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    Si vous avez développé une nouvelle extension permettant d’ajouter une ou plusieurs fonctionnalités utiles à MediaSPIP, faites le nous savoir et son intégration dans la distribution officielle sera envisagée.
    Vous pouvez utiliser la liste de discussion de développement afin de le faire savoir ou demander de l’aide quant à la réalisation de ce plugin. MediaSPIP étant basé sur SPIP, il est également possible d’utiliser le liste de discussion SPIP-zone de SPIP pour (...)

Sur d’autres sites (15854)

  • Create background sound for video with ffmpeg

    23 novembre 2020, par Neret

    I have a video file without sound and a stereo audio file. Video is several times longer than audio. I'd like to create a background sound which starts from 2 second silence, then trim silence of the audio at both ends and duplicate trimmed audio several times to the end of the video.

    


    enter image description here

    


    I found how to trim audio :

    


    ffmpeg -y -i audio.wav -af silenceremove=start_periods=1:start_threshold=-75dB,areverse,silenceremove=start_periods=1:start_threshold=-75dB,areverse trimmed_audio.wav


    


    And how to create silence :

    


    ffmpeg -y -f lavfi -i anullsrc=channel_layout=stereo:sample_rate=48000:duration=2 silence.wav


    


    How can I duplicate the audio and combine it with the video ?

    


  • Discord.js voice stop playing audio after 10 consecutive files

    29 avril 2021, par Spiralio

    I am trying to do the simple task of playing a single MP3 file when a command is run. The file is stored locally, and I have FFmpeg installed on my computer. The code below is part of my command's file :

    


    const Discord = require("discord.js");
const fs = require('fs');
const { Client, RichEmbed } = require('discord.js');
const config = require("../config.json");

let playing = undefined;
let connection = undefined;

module.exports.run = async (client, message, args, config) => {


  if (playing) playing.end()
  if (connection == undefined) await message.member.voice.channel.join().then((c) => {
    connection = c;
  })
  playing = connection.play('./sounds/sound.mp3')

}


    


    (note that this code is heavily narrowed down to single out the issue)

    


    When I run the command the first 9 times, it works perfectly - the file is played, and cuts off if it is already playing. I also want to note that the file is 2 minutes long. However, once I play the file for exactly the 10th time, the bot stops playing audio entirely - as long as all 10 times are overlapping (meaning I don't let the audio finish).

    


    What's more confusing is that if an error is passed after the bot stops playing audio, it appears in an entirely different format than the standard Discord.js errors. For example, this code does not test to see if the user is in a voice channel, so if I purposefully crash the bot by initiating the command without being in a voice channel (after running the command 10 times), the error looks like this :

    


    abort(RangeError: offset is out of bounds). Build with -s ASSERTIONS=1 for more info.
(Use `electron --trace-uncaught ...` to show where the exception was thrown)


    


    (Preceded by a bunch of unformatted code) This however, is not consistent. It seems to only appear after letting the files run entirely.

    


    The issue only fixes itself when the entire bot restarts. Any help would be appreciated.

    


  • How to prevent audio generation loss in python ?

    23 janvier 2021, par John G.

    I have a script that needs to run audio through ffmpeg and pydub multiple times each. I realized that by the end of all this the audio sounds a bit muffled compared to the original. What steps can I take to make sure the quality is as high as possible at the end ? I'm going from mp3/m4b to wav btw.