching streams are copied to.c:chapter_index

 per-chapter metadata. chapter_index is the zero-based chapter index.p:program_index

 per-program metadata. program_index is the zero-based program index.















 

If metadata specifier is omitted, it defaults to global.

 

By default, global metadata is copied from the first input file, per-stream and per-chapter metadata is copied along with streams/chapters. These default mappings are disabled by creating any mapping of the relevant type. A negative file index can be used to create a dummy mapping that just disables automatic copying.





PS



- 

- Apple does not seem to formally document
stik
. MPMediaType is slightly different. Pointers to the contrary would be greatly appreciated. - Ideally, I would like to automatically add all
*.mp3
files within a subdirectory sorted alphabetically (which share the same encoder settings) as chapters within a single.mp4
container, but that probably deserves a separate question.






-
Duration of short ogg files (Telegram Voice messages) not correct when loaded into Python
4 août 2018, par KrommeI’m trying to read voice messages, sent by Telegram, using Python but for short voice clips (< 10 seconds), it doesn’t work. It shortens the duration for some reason. It looks like it has something to do with
OGG codec
, but I’m not really sure.See here’s my code, the voice clip is about six seconds, however
pydub
reads my 6 second voiceclip as 0.06 seconds.import telegram
from pydub import AudioSegment
AudioSegment.ffmpeg = "./dependencies/ffmpeg-20180802-c9118d4-win64-static/bin/ffmpeg"
AudioSegment.converter = "./dependencies/ffmpeg-20180802-c9118d4-win64-static/bin/ffmpeg"
bot = telegram.Bot(token=token)
f = bot.get_file(file_id)
f.download('output/voiceclips/{}.ogg'.format(file_id))
myaudio = AudioSegment.from_ogg("output/voiceclips/{}.ogg".format(file_id))
print('ID: {}, which is {} seconds'.format(file_id, myaudio.duration_seconds))
>>> ID: ______, which is 0.06 secondsWhen I open the file in
VLC-player
, it also states that is has 0 seconds. When I try to convert it to WAV-files using FFmpeg it reads the ogg file as 6 seconds, but writes it as 0.05-second WAV file.ffmpeg -i infile.ogg outfile.wav
ffmpeg version N-91549-gc9118d4d64 Copyright (c) 2000-2018 the FFmpeg developers
built with gcc 7.3.1 (GCC) 20180722
configuration: --enable-gpl --enable-version3 --enable-sdl2 --enable-bzlib --enable-fontconfig --enable-gnutls --enable-iconv --enable-libass --enable-libbluray --enable-libfreetype --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libtheora --enable-libtwolame --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libzimg --enable-lzma --enable-zlib --enable-gmp --enable-libvidstab --enable-libvorbis --enable-libvo-amrwbenc --enable-libmysofa --enable-libspeex --enable-libxvid --enable-libaom --enable-libmfx --enable-amf --enable-ffnvcodec --enable-cuvid --enable-d3d11va --enable-nvenc --enable-nvdec --enable-dxva2 --enable-avisynth
libavutil 56. 18.102 / 56. 18.102
libavcodec 58. 22.100 / 58. 22.100
libavformat 58. 17.101 / 58. 17.101
libavdevice 58. 4.101 / 58. 4.101
libavfilter 7. 26.100 / 7. 26.100
libswscale 5. 2.100 / 5. 2.100
libswresample 3. 2.100 / 3. 2.100
libpostproc 55. 2.100 / 55. 2.100
[ogg @ 0000020dd375ad40] 727 bytes of comment header remain
Input #0, ogg, from 'infile.ogg':
Duration: 00:00:06.03, start: 0.000000, bitrate: 20 kb/s
Stream #0:0: Audio: opus, 48000 Hz, mono, fltp
Stream mapping:
Stream #0:0 -> #0:0 (opus (native) -> pcm_s16le (native))
Press [q] to stop, [?] for help
Output #0, wav, to 'outfile.wav':
Metadata:
ISFT : Lavf58.17.101
Stream #0:0: Audio: pcm_s16le ([1][0][0][0] / 0x0001), 48000 Hz, mono, s16, 768 kb/s
Metadata:
encoder : Lavc58.22.100 pcm_s16le
size= 6kB time=00:00:00.05 bitrate= 873.0kbits/s speed=4.12x
video:0kB audio:6kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: 1.354167%For larger files it does the work !
-
Issues with Discord JS Music Bot
5 décembre 2020, par ThresioI am in the process of creating a Discord bot with JS, giving it management, auto role, etc. I just got to the music section of it and I can't quite figure out whats wrong.



