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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Multilang : améliorer l’interface pour les blocs multilingues

    18 février 2011, par

    Multilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
    Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (11143)

  • Streaming images as video on the fly using ffmpeg and ffserver

    1er décembre 2017, par AstrOne

    I have an OpenGL application that renders a 3D scene, and in every frame, it captures the OpenGL frame buffer, and saves it to a series of files (frame_1.png, frame_2.png, etc). I want to convert those images into a video stream and serve/broadcast it. From what I have read so far one solution would be to use ffmpeg and ffserver.

    There are several similar questions on StackOverflow but each one is a bit different, and they don’t ask exactly what I want. For example there are solutions to generate videos (but not streams) from images. Some others generate streams but not "live" ones. And so on.

    • I want the generated frames to be streamed as soon as possible after they are created. This is because the OpenGL application is supposed to be interactive. Latter on, a remote user should be able to send events (mouse motions and clicks) and interact with the rendered 3D scene.
    • I don’t want ffserver to do any kind of buffering because there is nothing to buffer, the frames must be served immediately.
    • Given that the frames must be served immediately, I guess I could just write the frames on top of each other. However, in that case there will be a synchronisation problem because the ffmpeg may try to read the image before the OpenGL application has finished writing on it. Any thoughts on that ?
    • In case the ffserver and the OpenGL application share the same RAM and not just the filesystem, ideally, I would like to not use files at all for the communication. I guess for my OpenGL application I could use something like mmap or some sort of shared memory, but ffmpeg can’t read from some kind of shared memory, right ?

    I would be more than grateful if someone could advice me how I need to setup the ffserver and the ffmpeg command to meet the above requirements (especially the first one).

  • Suggest an Android FFMPEG Media Player App Supporting SRT Protocol for Video Streaming [closed]

    12 décembre 2023, par ChanduGudimetla

    I am currently in search of an Android application that can serve as a receiver or media player utilizing FFMPEG over the SRT (Secure Reliable Transport) protocol. My primary goal is to receive a video stream from one device (Device A) and mirror the screen onto another device (Device B).

    


    Source Application : I am using StreamPack APK on Device A, which handles the encoding of data effectively. Requirement : I need a receiver application for Device B that can decode this stream.

    


    The key requirements are : It should leverage FFMPEG for decoding. It must support the SRT protocol to ensure secure and reliable video streaming.

    


  • FFMPEG Jar Library and Executable [on hold]

    27 juillet 2017, par NPE

    Currently working on FFMPEG library to create timelapse-based video creator application. Our application build on Java Environment (*.jar) and will be running on server side.

    I used FFMPEG for video compression because JMF doesn’t support for video compression.

    After reading several question on SO and doing some research, I know FFMPEG can do video compression through this command

    ffmpeg -i a.mp4 -s 640x480 -b:v 512k -vcodec mpeg1video -acodec copy b.mp4

    Our FFMPEG version

    ffmpeg version N-86848-g03a9e6f Copyright (c) 2000-2017 the FFmpeg developers
    built with gcc 7.1.0 (GCC)

    windows environment (*.exe)

    My question,

    1. Is there any FFMPEG jar file or library so we can call inside from our application (our code) instead of using ProcessBuilder to call exe ?
    2. Is FFMPEG provide jar executable version ? After doing some research here I not found any executable jar. We need call executable jar like this java -jar FFMPEG.jar
    3. How to packed all jar on library so when we build application will not produce any lib folder.

    Anyway, thanks.