I believe I have installed FFmpeg correctly, as I have access to it from within the terminal. I have also used npm to bring ytdl-core and opusscript into my program.



What this should do is make the bot join the chat, then play the Youtube link. Currently, I am not error checking the second argument as I just wanted to get it working initially. I have implemented several different instances of .toString() and String() however it always gives the same error listed below.



. The program still throws this error :



TypeError [ERR_INVALID_ARG_TYPE]: The "file" argument must be of type string. Received type object
TypeError [ERR_INVALID_ARG_TYPE]: The "file" argument must be of type string. Received type object

C:\Users\Thresio's PC\Desktop\Discord Bot\node_modules\opusscript\build\opusscript_native_wasm.js:8
var Module=typeof Module!=="undefined"?Module:{};var moduleOverrides={};var
key;for(key in Module){if(Module.hasOwnProperty(key))
{moduleOverrides[key]=Module[key]}}Module["arguments"]=
[];Module["thisProgram"]="./this.program";Module["quit"]=function(status,toThrow) {throw
toThrow};Module["preRun"]=[];Module["postRun"]=[];var ENVIRONMENT_IS_WEB=false;var 
ENVIRONMENT_IS_WORKER=false;var ENVIRONMENT_IS_NODE=false;var ENVIRONMENT_HAS_NODE=false;var 
ENVIRONMENT_IS_SHELL=false;ENVIRONMENT_IS_WEB=typeof window==="object";ENVIRONMENT_IS_WORKER=typeof 
importScripts==="function";ENVIRONMENT_HAS_NODE=typeof process==="object"&&typeof 
process.versions==="object"&&typeof 
process.versions.node==="string";ENVIRONMENT_IS_NODE=ENVIRONMENT_HAS_NODE&&!ENVIRONMENT_IS_WEB&&!ENVIRONM
ENT_IS_WORKER;ENVIRONMENT_IS_SHELL=!ENVIRONMENT_IS_WEB&&!ENVIRONMENT_IS_NODE&&!ENVIRONMENT_IS_WORKER;var
scriptDirectory="";function locateFile(path){i
abort(TypeError [ERR_INVALID_ARG_TYPE]: The "file" argument must be of type 
string. Received type object). Build with -s ASSERTIONS=1 for more info. 




Here is my code for calling play :



case 'play':

 function play(connection, message){
 var server = servers[message.guild.id];

 server.dispatcher = connection.playStream(ytdl(server.queue[0], {filter: 'audioonly'}));

 server.queue.shift();

 server.dispatcher.on('end', function(){
 if(server.queue[0]){
 play(connection, message);
 }else {
 connection.disconnect();
 }
 })
 }

 if(!args[1]){
 message.channel.send('You need to provide a link!');
 return;
 }

 if(!message.member.voiceChannel){
 message.channel.send('You must be in a voice channel to play music!');
 return;
 }

 if(!servers[message.guild.id]) servers[message.guild.id] = {
 queue: []
 }

 var server = servers[message.guild.id];

 server.queue.push(args[1]);

 if(!message.guild.voiceConnection) message.member.voiceChannel.join().then(function(connection){
 play(connection, message);
 })
 break;




If anyone could assist with this, I would be very grateful.



EDIT : I unfortunately never figured out my main issue, but I have now found code that works (unlike mine :/).
For anyone else having this issue, I suggest using the code found here.
Works like a charm !